Sorry Pedrunn, I'm having an unscheduled outbreak of real life, I should be able to do the sprites by Saturday though.
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Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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Dont worry IW, I will be gone for some days too.
I am very optimistic about the mod now. I am hoping it to be ready soon.
To anyone that wants to help so far i have done a good work in the texts. But i do need many others stuff to finish it. But i do think most have to be done by Slic.
The most needed for now are:
1)The tile with little stars. If possible a 3x3 instead of a single. This way i dont have a boring and visually tiring scenario . Still if not possible can it be several different tiles (this may even be better to have huges amounts of goods) .
2)Make the AI nuke the first ones ship as soon as it has the Libertor unit (sent it to attack). I cant figure out how to do it through text. Dont know if it can be done by Slic. I really dont want the AI walking this unit stupdly . The First One ship will be the only barbarian unit in the game (I think this will help).
3)Make the AI find, reach and settle in Solar Systems goods.
This may help: Space is land terrain, but Solar Systems are in Sea terrain.
As an extension of the idea i need one for the colony (like civ3) idea to settle a city only where there is a good to harvest it.
4)Goods: I have made already several bitmaps of goods like Asteroids, Twin Stars and Plasma Cloud. Not to metion that i have a Blackhole (CTP1 Wormhole) and a Primitive Solar System cloud(Hurricane sprite - Anyone can find a smaller name? ).
But i do need suggestions or Screenshots of new ideas for goods, please?
-Thanks in advance"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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Originally posted by Pedrunn
Primitive Solar System cloud(Hurricane sprite - Anyone can find a smaller name? ).Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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Said I would get online expect me back two weeks on Monday.
For now I have a favour to ask
Wow who made the liberator could you send it to me.
And the human what ever underneath the leviathan
And this net work of colleges is slowly crashing around me
Got to go"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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The Libertor was made from BlueO and i got it from his sci-fi mod.
And the other unit was made by Steve and i got it from CTP1 database.
I could not attach them here because one of the characteristics of BlueO`s unit are the huge size (dont know why though, the liberto is almost 1MB) But the size is compesate by the great work he does. The First Ones ship is also his creation.
here it is
pedrunn.0catch.com/Ships.zip"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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Originally posted by Pedrunn
In the horizontal from left to right you see the Humans, Thri kreens, Borgs and Emphats.Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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what are?
Besides being the ships of a insect-like civ called Thri Kreen.
Wich its sprite were made by Saracolu to CTP1 in this trhread http://apolyton.net/forums/showthrea...threadid=6662.
Unfortunetly his site his cant be found anymore but martin provided me his files wich he had as back up."Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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ah yeah, I didn't recognise them straight away.Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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Its not working for some reason, I have to figure out what's wrong with it. I still think it would look better with the star as the city sprite, and the planets as goods placed around it.Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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That is bad news.
So appearing planets will be
Can you manage both graphics from my Solar System bitmap? Separating the star from the planets.
Or should i make it and attach here the two bitmaps?"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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I can separate it from the big bitmap, unless you want to add different planets?Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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One is ok for now.
No need to give you extra work.
After all i could only set different planets configurations if one for each civ.
I can think about this later. But wouldnt mind having an extra city sprite ."Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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Okey dokey... One star city sprite, and six planet good sprites included. I'm assuming you can include them properly. Note each terrain can only have 4 goods, so you'll need to set 4 of them to the 'solar system' terrain, and 2 to the 'space' terrain.
Are cities going to be founded during the scenario? Cos if so, I can write some SLIC to create the goods around the city, if not, you can place the goods on the map before.
--The water in the picture is simply because I set the saturn planet to display on the shallow water, so the beach makes a line between them. This will not be a problem in the scenario.Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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sprites:Attached FilesConcrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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