Announcement

Collapse
No announcement yet.

Cradle 1.3

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #91
    Originally posted by Dale
    Any hope I could suck you into making a few modern age wonders for me?
    - Cure for Syphilis (drugs)
    Be careful with the content of THAT video.

    I guess that wonder would keep the strength of your garrison units up? (among other things).

    I think the cure might be a tad more generic...
    "...your Caravel has killed a Spanish Man-o-War."

    Comment


    • #92
      Hermann:

      I chose the Cure for Syphilis because back in 1900-1910, syphilis was one of the biggest problems (disease wise anyways) just after influenza. Also, the cure for syphilis led to penicillin and modern drug medicines.

      The happiness bonus I added if you built it was because you could go for it without the threat of STD's after the cure came public.

      Comment


      • #93
        Originally posted by Dale
        Also, the cure for syphilis led to penicillin and modern drug medicines.
        OH! I forgot the sequencing, there; in fact I was thinking of penicillin *as* the cure for syphilis. Thanks.

        [SIZE=1] The happiness bonus I added if you built it was because you could go for it without the threat of STD's after the cure came public.
        Hmm...you could give the conspiracy theorists a treat and add a Wonder to "Create AIDS" which would (naturally) lower everyone's happiness and cut the population growth rate in the bargain.

        I notice the leader personality "Evil Genius" but there are so few evil techs (slavery, nukes) and no evil wonders (let's see: Death Ray, Godzilla, Barney...)
        "...your Caravel has killed a Spanish Man-o-War."

        Comment


        • #94
          Originally posted by Hermann the Lombard
          Hmm...you could give the conspiracy theorists a treat and add a Wonder to "Create AIDS" which would (naturally) lower everyone's happiness and cut the population growth rate in the bargain.


          I notice the leader personality "Evil Genius" but there are so few evil techs (slavery, nukes) and no evil wonders (let's see: Death Ray, Godzilla, Barney...)
          *wondering if he's referring to Barney the Dinosaur*

          Comment


          • #95
            Dale: I checked my video archives and don't have anything that fits the bill for those wonders. If you'd be willing to do some web-search leg work, I can convert anything you turn up (well....mpeg, mov, and avi) into a wonder movie. Don't worry about inappropriate audio, as I can strip that out and substitute something else (on that note you might want to suggest soundtracks - either supply a wav or point me to one)
            To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

            From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

            Comment


            • #96
              Or consider these alternatives:

              1) Cure for Syphilis = Use the GW027.avi Penicillin video? Wouldn't even have to modify it.

              2) Social Tolerance = Use the GW008.avi Equality video? Might want to delete/substitute the audio, although hopefully that's not necessary.

              3) National Surveillance = This may be a stretch, but we could use GW001.avi and replace the end sequence that focuses on the "dissident" with the satellite sequence at the end of GW017. (Could also cut the "WIA" part at the beginning). Alternatively could open with the scene from GW011 and then cut to the last section of GW025 - the piece which shows the satellite locating the nuke sub.

              4) Supercomputer = Use GW023.avi and modify by deleting the opening section showing the guy sitting at a desk with "EMAIL" on his computer screen. Or could use the "AI Entity" video from CTP1.

              5) Manhattan Project = Another stretch, but it might be possible to combine the opening sequence of GW017 (missile on a truck) with the rocket launch sequence from GW025 and end with the destroyed city sequence from GW007".

              6) Model T Ford = There is an "assembly line" sequence (of sorts) in video GW015, but the easiest solution might be to use the "Edison's Lab" video from CTP1 instead of Ford. Again, not what you had in mind but an easy fix.
              To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

              From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

              Comment


              • #97
                5) Manhattan Project = Another stretch, but it might be possible to combine the opening sequence of GW017 (missile on a truck) with the rocket launch sequence from GW025 and end with the destroyed city sequence from GW007".
                My first thought was that a bomber would be more appropriate than a missile (much less a mobile missile), but of course we don't have bombers with nukes in CTP2 (too bad; we're missing one leg of the Strategic Triad).

                Second thought: the Trinity video must be out there in several places on the Web.
                "...your Caravel has killed a Spanish Man-o-War."

