I see the mod I was working on is up on the Apolyton files section. I thought I should announce what the mod does here.
First, it contains a bunch of new units I've made. I don't see the units on the apolyton site, but you can find them at Omnigod's site. Because the unit.txt and the ai will use these new units, you will need to download them.
Second, it uses the Frenzy AI. In fact, I created that slic code, just for this mod.
Third, it has two special threats that I made. The zombie threat and alien influence. The zombie threat will take over cities and automatically generate more zombies. Alien Influence will only affect the cpu, and allow them to build a super cheap and powerful alien unit. Both events come pretty late in the game, near the end of modern era.
Lastly, and the proudest feature of this mod, the city expansion! This part of the code took a lot of time, and a lot of graphics to get working. The feature will expand the city on the world map and make it look like your civiliazation is actually growing! Here's a sample pic of what the feature does.
I still think its really awesome to see city clusters all over the place!
Welp, I had lots fun making the mod. Actually, I probably spent more time and had more fun, making the mod than actually playing the game so far.
Enjoy!
New image edit in:
Here's a mock up based on the picture above. I haven't gotten this far into the game yet, but this is what zombie threat and alien fluence is suppose to be like. You'll also notice a bunch of hi-tech units the players can use too.
[This message has been edited by BlueO (edited January 22, 2001).]
First, it contains a bunch of new units I've made. I don't see the units on the apolyton site, but you can find them at Omnigod's site. Because the unit.txt and the ai will use these new units, you will need to download them.
Second, it uses the Frenzy AI. In fact, I created that slic code, just for this mod.
Third, it has two special threats that I made. The zombie threat and alien influence. The zombie threat will take over cities and automatically generate more zombies. Alien Influence will only affect the cpu, and allow them to build a super cheap and powerful alien unit. Both events come pretty late in the game, near the end of modern era.
Lastly, and the proudest feature of this mod, the city expansion! This part of the code took a lot of time, and a lot of graphics to get working. The feature will expand the city on the world map and make it look like your civiliazation is actually growing! Here's a sample pic of what the feature does.
I still think its really awesome to see city clusters all over the place!
Welp, I had lots fun making the mod. Actually, I probably spent more time and had more fun, making the mod than actually playing the game so far.
Enjoy!
New image edit in:
Here's a mock up based on the picture above. I haven't gotten this far into the game yet, but this is what zombie threat and alien fluence is suppose to be like. You'll also notice a bunch of hi-tech units the players can use too.
[This message has been edited by BlueO (edited January 22, 2001).]
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