As i was thinking of other new concepts from "that game" i was wondering how/can the Unique Unit's could be fitted into CTP2. I think its a very good idea, but wasnt really executed properly. From my experience i found them only useful for rushing wonders, as i wasnt really interested in conquest (not without PROPER stacking ) and would only luckily gain them through ridding my territory of barbs, which wasnt all that often.
Well anyway back to me point... one idea is that there could be seperate ''dead end branches'' on the tech tree, if you like. And the first Civ to discover this "branch" would gain that special advance and the asscociated UU that comes with it. And then blocking any other civ from researching that advance, in the kind of way the gunpowder feat is completed, except excluding the UU and the advance thereafter, to all other civs. Thats the hard part. Heck i dont know if its even possible I just like the idea of UU's and it could only make the game even more engrossing.. any other ideas of how this could be implemented would be welcome..
Well anyway back to me point... one idea is that there could be seperate ''dead end branches'' on the tech tree, if you like. And the first Civ to discover this "branch" would gain that special advance and the asscociated UU that comes with it. And then blocking any other civ from researching that advance, in the kind of way the gunpowder feat is completed, except excluding the UU and the advance thereafter, to all other civs. Thats the hard part. Heck i dont know if its even possible I just like the idea of UU's and it could only make the game even more engrossing.. any other ideas of how this could be implemented would be welcome..
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