                Comment


                • #98
                  Dave,
                  Something for you to do when you get back from vacation: I got an email from someone who couldn't find Cradle v1.3. You may want to indicate a little more clearly on your website what exactly the 'BETA' is a beta off (i.e. put the version number in the 'section title').
                  Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

                  Comment


                  • #99
                    Originally posted by Dale
                    I chose the Cure for Syphilis because back in 1900-1910, syphilis was one of the biggest problems (disease wise anyways) just after influenza. Also, the cure for syphilis led to penicillin and modern drug medicines.
                    By sheer coincidence, from a Reuters report today: "One arsenical discovered in 1909, arsphenamine, was the main treatment for syphilis until it was replaced by penicillin in the 1940s. "
                    "...your Caravel has killed a Spanish Man-o-War."

                    Comment


                    • I'm back...

                      Looks like some interseting things happening here while I was gone.

                      Kull,
                      Good to see you again. (I take it that you were not overwhelmed by civ3 - at least until the editor is improved.) The Wonder movies would be a very nice addition. Below is a list of the Wonders in Cradle that would need a movie.

                      Stonehenge
                      Temple of Solomon
                      Valley of the Kings
                      Hanging Gardens
                      Lighthouse of Alexandria
                      Olympics
                      Temple of Zeus
                      Spartan Philosophy
                      Coliseum
                      Resurrection
                      Mecca
                      Shakespeare Theatre
                      Newton?s Theories
                      Manhattan Project

                      My site probably will not be able to hold them though - I think that Locutus does have some space open at the public CTP2 site.

                      Thanks to Leonardo for the graphic update package. Info about that addition to Cradle is available
                      at my site

                      I have also clarified the info at my site regarding the 1.3 Beta.
                      Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                      ...aisdhieort...dticcok...

                      Comment


                      • Re: I'm back...

                        Originally posted by hexagonian
                        Looks like some interseting things happening here while I was gone.
                        Maybe you like also to add a new version of the Forts for AIs code. I found two bugs in the script and fixed them. To get this slic file just click here.

                        BTW, one question why did you removed it from the standart version of Cradle actual it doesn't really improve the AI. It just connects the AI empire so it can connect its cities with roads?

                        -Martin
                        Civ2 military advisor: "No complaints, Sir!"

                        Comment


                        • Just to throw everyone off topic.....

                          I know this was discussed earlier in the thread, but can we:
                          A) Expand the map. I wanna play with a bunch of civs. And
                          B) Lift the max number of cities onmap(I heard this earlier, too). I don't want a bunch of crashes at the fabled turn 300 killing my games.

                          Comment


                          • Originally posted by Krushchev
                            Just to throw everyone off topic.....

                            I know this was discussed earlier in the thread, but can we:
                            A) Expand the map. I wanna play with a bunch of civs. And
                            B) Lift the max number of cities onmap(I heard this earlier, too). I don't want a bunch of crashes at the fabled turn 300 killing my games.
                            That issue has been resolved. Take a look on page 3 of this thread. It is related to diplomod.slc.

                            Comment


                            • Leonardo has completed his Graphics update.The files are now available at my site
                              Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                              ...aisdhieort...dticcok...

                              Comment


                              • ...Also posted in the Mod Confusion thread

                                OK, here is the first few steps in clearing up the confusion regarding the multiple options available in Cradle.

                                I have reworked my site and have eliminated all unnecessary downloads. Now there is:

                                1. The standard Cradle download section with the Base Files/Patch/Modswapper (dated 04/08/02) Please note that this base file includes the 04/08/02 Update listed below.

                                2. A separate download with just the texts and updated graphics since 12/19/01 (also dated 04/08/02)

                                3. A separate Add-on download that incorporates Leonardo's Graphic update.

                                If you are interested in starting Multi-play at this point in time, I would recommend that a player download the 04/08/02 Update and unzip it over the existing files - and communicate with anyone who you are playing against to do the same. I cannot completely clean up past problems, but at least I can get everyone on the same page starting now.

                                Because of the structure of Modswapper, earlier versions of Cradle have to be manually deleted from your system. If you have earlier versions of Cradle, you can delete the following files from your setup, as they are now obsolete.

                                CRAD_gamefile.txt - Preference of Hextapul
                                CRAI_gamefile.txt - Deity Slayer
                                CRAP_gamefile.txt - Peaceful AI (Diplo 3.6)
                                CRAO_gamefile.txt - Seafarers Edition
                                CRA_gamefile.txt - Cradle 1.2

                                This will remove these options from your Modswapper selection box. Please note that if you are Multi-playing with any of these versions, you will need to retain these files.

