Sorry about starting a topic afresh but...it's about the Frenzy mod. The increased AI awareness, use of special units and especially the unit updater were the main things I wanted in the game that weren't there before...my observations are that, after modifying (correctly) the scenario script to let both AI and human have units automatically upgraded it *never* works. Not even using that trick with putting one up to date unit on a stack of older units. I have gunpowder but I still have more than 100 phalanx, archers, etc, who haven't upgraded. Same goes for the AI. I really wanted a unit upgrader, and I'm sure many others could find a tactical use for it as well. It just seems that the Frenzy mod needs to be rectified because the unit updater just doesn't work (or maybe it's my fault somewhere along the line of installing it).
Also...the AI seems hell bent on moving large stacks around...and rarely responds well to diplomacy...I have to ask, is this as good as it gets?
<font size=1 face=Arial color=444444>[This message has been edited by David Murray (edited February 18, 2001).]</font>
Also...the AI seems hell bent on moving large stacks around...and rarely responds well to diplomacy...I have to ask, is this as good as it gets?
<font size=1 face=Arial color=444444>[This message has been edited by David Murray (edited February 18, 2001).]</font>
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