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  • Ooops, forgot to attach the pic.
    Attached Files
    "Kill a man and you are a murder.
    Kill thousands and you are a conquer.
    Kill all and you are a God!"
    -Jean Rostand

    Comment


    • Its riddled with black pixels, that you need to change to almost-black for it to work. If you repost it as a tiff then I can sort it, but the jpg loses the image quality.
      Concrete, Abstract, or Squoingy?
      "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

      Comment


      • I did some work on it already. But there was no pure black pixel inside the city. I just made it less pure black.

        Yet it isnt working. Something else happened
        Now it appears a windows error message.

        This time i think it is a text prob.
        I direct copied the one you attached and set size to be 96 x 72.

        So why it isnt working?????

        Please, give it a try. I am going crazy.
        the Tif is here:
        Attached Files
        "Kill a man and you are a murder.
        Kill thousands and you are a conquer.
        Kill all and you are a God!"
        -Jean Rostand

        Comment


        • Its wierd. If someone else doesn't get there first, I should be able to look at it properly when I get home, I only have Paint here
          Concrete, Abstract, or Squoingy?
          "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

          Comment


          • Your problem is the missing alpha channel Pedrunn, once I added it, it was no problem using the sprite maker, even with Ben's original gg01.txt with the wrong image sizes. Unfortunatly I don't know how to create the alpha channel with Photoshop. Maybe it will help you if you load this modified image into Photoshop. Images with alpha channel have a size of 28kb at leats my PSP4 files.

            -Martin
            Attached Files
            Civ2 military advisor: "No complaints, Sir!"

            Comment


            • Originally posted by Martin GĂĽhmann
              Unfortunatly I don't know how to create the alpha channel with Photoshop.
              It's explained in Harlan's documentation.
              Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

              Comment


              • Thanks for the tif, Martin!

                one less to go!
                The problem i have several others pics done to convert into sprite. thats why i want so badly to learn how to make goods.

                I dont even know what a alpha channel is But i will take a look into Harlans documetation. I didnt read yet because i thought it only would help me to do cities and units.
                "Kill a man and you are a murder.
                Kill thousands and you are a conquer.
                Kill all and you are a God!"
                -Jean Rostand

                Comment


                • This is how I understand it (please correct me if I'm wrong):

                  The alpha channel is the "fourth colour" associated with each pixel (in addition to RGB) - the sprite maker (and many other similar applications) uses it to control transparency - I guess alpha 0 means transparent, alpha 255 opaque but it may be the other way around. Since the transparent pixels must be exactly the black pixels I don't know why this is necessary but I guess it's just another peculiarity in what is, after all, most likely a rushed program... I think better use of the feature is made in the new sprite version used in CTP2, some sprites like the helicopter appear to have partial transparency.

                  Modifying the alpha in a graphics application is usually fairly peculiar compared with just changing the RGB because it's used less frequently - most picture formats don't support it.

                  Comment


                  • Wooohhooooo!!!!!!!!!!

                    Aleluia, my friends!!!!

                    I read Harlans documentation.
                    It was there how to make a alpha channel.
                    And finally i am making my own good sprites.

                    Thank you all.
                    today i will sleep peacefully


                    "Kill a man and you are a murder.
                    Kill thousands and you are a conquer.
                    Kill all and you are a God!"
                    -Jean Rostand

                    Comment


                    • Alpha channels are extremely useful for experienced graphics makers: they can be used for things like shadows, smoke, water, backgrounds, animation, etc. Tom Davies played around with it quite a bit and his later sprites do make use of them more and more. I don't think alpha channels necessarily have to black, or even just one color (although this might be a CtP specific constraint), but I admit I don't understand the details either. Simple (web-oriented) file formats (bmp, jpg, gif) don't support it but from what I understand it's a fairly important and common feature in the more advanced formats (png, gif, tiff, tga), used more by (semi-)professional graphics artists.
                      Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

                      Comment


                      • Originally posted by J Bytheway
                        The alpha channel is the "fourth colour" associated with each pixel (in addition to RGB) - the sprite maker (and many other similar applications) uses it to control transparency - I guess alpha 0 means transparent, alpha 255 opaque but it may be the other way around. Since the transparent pixels must be exactly the black pixels I don't know why this is necessary but I guess it's just another peculiarity in what is, after all, most likely a rushed program... I think better use of the feature is made in the new sprite version used in CTP2, some sprites like the helicopter appear to have partial transparency.
                        You are right about the extremes but you can also use partial transparency, using the grey tones in between. See good number 4 the beaver example that comes with the sprite tool you will see that the edges are grey. This partial transparency on the edges has the effect the good (or object) does look like it belongs to the surrounding and not like a sticker pinned on a wall. They look smoth instead of hard. You see the different if a sprite don't use this technique (except the city sprites) and don't have shadows. Here is another example of a one frame good sprite the lobster. It has the partial egde transparency and of course shadows. In my opinion for a city expansion graphics it isn't necessary to use tranparent edges as the city sprites don't use them either.

                        -Martin
                        Attached Files
                        Civ2 military advisor: "No complaints, Sir!"

                        Comment


                        • pedrun I am off line for a bit at the moment but will be coming back in September I have already made some new cities based on some I found in the ctp1 cd
                          "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                          The BIG MC making ctp2 a much unsafer place.
                          Visit the big mc’s website

                          Comment


                          • Pedrunn, can I borrow your fictional universe for an RPG scenario to follow up your one?
                            Concrete, Abstract, or Squoingy?
                            "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                            Comment


                            • IW,
                              Sure you can!!!
                              To tell you the truth, i feel flaterned with this request.
                              What RPG is it?
                              Big Mc,
                              I really want to see those!!! where are they?????
                              "Kill a man and you are a murder.
                              Kill thousands and you are a conquer.
                              Kill all and you are a God!"
                              -Jean Rostand

                              Comment


                              • IW,
                                Sure you can!!!
                                To tell you the truth, i feel flaterned with this request.
                                What RPG is it?
                                I don't know yet, I was thinking of doing a star wars scenario (as Dave's doing LOTR ), but I'm waiting for the Civ3 Star Wars project to make me some units first, so I thought I could use yours to get back into the swing of scenario making.

                                Probably some sort of resistance scenario where the First Ones betray the winners, and kill them too. Then the 4 defeated races of the universe have to ally and kill of all the First Ones to reclaim the galaxy.
                                Concrete, Abstract, or Squoingy?
                                "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                                Comment

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