The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I want some help I am having a hard time putting in my own new technologies and buildings they work in the main directory but not in the scenario directory I have made.
I need help renaming some new tile improvements I have made I can get the pictures changed but not the name it just shows the name of advance farm the one I have based it on.
Does any one no how to make new orders it would be a help if some one could tell me how.
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
I had an idea about using some of the other special effects so you could burn cites to the ground or capture slaves with a bubble of plasma thing.
also I have look at the guide and can find no help from it but I thank you for your reply
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
Originally posted by The Big Mc
I want some help I am having a hard time putting in my own new technologies and buildings they work in the main directory but not in the scenario directory I have made.
It is allways a pain to use the scenario file structure, so if you are making a mod you should rather use ModSwapper than the scenario file structure. I don't explain ModSwapper now so if you need help to get your mod working as a ModSwapper mod please ask.
The first line contains the name of your tileimprove. This tileimprove is based on the land fort. In the second line you find Icon it refferes to the uniticon.txt for a default game in Cradle this file is called CRA_uniticon.txt. Tooltip and StatusBar refferes to the tips_str.txt (in Cradle CRA_tips_str.txt). The first line (TILEIMP_UNDERSEA_FORTIFICATIONS) reffers to entries that can be found in a file called gl_str.txt in your ..\ctp2_data\english\gamedata\ directory (for Cradle CRA_gl_str.txt) if you have a non english version of the game than there is also a file called str_loc.txt for the correct grammer. The gl_str.txt contains all the names for advances, buildings, tileimprovements.... Is there a tile improvement in the tileimp.txt that has no entry in the gl_str.txt. Then the name in the tileimp.txt is used in the above example it would be TILEIMP_UNDERSEA_FORTIFICATIONS that you will see in the Great Library.
I have a question in modswaper is it automatic or is it manual I don't know I will have a look at mod swaper but I am having a few problems with my computer at the moment.
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
I look at the mod swaper and it looks to me like i will have a problem with being forced to down load it.
i had a look at a file the othere day called pathes or somting like that. i wonder if i could alter this so that i would be able to make a simple vb file to transfer the altered file into place as well as install my scenario.
what i want to know is what this file does could it be of some help.
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
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