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  • #16
    thanks Big MC

    good news is that animation shop already opens the Civ3 animation. Now I gotta find the sprite maker.

    happy holidays
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

    Comment


    • #17
      The sprite maker is here

      http://www.apolyton.net/ctp2/files/M...ion/Utilities/

      what about the unit pics have you got them it may be worth just give the first frame or some thing as well as the unit to put in as the unit pic.
      "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
      The BIG MC making ctp2 a much unsafer place.
      Visit the big mc’s website

      Comment


      • #18
        Thanks MC

        going to it now. Attached is a Zip of the Aztec's Jaguar Warrior attack animation. You or who else is good at making sprites might want to give it a shot in case i'm a little slow if figuring out. once you do please give some details.

        the file is *.flc and can be opened by JASC Animation Shop (comes with PSP 7)
        Attached Files
        Formerly known as "E" on Apolyton

        See me at Civfanatics.com

        Comment


        • #19
          Everytime I try to download from those pages I always get this:


          Internal Server Error
          The server encountered an internal error or misconfiguration and was unable to complete your request.
          Please contact the server administrator, webmaster@worldchat.com and inform them of the time the error occurred, and anything you might have done that may have caused the error.

          More information about this error may be available in the server error log.



          --------------------------------------------------------------------------------

          Apache/1.3.12 Server at www.apolyton.net Port 80



          anyone else get this? can you post the sprite maker? pls!
          Formerly known as "E" on Apolyton

          See me at Civfanatics.com

          Comment


          • #20
            As I tried the link there I got this:

            Code:
            Internal Server Error
            The server encountered an internal error or
            misconfiguration and was unable to complete
            your request.
            Please contact the server administrator,
             [email]webmaster@worldchat.com[/email] and inform them of the time the error occurred,
            and anything you might have done that may have
            caused the error.
            More information about this error may be available
            in the server error log.
            Apache/1.3.12 Server at [url]www.apolyton.net[/url] Port 80
            As long this doesn't work use the direct link:



            That's not the official way but the only one that works currently But if the official way will work some time later you should use the official one as we all want to know how many people downloaded the sprite maker.

            BTW the file format for the sprites is *.tif.

            -Martin
            Civ2 military advisor: "No complaints, Sir!"

            Comment


            • #21
              As long this doesn't work use the direct link:



              That's not the official way but the only one that works currently But if the official way will work some time later you should use the official one as we all want to know how many people downloaded the sprite maker.

              BTW the file format for the sprites is *.tif.

              -Martin [/QUOTE]

              thanks the link worked. can you get me the lin for modswapper too.

              Also the unit creation readme only describes a five frame sprite is there any info for the fighting and dying sequences because I've got access to them all in Civ3 units. I can also get all Aof Empires II units too.
              Formerly known as "E" on Apolyton

              See me at Civfanatics.com

              Comment


              • #22
                ops

                I know if you miss out the death sprit it just fades away.

                but I am not so good with the sprit maker maybe martin will help
                "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                The BIG MC making ctp2 a much unsafer place.
                Visit the big mc’s website

                Comment


                • #23
                  Also the unit creation readme only describes a five frame sprite is there any info for the fighting and dying sequences because I've got access to them all in Civ3 units. I can also get all Aof Empires II units too.
                  Are you sure you actually read the readme and not just Harlan's guide? AFAIK the readme should contain all the info you need (although the info on combat etc is brief since it's virtually identical to regular animation). Be sure to click the 'agree to license' link though.
                  Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

                  Comment


                  • #24
                    Originally posted by E
                    Also the unit creation readme only describes a five frame sprite is there any info for the fighting and dying sequences because I've got access to them all in Civ3 units. I can also get all Aof Empires II units too.
                    Locutus, the readme uses the cow sprite as an example, which is very irritating, because it means no attack animation. E, if you missed it in the other thread, here is a complete (move, attack, death) script file:
                    Attached Files
                    Concrete, Abstract, or Squoingy?
                    "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                    Comment


                    • #25
                      Originally posted by E
                      going to it now. Attached is a Zip of the Aztec's Jaguar Warrior attack animation. You or who else is good at making sprites might want to give it a shot in case i'm a little slow if figuring out. once you do please give some details.

                      the file is *.flc and can be opened by JASC Animation Shop (comes with PSP 7)
                      Fantastic, this will be so much easier that AoK. There all the units are on some crappy white background, and have stupoidly low resolution. This it will actually be possible to make into top-quality sprites, shadows included Someone has a holiday project

                      Could you attach the other animations (or better still email me)?
                      Concrete, Abstract, or Squoingy?
                      "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                      Comment


                      • #26
                        IW. I'm going to post them all up in the Civ3 possible? thread (since its closer to the subject). Here's hoping for a Civ3 Mod (the way Civ3 is supposed to be)
                        Formerly known as "E" on Apolyton

                        See me at Civfanatics.com

                        Comment


                        • #27
                          I was thinking that thread could turn into a SLIC-fest... it doesn't really matter anyway.
                          Concrete, Abstract, or Squoingy?
                          "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                          Comment


                          • #28
                            Originally posted by E
                            thanks the link worked. can you get me the lin for modswapper too
                            Here is the direct link to the version of Modswapper on Wes' page: http://apolyton.net/wes/modswap.zip

                            -Martin
                            Civ2 military advisor: "No complaints, Sir!"

                            Comment


                            • #29
                              Originally posted by Immortal Wombat
                              Locutus, the readme uses the cow sprite as an example, which is very irritating, because it means no attack animation. E, if you missed it in the other thread, here is a complete (move, attack, death) script file:
                              Ben could you attach the script file again. I downloaded it twice and both times the file was somehow corrupted.

