Of Bread and Circuses
Wes,
I have a suggestion to aid with the numbers of slaves that accumulate after a protracted war. Only when you conquer a city with slaving units, then as part of the population loss from refugees, you take slaves as well, or take the whole population, save 10000 souls.
This would correspond to what has happened in history. Most of the people in combat units could expect to die when their unit or army routed and were persued by the victor. Actual combat casualties would be light until their morale broke. This applied up until WW1. After that, whole units could be wiped out with automatic weapons and artillery before their morale could break.
I think that it shouldn't be too hard to modify one of the SLIC's to have X% of the population run as refugees and the rest be taken as slaves to the nearest cities. If it leaves just 1-2 population point in the city, great. I wouldn't want what happened with one city in my last serious action, where it was 1 original population and 8 slaves. You would allow only about 25% of the population in a city to be slaves - too expensive/ impractical to manage many more.
And Bluevoss makes a good point about Carthage. Slaves would be another Trade Good. But that will wait for another post.
General Dragolen
Good Hunting!
Wes,
I have a suggestion to aid with the numbers of slaves that accumulate after a protracted war. Only when you conquer a city with slaving units, then as part of the population loss from refugees, you take slaves as well, or take the whole population, save 10000 souls.
This would correspond to what has happened in history. Most of the people in combat units could expect to die when their unit or army routed and were persued by the victor. Actual combat casualties would be light until their morale broke. This applied up until WW1. After that, whole units could be wiped out with automatic weapons and artillery before their morale could break.
I think that it shouldn't be too hard to modify one of the SLIC's to have X% of the population run as refugees and the rest be taken as slaves to the nearest cities. If it leaves just 1-2 population point in the city, great. I wouldn't want what happened with one city in my last serious action, where it was 1 original population and 8 slaves. You would allow only about 25% of the population in a city to be slaves - too expensive/ impractical to manage many more.
And Bluevoss makes a good point about Carthage. Slaves would be another Trade Good. But that will wait for another post.
General Dragolen
Good Hunting!
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