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  • Hi everyone. I'm back. Sorry for the absence and lack of scripting for the mod but I had a personal situation to take care of. Thanks Wes for understanding.

    Anyways, just a couple of comments.
    1. READ THE READMES! Too many things are being posted that are addressed in the readmes.
    2. UPDATE! I also see a couple of things relating to earlier versions than the posted one.
    3. The guy who reported the double-embassy sound. I'd say it's the soundcard. That's a common sympton when something's wrong with the soundcard. It probably only occurs with certain wavelengths, and that file is the right wavelength.

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    Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

    Comment


    • Hi Y'all,

      Sorry for not being here !! But I'm having trouble coming to the forum, ie 5.5 says that the page could not be found so I had to put www. before the URL.
      Is this just me or do y'all have that same problem ???

      Hadn't had much time to test, very busy with my work, but vacation is coming along in which I intend to spend a lot of hours playing and rewriting my script.

      Had to begin all over again due to not making comments in the code I made an error somewhere but can't find it !!!!!

      Anyways...hope there will be a new update soon and that I can reach this page normally !

      Bye now !

      Comment


      • Noticed this too late :

        Joseph1944 : In this thread early pages 1 or 2 perhaps 3 there are some articles about an error made by one of the modders where a sprite was named wrong so the game would crash......just look up this article, you should rename your sprite...just forgot to what so look it up

        Hope it works !!!!

        Comment


        • What units do you need Wes? and do they need to be animated at all?
          Concrete, Abstract, or Squoingy?
          "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

          Comment


          • quote:

            Sorry for not being here !! But I'm having trouble coming to the forum, ie 5.5 says that the page could not be found so I had to put www. before the URL.

            Yep, all of us need to use "www" in order to get in, since all the links regarding to apolyton.net don't work anymore. I was quite surprised to find that out the fisr ay apolyton was shut down for repairs.


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            Let people hear what they want to hear
            Let people hear what they want to hear

            Comment


            • I don't ever remember anybody saying anything about Apolyton being shut down, so it was a little suprising to me too. Wes, for the final publication are you going to put the files into an install program that will automatically extract the files to the proper directory? I know for some begginning users they would be much more likely to use the mod if they only had to download one exe file and run it and it would do everything. Just a thought, let me know what you think!

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              DO, OR DO NOT, THERE IS NO TRY - Yoda
              DO, OR DO NOT, THERE IS NO TRY - Yoda
              EAGLES MAY SOAR, BUT... WEASLES DON'T GET SUCKED INTO JET ENGINES - Unknown
              AMBITION IS A POOR EXSCUSE FOR PEOPLE WHO ARE TOO STUPID TO BE LAZY - Unknown

              Comment


              • quote:

                I don't ever remember anybody saying anything about Apolyton being shut down, so it was a little suprising to me too. Wes, for the final publication are you going to put the files into an install program that will automatically extract the files to the proper directory? I know for some begginning users they would be much more likely to use the mod if they only had to download one exe file and run it and it would do everything. Just a thought, let me know what you think!

                I don't think that an installer is needed. Wes brought the mod in zip files that the directories were build into them. All you needed was to direct it to the CTP2 directory and the zip program did all the rest. That is EXACTLY what an installer does, except that than it is an EXE file that don't need another program, thats it.

                ------------------
                Let people hear what they want to hear
                Let people hear what they want to hear

                Comment


                • That's true alleycat, and I guess most people would have winzip so it shouldn't be that big of a deal. I'm really looking forwards to the next release of the mod. when the next mod comes out, do i have to start all new games? Or can I just reload the mod and still play my old games in the new mod?


                  ------------------
                  DO, OR DO NOT, THERE IS NO TRY - Yoda
                  DO, OR DO NOT, THERE IS NO TRY - Yoda
                  EAGLES MAY SOAR, BUT... WEASLES DON'T GET SUCKED INTO JET ENGINES - Unknown
                  AMBITION IS A POOR EXSCUSE FOR PEOPLE WHO ARE TOO STUPID TO BE LAZY - Unknown

                  Comment


                  • quote:

                    do i have to start all new games? Or can I just reload the mod and still play my old games in the new mod?

                    I can't tell for sure cause I'm not the one who actually created the Mod, but I guess its only going to be a text update (like a GL update), meaning that you will only need to reload Modswap in order for the updated Mod to work on your exsisting game. But I can't tell for sure...


                    ------------------
                    Let people hear what they want to hear
                    Let people hear what they want to hear

                    Comment


                    • Well, I didn't mean to sound rude.

                      I think the idea that there should be any bonus at all for same-government civilizations is wrong--theocracies hate each other because they don't believe that any other religion is God's religion that their own, Monarchies battled it out for control of the world in the medieval age, democracies constantly have disagreements, and so on. Maybe it should be enabled for certain types of governments only--fascism, virtual democracy, etc. But why bother?

                      If only the real world was a peaceful as CTP2...I don't want to see war become the be-all and end-all, but almost all of our major historical events have been wars or the results of wars...and personally, I don't know about you guys, I don't find "diplomacy" with a pre-programmed pile of drives, screws and cream-colored casing very fruitful. I much prefer to experience the wonderful emotion, intellect and cunning of a human...so perhaps too much effort goes into tweaking things that don't really need to be tweaked, and yet war is still inconsequential in CTP2.

                      As for milita...they are a good idea in principle...but in practice they give free units and undermine the need to manage defenses as efficiently as offensives...so if they are in at all, in my opinion they should have severely marked-down stats to represent the fact that local militamen aren't as well trained as trained troops.
                      [This message has been edited by David Murray (edited April 04, 2001).]

                      Comment


                      • quote:

                        Originally posted by David Murray on 04-04-2001 01:48 PM
                        Well, I didn't mean to sound rude.

                        I think the idea that there should be any bonus at all for same-government civilizations is wrong--theocracies hate each other because they don't believe that any other religion is God's religion that their own, Monarchies battled it out for control of the world in the medieval age, democracies constantly have disagreements, and so on. Maybe it should be enabled for certain types of governments only--fascism, virtual democracy, etc. But why bother?



                        David, if you read a post of mine back on page 5 I think it was, you'll note that I've taken out the same-govt cheat.

                        ------------------
                        Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

                        Comment


                        • I did go back and look at the post. It was Wes that told us to change the sprite from UPUP117C to UPUP117L. So now the big question again is what do I do now? I would like to continual the game from here and not start over.

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                          Comment


                          • David,
                            Sorry if it sounded like I was coming down on you. I see what you are saying about that stuff and it does seem like a good idea to keep the militia hit points down, and maybe their defense too. If Wes is reading this maybe he'll see this and think about changing that!


                            ------------------
                            DO, OR DO NOT, THERE IS NO TRY - Yoda
                            DO, OR DO NOT, THERE IS NO TRY - Yoda
                            EAGLES MAY SOAR, BUT... WEASLES DON'T GET SUCKED INTO JET ENGINES - Unknown
                            AMBITION IS A POOR EXSCUSE FOR PEOPLE WHO ARE TOO STUPID TO BE LAZY - Unknown

                            Comment


                            • David,
                              Sorry if it sounded like I was coming down on you. I see what you are saying about that stuff and it does seem like a good idea to keep the militia hit points down, and maybe their defense too. If Wes is reading this maybe he'll see this and think about changing that!


                              ------------------
                              DO, OR DO NOT, THERE IS NO TRY - Yoda
                              DO, OR DO NOT, THERE IS NO TRY - Yoda
                              EAGLES MAY SOAR, BUT... WEASLES DON'T GET SUCKED INTO JET ENGINES - Unknown
                              AMBITION IS A POOR EXSCUSE FOR PEOPLE WHO ARE TOO STUPID TO BE LAZY - Unknown

                              Comment


                              • As far as new units, I need a sprite for the Partisan unit. Gemini made an unanimated Partisan unit for his WWII units pack, to give you an idea of what it should look like. The unit would have to have different facings, plus walking and attack animations. Death and acknowledgement (or whatever the initial animation is called when you place a unit using cheat mode) animation is optional.
                                Harlan didn't want me using his WWII units if I had any other choice, due to their lack of animation, and I agree with that, especially regarding infantry units. It's better to use a unit that is similar to what you need rather than one which is incomplete.

                                Tom (Morgoth) has his Mongol unit mostly done, and Harlan told me that Tom had told him that he would make a Siege Engine. The Apolyton Pack unit I am currently using is good enough until Tom gets the Seige Engine done, and I can use the Apolyton Pack Horse Archer, currently slated for the Nomadic Horseman, until the Mongol is done.

                                After that, the Paladin unit would be nice, with the animations mentioned for the Partisan. An early 20th century rifleman unit would be nice as well, to replace the Brown Marine from the WWII scenario currently being used.

                                As far as putting the mod in a self-extracting file, we tried that with the Ctp1 Awesome Aips, and found that Mac users could not use those types of files.
                                With the current setup, there should not be any problems, since you open up the Call-to-Power folder for extraction, and there is no reason for people to move around folders within the game itself.

                                I wanted militias for Ctp1 to prevent the common occurance of undefended AI cities, especially isolated ones. There are flags in Ctp2 which are supposed to prevent this, but there are also flags specifying that settlers should always be escorted, and we know that often they are not.
                                Anyway, once the code was in, I found that it eliminated the drugery of building that initial defensive unit when the city is founded. This helps the game move faster too.
                                I debated making them weaker than regular units, but that would mean they are a liability when you need 12 units in a city for a big battle. Besides, it you are attacked by a decent force, the militia unit is not going to be able to hold out without regular units to help, so I don't think that they take any strategy out of the game. You ordinarily leave a unit or two in all your cities for martial law and barbarian defense anyway.

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