Well, you could try asking Dan(Q) That way you'd have a radio-celebrity AND one of our own members Plus, we know he has a mike
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Cradle 1.3
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I have a mike. But my voice jumps an octave while recording. Its not a good mike.Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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I tend to agree with Bluevoss, in that I like to maintain an atmosphere consistant with the timeframe, so having my hoplites say 'Make my day' probably would not work for me. However, that's not to say that this couldn't be created as an add-on, or a series of voiceovers that can fit the atmosphere couldn't be utilized.
Let's see what can be done...Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
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but you don't have a celebrity voice!Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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I have a question about Cradle (though maybe the same answer would apply to other mods too). Is it possible to remove civs from the starting selection? You can set NonRandomCivs=No, but that seems to restrict it to the same set of 8 each time. I'd like a random selection but wthout the two 'fantasy' ones. Can I edit something to remove them?
Cyclonic
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Before editing, make backups of existing files.
To edit civ lists
Find the file
CRA_civilisation.txt
and edit the following text
33 ## Number of Civs in list (add as grows)
to the number of civs you will have and remove the entry for the particular civ(s) that you do not want. Each entry also has a number assigned to it, looking like the following.
BARBARIAN #1
I think you need to change that number for all entries to reflect the new number of civs.
Then locate the file
CRA_civ_str.txt
and remove the entire entry of the civ that you do not want.
To use existing civs from the default game
In the folders
...Call To Power 2\ctp2_data\default\gamedata\CRA_playing options\orig civs
and
...Call To Power 2\ctp2_data\english\gamedata\CRA_original civs
you will find a set of files with the original civs (well, most of them anyhow) Switch those out with the existing files having the same name. These files have leader pics.
Or you can make a duplicate of
civilisation.txt
civ_str.txt
and attach the CRA_ prefix to the name.Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
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Hey, has anyone used Diplomod 3.6 in place of 3.5 in Cradle?
I'm not sure if I like 3.5 or not. Ive been in a war with the Babalonians forever, and I cant seem to get them to drop it (they are getting killed on our shared fronteer, and I've been tearing out all their tile improvements.
Can anyone say EXACTLY what the ramifications of going to the more moderate version will be? Will it ONLY effect their diplomacy? Or does it affect how units perform on the field (i.e. they are more agressive).Bluevoss-
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hey guys.
i was absent-
my computer crashed, burned and died, may he rest in peace.
the good news is i got new computer instead of it.
The minute i got it, i went to internet to download all the files i need for CTP2
now i'm playing, but there are some problems-
the sound is ... distorted, like jammed. when unit or that woman speaks "Building complete" there are some disruptions.
i thought my new audio card is to blame, but then Sparta had built a spearmen unit and in the report window it sad "BEEEK"
just "BEEEK"...
now, beside the regular files, i installed Leonardo's graphic- could that be the reason?
I didn't know where to unpack it, so i placed it in ctp_data\graphics...
looked reasonable to meGLORY TO THE MANY
SLAVA MNOGIMA
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I don't know about the sound issue, but in checking the procedure you used for Leonardo's Graphics Update, the file is zipped so that if you unzip it into the
...Activision\Call To Power 2 folder
you should not have any problems - all files will go where they should go.
If you unzipped it into
...ctp_data\graphics folder
the unzipping process will create a new folder directory that the game will not be able to read - and at the same time, there are text files within Leonardos Update that need to go into the
...ctp_data\default\gamedata folderYes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
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OK, i'll do that with leonardo
It seems this problem of mine isn't connected just to CTP2.
the jamming occurs in Aliens vs. Predator too.
But it doesn't in Caesar 3, where sound files are stored in wav format. MP3, DivX, Audio CDs- they all work fine. What could be causing the problem?GLORY TO THE MANY
SLAVA MNOGIMA
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Something I noticed....
Bireme - 2 square movment
Trireme - 2 square movement
Helpreme (sp?) - 4 square movement
Anywone see a little problem with this?
Triremes should go three squares by this reasoning. The extra bank really gave them an edge on speed and touched off the arms race (ho ho - theres a pun) amongst the naval powers of the classical age.
Where in the files do you fix this?Bluevoss-
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