The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
what about the unit pics have you got them it may be worth just give the first frame or some thing as well as the unit to put in as the unit pic.
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
going to it now. Attached is a Zip of the Aztec's Jaguar Warrior attack animation. You or who else is good at making sprites might want to give it a shot in case i'm a little slow if figuring out. once you do please give some details.
the file is *.flc and can be opened by JASC Animation Shop (comes with PSP 7)
Everytime I try to download from those pages I always get this:
Internal Server Error
The server encountered an internal error or misconfiguration and was unable to complete your request.
Please contact the server administrator, webmaster@worldchat.com and inform them of the time the error occurred, and anything you might have done that may have caused the error.
More information about this error may be available in the server error log.
Internal Server Error
The server encountered an internal error or
misconfiguration and was unable to complete
your request.
Please contact the server administrator,
[email]webmaster@worldchat.com[/email] and inform them of the time the error occurred,
and anything you might have done that may have
caused the error.
More information about this error may be available
in the server error log.
Apache/1.3.12 Server at [url]www.apolyton.net[/url] Port 80
That's not the official way but the only one that works currently But if the official way will work some time later you should use the official one as we all want to know how many people downloaded the sprite maker.
That's not the official way but the only one that works currently But if the official way will work some time later you should use the official one as we all want to know how many people downloaded the sprite maker.
BTW the file format for the sprites is *.tif.
-Martin [/QUOTE]
thanks the link worked. can you get me the lin for modswapper too.
Also the unit creation readme only describes a five frame sprite is there any info for the fighting and dying sequences because I've got access to them all in Civ3 units. I can also get all Aof Empires II units too.
I know if you miss out the death sprit it just fades away.
but I am not so good with the sprit maker maybe martin will help
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
Also the unit creation readme only describes a five frame sprite is there any info for the fighting and dying sequences because I've got access to them all in Civ3 units. I can also get all Aof Empires II units too.
Are you sure you actually read the readme and not just Harlan's guide? AFAIK the readme should contain all the info you need (although the info on combat etc is brief since it's virtually identical to regular animation). Be sure to click the 'agree to license' link though.
Originally posted by E
Also the unit creation readme only describes a five frame sprite is there any info for the fighting and dying sequences because I've got access to them all in Civ3 units. I can also get all Aof Empires II units too.
Locutus, the readme uses the cow sprite as an example, which is very irritating, because it means no attack animation. E, if you missed it in the other thread, here is a complete (move, attack, death) script file:
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Originally posted by E
going to it now. Attached is a Zip of the Aztec's Jaguar Warrior attack animation. You or who else is good at making sprites might want to give it a shot in case i'm a little slow if figuring out. once you do please give some details.
the file is *.flc and can be opened by JASC Animation Shop (comes with PSP 7)
Fantastic, this will be so much easier that AoK. There all the units are on some crappy white background, and have stupoidly low resolution. This it will actually be possible to make into top-quality sprites, shadows included Someone has a holiday project
Could you attach the other animations (or better still email me)?
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
IW. I'm going to post them all up in the Civ3 possible? thread (since its closer to the subject). Here's hoping for a Civ3 Mod (the way Civ3 is supposed to be)
I was thinking that thread could turn into a SLIC-fest... it doesn't really matter anyway.
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Originally posted by Immortal Wombat
Locutus, the readme uses the cow sprite as an example, which is very irritating, because it means no attack animation. E, if you missed it in the other thread, here is a complete (move, attack, death) script file:
Ben could you attach the script file again. I downloaded it twice and both times the file was somehow corrupted.
##############################################################
# This is a Unit Sprite script.
##############################################################
0 # Required 0
UNIT_SPRITE
{
UNIT_SPRITE_MOVE 1
{
# This is the sprite action definition block. All sprite
# actions require this block if the sprite action is defined.
#
SPRITE_NUM_FRAMES 1 # number of frames of animation
SPRITE_FIRST_FRAME 0 # the index of the first frame
SPRITE_WIDTH 96 # the width of each sprite image
SPRITE_HEIGHT 72 # the height of each sprite image
SPRITE_HOT_POINTS # the hot points (center points) of
# the sprite for each of the 5 facings
49 54 # facing 1
49 54 # facing 2
49 54 # facing 3
49 54 # facing 4
49 54 # facing 5
}
ANIM 1
{
ANIM_TYPE 1
ANIM_NUM_FRAMES 1
ANIM_PLAYBACK_TIME 1000
ANIM_DELAY 10000
ANIM_FRAME_DATA
0
ANIM_MOVE_DELTAS 0
ANIM_TRANSPARENCIES 0
}
UNIT_SPRITE_ATTACK 1
UNIT_SPRITE_ATTACK_IS_DIRECTIONAL 0
{
# This is the sprite action definition block. All sprite
# actions require this block if the sprite action is defined.
#
SPRITE_NUM_FRAMES 4 # number of frames of animation
SPRITE_FIRST_FRAME 1 # the index of the first frame
SPRITE_WIDTH 96 # the width of each sprite image
SPRITE_HEIGHT 72 # the height of each sprite image
SPRITE_HOT_POINTS # the hot points (center points) of
# the sprite for each of the 5 facings
49 54 # facing 1
49 54 # facing 2
49 54 # facing 3
49 54 # facing 4
49 54 # facing 5
}
ANIM 1
{
ANIM_TYPE 1
ANIM_NUM_FRAMES 4
ANIM_PLAYBACK_TIME 1000
ANIM_DELAY 1000
ANIM_FRAME_DATA
1 2 3 4
ANIM_MOVE_DELTAS 1
{
0 0
0 0
0 0
0 0
}
ANIM_TRANSPARENCIES 1
{
15 15 15 15
}
}
UNIT_SPRITE_IDLE 0
UNIT_SPRITE_VICTORY 1
UNIT_SPRITE_IS_DEATH 1
{
# This is the sprite action definition block. All sprite
# actions require this block if the sprite action is defined.
#
SPRITE_NUM_FRAMES 4 # number of frames of animation
SPRITE_FIRST_FRAME 1 # the index of the first frame
SPRITE_WIDTH 96 # the width of each sprite image
SPRITE_HEIGHT 72 # the height of each sprite image
SPRITE_HOT_POINT 58 38
}
ANIM 1
{
ANIM_TYPE 0
ANIM_NUM_FRAMES 4
ANIM_PLAYBACK_TIME 10000
ANIM_DELAY 1000
ANIM_FRAME_DATA
1 2 3 4
ANIM_MOVE_DELTAS 1
{
0 0
0 0
0 0
0 0
}
ANIM_TRANSPARENCIES 1
{
15 15 15 15
}
}
UNIT_SPRITE_WORK 0
UNIT_SPRITE_FIREPOINTS 0
UNIT_SPRITE_FIREPOINTS_WORK 0
UNIT_SPRITE_MOVEOFFSETS 0
UNIT_SPRITE_SHIELDPOINTS 1
{
UNIT_SPRITE_SHIELDPOINTS_MOVE
72 9
72 9
72 9
72 9
72 9
UNIT_SPRITE_SHIELDPOINTS_ATTACK
48 36
48 36
48 36
48 36
48 36
UNIT_SPRITE_SHIELDPOINTS_IDLE
48 36
48 36
48 36
48 36
48 36
UNIT_SPRITE_SHIELDPOINTS_VICTORY
82 9
48 36
48 36
48 36
48 36
UNIT_SPRITE_SHIELDPOINTS_WORK
48 36
48 36
48 36
48 36
48 36
}
}
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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