Just played two hours and now most of that has gone to waste.
I end one turn by giving one of my barbarian round up teams a move order it can't finish due to lack of movement points. Next turn a stupid American (with whom I have a peace treaty and roughly 2/3rds of my trade) stack has moved right into that tile and my patrol attacks them right away. First I tried to reload from the auto save, but the attack always occurs first thing in the turn. So I decided to just retreat from the combat (attacking a phalanx and bowman at war establishment in a forest with a peace time chariot and light cavalry ends up with the b****y footfolk winning) and establish a cease fire right away. That would have been bad enough as it was (losing several caravans and trade, reputation with my neighbours etc.). But then while the US apparently accepted the cease fire (and my hard earned money;-), they did not respect it and next turn they destroyed my two offending units. making another cease fire (and some more bribes), and they attack my border posts next turn, apparently those cease fires never took effect (I offered them my capital that turn just to check how they'd react, that time they actually abided by the cease fire, but giving away your best city with it's wonder and all is rather expensive).
Anyhow, Wes, did you put in some delay between a declaration of war and when a cease fire can occur? Or is this just a bug (it looks the way as they did accept the cease fires and gifts). It's certainly rather annoying, I will start over at my last saved game (one turn before completing my first wonder iirc).
On a positive note, Atilla is rampaging through France, he now has taken a second city and has 22 military units in tht area (most cheap foot, barbarians have to get better military advances early on, makes no sense for their captured cities to build wonders and spearmen). And the French started a new wonder too, which is rather astonishing when you have had half your cities captured (and lost at least 5 units to account for the slaves in the barbarian cities).
There definitelly is a problem concerning when the ai builds wonders. Prestige won't do them any good once they are conquered (of course France was trying for the Great Wall, which would make sense, but I doubt the ai is that good). I think most civs start building wonders when they have no other buildings to complete and a relatively big military already. Personally I'd consider PW and settlers more important.
Enough again, I will return to the game now.
I end one turn by giving one of my barbarian round up teams a move order it can't finish due to lack of movement points. Next turn a stupid American (with whom I have a peace treaty and roughly 2/3rds of my trade) stack has moved right into that tile and my patrol attacks them right away. First I tried to reload from the auto save, but the attack always occurs first thing in the turn. So I decided to just retreat from the combat (attacking a phalanx and bowman at war establishment in a forest with a peace time chariot and light cavalry ends up with the b****y footfolk winning) and establish a cease fire right away. That would have been bad enough as it was (losing several caravans and trade, reputation with my neighbours etc.). But then while the US apparently accepted the cease fire (and my hard earned money;-), they did not respect it and next turn they destroyed my two offending units. making another cease fire (and some more bribes), and they attack my border posts next turn, apparently those cease fires never took effect (I offered them my capital that turn just to check how they'd react, that time they actually abided by the cease fire, but giving away your best city with it's wonder and all is rather expensive).
Anyhow, Wes, did you put in some delay between a declaration of war and when a cease fire can occur? Or is this just a bug (it looks the way as they did accept the cease fires and gifts). It's certainly rather annoying, I will start over at my last saved game (one turn before completing my first wonder iirc).
On a positive note, Atilla is rampaging through France, he now has taken a second city and has 22 military units in tht area (most cheap foot, barbarians have to get better military advances early on, makes no sense for their captured cities to build wonders and spearmen). And the French started a new wonder too, which is rather astonishing when you have had half your cities captured (and lost at least 5 units to account for the slaves in the barbarian cities).
There definitelly is a problem concerning when the ai builds wonders. Prestige won't do them any good once they are conquered (of course France was trying for the Great Wall, which would make sense, but I doubt the ai is that good). I think most civs start building wonders when they have no other buildings to complete and a relatively big military already. Personally I'd consider PW and settlers more important.
Enough again, I will return to the game now.
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