
Still nice to know it's fixed now in Craddle

HandleEvent(InitDiplomaticState) 'DIP_InitDiploState' pre { if(g.year > 1) { DisableTrigger('DIP_InitDiploState'); } else { ...... Current code goes here ....... } // Don't forget to add another of these at the end of the function.
/////////////////////////////////// // Ensure AI -> AI Diplo state /////////////////////////////////// HandleEvent(InitDiplomaticState) 'DIP_InitDiploState' pre { int_t tmpPer; tmpPer = 0; tmpPer = GetPersonalityType(player[0]); if(!(IsHumanPlayer(player[0])) && !(IsHumanPlayer(player[1])) && player[0] != 0 && player[1] != 0) { if(tmpPer == 1) { DIP_diplostate = DiplomacyDB(DIPLOMACY_AI_AI_SUCKUP); ConsiderDiplomaticState(player[0], player[1], 9999, DIP_diplostate, -1,-1,-1); ChangeDiplomaticState(player[0], player[1]); }
Leave a comment: