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  • Help wanted

    I want some help I am having a hard time putting in my own new technologies and buildings they work in the main directory but not in the scenario directory I have made.

    I need help renaming some new tile improvements I have made I can get the pictures changed but not the name it just shows the name of advance farm the one I have based it on.

    Does any one no how to make new orders it would be a help if some one could tell me how.
    "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
    The BIG MC making ctp2 a much unsafer place.
    Visit the big mc’s website

  • #2
    Problem is there's not a lot of people left around here who can help out.

    Hexagonian put together a Moders Guide that may help you. You can download it from his site http://www.geocities.com/hexagonia/

    I don't think anyone has tried to make new orders. What did you have in mind?

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    • #3
      I had an idea about using some of the other special effects so you could burn cites to the ground or capture slaves with a bubble of plasma thing.

      also I have look at the guide and can find no help from it but I thank you for your reply
      "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
      The BIG MC making ctp2 a much unsafer place.
      Visit the big mc’s website

      Comment


      • #4
        Originally posted by The Big Mc
        I want some help I am having a hard time putting in my own new technologies and buildings they work in the main directory but not in the scenario directory I have made.
        It is allways a pain to use the scenario file structure, so if you are making a mod you should rather use ModSwapper than the scenario file structure. I don't explain ModSwapper now so if you need help to get your mod working as a ModSwapper mod please ask.

        Here is an example from the CRA_tileimp.txt:

        Code:
        ## 43 ##########################################################
        
        TILEIMP_UNDERSEA_FORTIFICATIONS {
           Icon ICON_TILEIMP_UNDERSEA_FORTIFICATIONS
           Tooltip TOOLTIP_TILEIMP_SELECT_FORT_BUTTON
           Statusbar STATUSBAR_TILEIMP_SELECT_FORT_BUTTON
           Level 2
           IntBorderRadius 2
           SquaredBorderRadius 5
           Class:OceanDetector
        
           ConstructionTiles 50
           ConstructionTiles 911
           ConstructionTiles 914
        
           CantBuildOn TERRAIN_BROWN_HILL
           CantBuildOn TERRAIN_BROWN_MOUNTAIN
           CantBuildOn TERRAIN_DESERT
           CantBuildOn TERRAIN_FOREST
           CantBuildOn TERRAIN_GLACIER
           CantBuildOn TERRAIN_GRASSLAND
           CantBuildOn TERRAIN_HILL
           CantBuildOn TERRAIN_JUNGLE
           CantBuildOn TERRAIN_MOUNTAIN
           CantBuildOn TERRAIN_PLAINS
           CantBuildOn TERRAIN_SWAMP
           CantBuildOn TERRAIN_TUNDRA
           CantBuildOn TERRAIN_WHITE_HILL
           CantBuildOn TERRAIN_WHITE_MOUNTAIN
        
           Excludes:Farm
           Excludes:LandDetector
           Excludes:Mine
           Excludes:OceanFarm
           Excludes:OceanDetector
           Excludes:Structure1
           Excludes:Structure2
           Excludes:OceanMine
        
           TerrainEffect {
              Terrain TERRAIN_WATER_BEACH
              Terrain TERRAIN_WATER_DEEP
              Terrain TERRAIN_WATER_RIFT
              Terrain TERRAIN_WATER_SHALLOW
              Terrain TERRAIN_WATER_SHELF
              Terrain TERRAIN_WATER_TRENCH
              Terrain TERRAIN_WATER_VOLCANO
        
              VisionRange 2
              DefenseBonus 0.5
              EnableAdvance ADVANCE_NANO_ASSEMBLY
              ProductionCost 3600
              ProductionTime 6
              TilesetIndex 913
           }
        }
        
        ## 44 ##########################################################
        The first line contains the name of your tileimprove. This tileimprove is based on the land fort. In the second line you find Icon it refferes to the uniticon.txt for a default game in Cradle this file is called CRA_uniticon.txt. Tooltip and StatusBar refferes to the tips_str.txt (in Cradle CRA_tips_str.txt). The first line (TILEIMP_UNDERSEA_FORTIFICATIONS) reffers to entries that can be found in a file called gl_str.txt in your ..\ctp2_data\english\gamedata\ directory (for Cradle CRA_gl_str.txt) if you have a non english version of the game than there is also a file called str_loc.txt for the correct grammer. The gl_str.txt contains all the names for advances, buildings, tileimprovements.... Is there a tile improvement in the tileimp.txt that has no entry in the gl_str.txt. Then the name in the tileimp.txt is used in the above example it would be TILEIMP_UNDERSEA_FORTIFICATIONS that you will see in the Great Library.

        If you need I could be more detailed please ask.

        -Martin
        Civ2 military advisor: "No complaints, Sir!"

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        • #5
          thank you I will look into it.

          I have a question in modswaper is it automatic or is it manual I don't know I will have a look at mod swaper but I am having a few problems with my computer at the moment.
          "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
          The BIG MC making ctp2 a much unsafer place.
          Visit the big mc’s website

          Comment


          • #6
            I look at the mod swaper and it looks to me like i will have a problem with being forced to down load it.

            i had a look at a file the othere day called pathes or somting like that. i wonder if i could alter this so that i would be able to make a simple vb file to transfer the altered file into place as well as install my scenario.

            what i want to know is what this file does could it be of some help.
            "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
            The BIG MC making ctp2 a much unsafer place.
            Visit the big mc’s website

            Comment

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