                                CRADLE Playing Options
                                These are the playing options that are currently being supported by the creator of Cradle.

                                CRADLE 1.3
                                This is the base from which all other of the options are established. This uses the standard victory options (Diplomacy, Gaia Controller, Bloodlust). The SLIC files are as follows and are standard for all subsequent Options.

                                CRA_airunit.slc - Airunit Lander
                                CRA_capturecity.slc - Building Destroyer (when cities are captured/attacked)
                                CRA_homeguard.slc - Militia Code
                                CRA_springfield.slc - Capitol Rebuilder for AI
                                CRA_wonderbuildings.slc - Removes Wonder-created Buildings from Build Lists
                                CRA_wonderunits.slc - Historic Generals
                                CRA_frenzy.slc - Moves AI forces into Human Territory
                                CRA_diplomod.slc - Diplomacy Model
                                CRA_pow.slc - Prisoner of War
                                CRAG_updater.slc - Unit Updater
                                CRA_disasters.slc - In game Disasters
                                CRA_Goods.slc - GoodMod
                                CRA_soundfix.slc - Sound Additions
                                CRAI_KillCityOption.slc - Option to raze Captured Cities
                                CRAI_FortsForAIs.slc - Helps AI build Forts
                                CRAI_ComImpSForAIs2.slc - Boost AI Tile Improvements
                                CRAI_pw_cheat.slc - Public Works Boost for AI
                                CRAI_infras.slc - Helps AI Convert to Infrastructure

                                CRADLE Ultra Gigantic Maps
                                Using Cradle 1.3 as the base, this is a setup that expands the settings to play with a 140x280 tile map - (Gigantic Setting in the Selection Box)

                                CRADLE Victory Options
                                The Victory Options are as follows:

                                CRADLE - Birth of an Empire (600 Turns)
                                You must have the following to succeed
                                - Appian Way Wonder (enable advance Bureaucracy)
                                - 20 Theatres (enable advance Drama)
                                - 20 Arenas (enable advance Civic Engineering)
                                - 20 Courthouses (enable advance Jurisprudence)
                                - 20 Forums (enable advance Ethics)
                                - 60% Coverage of the world with Obelisk Tile Improvement (enable advance Civic Engineering)

                                Maintain your Empire for 30 turns. In addition, the Coliseum Wonder has been changed to give a (+1) Empire Happiness, instead of a free Arena for every city.

                                CRADLE - Global Empire (800 Turns)
                                You must have the following to succeed
                                - Voyage of Columbus Wonder (enable advance Nationalism)
                                - 30 Governorships (enable advance Nationalism)
                                - 30 Manufactories (enable advance Nationalism)
                                - 70% Coverage of the world with Colony Tile Improvement (enable advance Nationalism)

                                Maintain your Empire for 40 turns.

                                CRADLE - SETI Colony (1000 Turns)
                                You must have the following to succeed
                                - Icarus Project Wonder (enable advance Computer)
                                - 20 Command Centers (enable advance Computer)
                                - 40 Think Tanks (enable advance Computer)
                                - 70% Coverage of the world with Satellite Relay Stations Tile Improvement (enable advance Computer)

                                Have everything in place - it will take 75 turns to fly to Alpha Centauri.

                                ...and finally

                                Peter Triggs Diplomod
                                This is only available throgh the Cradle 1.3 Thread, and is very much in an early test stage (alpha), due to the complexity of what this file is trying to accomplish. There are many crashes and imbalances at this point in time, but as future updates are released, there will be a need for players to test.

                                The files will not overwrite any files from the other options.

                                One final note, regarding future SLIC bug fixes and updated text files. These will all be noted on my site by the date posted, labled as update(date).zip, and will only include the actual files that are altered. Each update will change the Modswapper designation by 01, so the next Update will change the name of 'Cradle 1.3' to 'Cradle 1.31'. I also hope to severely limit the in-game tweaking that I do too.

                                I would suggest that all players keep as backups on their systems, the following files...

                                victory.ZIP file

                                as well as any update.zip files on their system so they can quickly set up their files for whatever configuration is out there. This will probably mean that a player will have to keep track of my thread/website for any posted updates.
                                Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                                ...aisdhieort...dticcok...

                                Comment

                                Working...
                                X