                              -Martin
                              Civ2 military advisor: "No complaints, Sir!"

                              Comment


                              • #30
                                Wierd. I'll transcript it.

                                Code:
                                ##############################################################
                                # This is a Unit Sprite script. 
                                ##############################################################
                                
                                
                                0 # Required 0
                                
                                UNIT_SPRITE
                                {
                                	UNIT_SPRITE_MOVE	1
                                    {
                                        # This is the sprite action definition block.  All sprite
                                        # actions require this block if the sprite action is defined.
                                        #
                                        SPRITE_NUM_FRAMES     1    # number of frames of animation
                                        SPRITE_FIRST_FRAME    0    # the index of the first frame
                                        SPRITE_WIDTH         96    # the width of each sprite image
                                        SPRITE_HEIGHT        72    # the height of each sprite image
                                        SPRITE_HOT_POINTS          # the hot points (center points) of
                                                                   # the sprite for each of the 5 facings
                                            49 54     # facing 1
                                            49 54     # facing 2
                                            49 54     # facing 3
                                            49 54     # facing 4
                                            49 54     # facing 5
                                    }
                                	ANIM	1
                                	{
                                		ANIM_TYPE		1
                                		ANIM_NUM_FRAMES		1
                                		ANIM_PLAYBACK_TIME	1000
                                		ANIM_DELAY		10000
                                		ANIM_FRAME_DATA
                                			0
                                
                                		ANIM_MOVE_DELTAS	0
                                		ANIM_TRANSPARENCIES	0
                                	}
                                
                                	UNIT_SPRITE_ATTACK	1
                                    
                                	UNIT_SPRITE_ATTACK_IS_DIRECTIONAL	0
                                	{
                                        # This is the sprite action definition block.  All sprite
                                        # actions require this block if the sprite action is defined.
                                        #
                                        SPRITE_NUM_FRAMES     4    # number of frames of animation
                                        SPRITE_FIRST_FRAME    1    # the index of the first frame
                                        SPRITE_WIDTH         96    # the width of each sprite image
                                        SPRITE_HEIGHT        72    # the height of each sprite image
                                        SPRITE_HOT_POINTS          # the hot points (center points) of
                                                                   # the sprite for each of the 5 facings
                                            49 54     # facing 1
                                            49 54     # facing 2
                                            49 54     # facing 3
                                            49 54     # facing 4
                                            49 54     # facing 5
                                    }
                                	ANIM	1
                                	{
                                		ANIM_TYPE		1
                                		ANIM_NUM_FRAMES		4
                                		ANIM_PLAYBACK_TIME	1000
                                		ANIM_DELAY		1000
                                		ANIM_FRAME_DATA
                                			1	2	3	4
                                
                                		ANIM_MOVE_DELTAS	1
                                		{
                                
                                		0 0
                                		0 0
                                		0 0
                                		0 0
                                
                                		}
                                		ANIM_TRANSPARENCIES    1
                                		{
                                			15    15    15    15          
                                	        }
                                	}
                                
                                	UNIT_SPRITE_IDLE	0
                                
                                
                                
                                	UNIT_SPRITE_VICTORY		1
                                	UNIT_SPRITE_IS_DEATH		1
                                    {
                                        # This is the sprite action definition block.  All sprite
                                        # actions require this block if the sprite action is defined.
                                        #
                                        SPRITE_NUM_FRAMES     4    # number of frames of animation
                                        SPRITE_FIRST_FRAME    1    # the index of the first frame
                                        SPRITE_WIDTH         96    # the width of each sprite image
                                        SPRITE_HEIGHT        72    # the height of each sprite image
                                        SPRITE_HOT_POINT    58 38
                                	}
                                	ANIM	1
                                	{
                                		ANIM_TYPE		0
                                		ANIM_NUM_FRAMES		4
                                		ANIM_PLAYBACK_TIME	10000
                                		ANIM_DELAY		1000
                                		ANIM_FRAME_DATA
                                			1	2	3	4
                                
                                		ANIM_MOVE_DELTAS	1
                                		{
                                
                                		0 0
                                		0 0
                                		0 0
                                		0 0 
                                
                                		}
                                		ANIM_TRANSPARENCIES    1
                                		{
                                			15    15    15    15       
                                	        }
                                	}
                                
                                	UNIT_SPRITE_WORK		0
                                
                                	UNIT_SPRITE_FIREPOINTS		0
                                
                                	UNIT_SPRITE_FIREPOINTS_WORK	0
                                
                                	UNIT_SPRITE_MOVEOFFSETS		0
                                
                                    UNIT_SPRITE_SHIELDPOINTS    1
                                    {    
                                        UNIT_SPRITE_SHIELDPOINTS_MOVE
                                            72 9
                                            72 9
                                            72 9
                                            72 9
                                            72 9
                                        UNIT_SPRITE_SHIELDPOINTS_ATTACK
                                            48 36
                                            48 36
                                            48 36
                                            48 36
                                            48 36
                                        UNIT_SPRITE_SHIELDPOINTS_IDLE
                                            48 36
                                            48 36
                                            48 36
                                            48 36
                                            48 36
                                        UNIT_SPRITE_SHIELDPOINTS_VICTORY
                                            82 9
                                            48 36
                                            48 36
                                            48 36
                                            48 36
                                        UNIT_SPRITE_SHIELDPOINTS_WORK
                                            48 36
                                            48 36
                                            48 36
                                            48 36
                                            48 36
                                    }
                                }
                                Concrete, Abstract, or Squoingy?
                                "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                                Comment

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