I made a hurricane sprite, and also some SLIC to implement it as a barbarian air unit. However, unlike the pirates coding, it seems the barbarians do know how to use air units, so it is a little tricky to make them target cities. It seems the barbarians will use them, but aim for poorly defended units.
(The first playtest ended after two turns when both my settlers were killed by storms )
Sometimes if there are no units nearby, the hurricanes dies at sea, when it runs out of fuel. Otherwise they come cruising towards land with 40 movement points, kill something, and burn out. They only form at sea, but have to be able to cross land to do anything worthwhile.
In the attached zip file are:
Hurricane sprite,
Units.txt
newsprite.txt
uniticon.txt
ND_Hurricane.slc
To use, dump the files in their correct places, (probably use a scenario for now)
put the line
in a SLIC file that gets loaded (script or scenario.slc).
NOTE: at the moment, there is no alert message to the city hit, nor is there graphics or GL entries for the hurricane. If you want these, I can do them, but the whole concept may need changing, so I didn't bother for now. At the moment it uses fighter grpahics and GL entries.
gl_str.txt is not included, because you should never have to select the unit, so wont be bothered where it says UNIT_HURRICANE.
(The first playtest ended after two turns when both my settlers were killed by storms )
Sometimes if there are no units nearby, the hurricanes dies at sea, when it runs out of fuel. Otherwise they come cruising towards land with 40 movement points, kill something, and burn out. They only form at sea, but have to be able to cross land to do anything worthwhile.
In the attached zip file are:
Hurricane sprite,
Units.txt
newsprite.txt
uniticon.txt
ND_Hurricane.slc
To use, dump the files in their correct places, (probably use a scenario for now)
put the line
Code:
#include "ND_Hurricane.slc"
NOTE: at the moment, there is no alert message to the city hit, nor is there graphics or GL entries for the hurricane. If you want these, I can do them, but the whole concept may need changing, so I didn't bother for now. At the moment it uses fighter grpahics and GL entries.
gl_str.txt is not included, because you should never have to select the unit, so wont be bothered where it says UNIT_HURRICANE.
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