At this point as I mentioned I used extremes, so I wouldn't base my mods into a real game.
But here's an example of what I did in diplomacy.txt
The original:
ProposalElement {
Proposal PROPOSAL_TREATY_ALLIANCE
SendPriority 100
AcceptPriority 110
RejectPriority 100
SenderRegardResult 200
ReceiverRegardResult 200
ViolationRegardCost -100
ViolationTrustCost -30
}
The moded:
ProposalElement {
Proposal PROPOSAL_TREATY_ALLIANCE
SendPriority 200
AcceptPriority 200
RejectPriority 50
SenderRegardResult 250
ReceiverRegardResult 250
ViolationRegardCost -300
ViolationTrustCost -50
}
As I said, an extreme. But the increased priorities made the AI consider them. By increasing accept priority to the same, it makes the AI accept more alliance requests, as lowering reject makes it not want to reject it. The violation costs make the AI want to hold onto it a little longer. For example, with a -50 trust, by violating an alliance, the other party is going to take a LONG LONG time before it trusts the violator again. More in line to how I think.
I'll try and fine-tune the diplo a bit more tonight and let you know tomorrow.
------------------
Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."
But here's an example of what I did in diplomacy.txt
The original:
ProposalElement {
Proposal PROPOSAL_TREATY_ALLIANCE
SendPriority 100
AcceptPriority 110
RejectPriority 100
SenderRegardResult 200
ReceiverRegardResult 200
ViolationRegardCost -100
ViolationTrustCost -30
}
The moded:
ProposalElement {
Proposal PROPOSAL_TREATY_ALLIANCE
SendPriority 200
AcceptPriority 200
RejectPriority 50
SenderRegardResult 250
ReceiverRegardResult 250
ViolationRegardCost -300
ViolationTrustCost -50
}
As I said, an extreme. But the increased priorities made the AI consider them. By increasing accept priority to the same, it makes the AI accept more alliance requests, as lowering reject makes it not want to reject it. The violation costs make the AI want to hold onto it a little longer. For example, with a -50 trust, by violating an alliance, the other party is going to take a LONG LONG time before it trusts the violator again. More in line to how I think.
I'll try and fine-tune the diplo a bit more tonight and let you know tomorrow.
------------------
Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."
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