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  • #76
    Same for me , ... and keep up the good work Dale !

    Thanks!
    Live long and prosper !

    Comment


    • #77
      The advance for gold bug is part of the game not the diplomod. Hopefully it's something that can be addressed by future patches.

      Thanks for the great work on the mods everyone!

      Comment


      • #78
        The advance for gold bug is part of the game not the diplomod. Hopefully it's something that can be addressed by future patches.

        Thanks for the great work on the mods everyone!

        Comment


        • #79
          Yeah, the advance for gold exchange ain't my bug. But the "array out of index" bug is. I know what it is now. It's when the "player[DIP_civx]" variable goes out of the amount actually there. Basically, the script trys to make a call to a player number that isn't there. I did a quick test on my machine and found that changing:

          DIP_NumOfPlayers = Preference("NumPlayers") + 5;

          TO

          DIP_NumOfPlayers = Preference("NumPlayers");

          fixed the problem. Of course, if you're in a saved game you need to reload SLIC (either through the chat dialog or the cheat menu).

          Just on version 3.0, I had an interesting test last night. Started a hard - small map game (so contact is made quickly). Found the Greeks about turn 5. They immediately demanded my capital. Over the next ten turns they demanded my capital 3 times, and on the last one threatened war. I rejected all of them, they declared war and sent their army at me (which consisted of a hoplite and a warrior). He beat me as I only had a warrior in my captial. The other was getting ruins. This was all within 30 turns. So how's that folks? I just don't know if it was an isolated incident.

          ------------------
          Author of Diplomod. The mod to fix diplomacy.

          Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

          Comment


          • #80
            Yeah, the advance for gold exchange ain't my bug. But the "array out of index" bug is. I know what it is now. It's when the "player[DIP_civx]" variable goes out of the amount actually there. Basically, the script trys to make a call to a player number that isn't there. I did a quick test on my machine and found that changing:

            DIP_NumOfPlayers = Preference("NumPlayers") + 5;

            TO

            DIP_NumOfPlayers = Preference("NumPlayers");

            fixed the problem. Of course, if you're in a saved game you need to reload SLIC (either through the chat dialog or the cheat menu).

            Just on version 3.0, I had an interesting test last night. Started a hard - small map game (so contact is made quickly). Found the Greeks about turn 5. They immediately demanded my capital. Over the next ten turns they demanded my capital 3 times, and on the last one threatened war. I rejected all of them, they declared war and sent their army at me (which consisted of a hoplite and a warrior). He beat me as I only had a warrior in my captial. The other was getting ruins. This was all within 30 turns. So how's that folks? I just don't know if it was an isolated incident.

            ------------------
            Author of Diplomod. The mod to fix diplomacy.

            Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

            Comment


            • #81
              I'll probably wait until version 3.0 so that's my vote. (But just in case - in which files would I change the numplayers and the considerdiplo.... statements?)
              P.S Thanks for all the effort. Sounds good and I look forward.
              P.P.S It might be a while before you see any mods from me, being a beagle of little programming ability. For example. I was trying to do a bit of tweaking the other day and couldn't figure out why I was crashing. Then I realized I had left Net Nanny on and she had edited out all the "naughty bits", like "bomb_cabinet".
              Many are cold, but few are frozen.No more durrian, please. On On!

              Comment


              • #82
                I'll probably wait until version 3.0 so that's my vote. (But just in case - in which files would I change the numplayers and the considerdiplo.... statements?)
                P.S Thanks for all the effort. Sounds good and I look forward.
                P.P.S It might be a while before you see any mods from me, being a beagle of little programming ability. For example. I was trying to do a bit of tweaking the other day and couldn't figure out why I was crashing. Then I realized I had left Net Nanny on and she had edited out all the "naughty bits", like "bomb_cabinet".
                Many are cold, but few are frozen.No more durrian, please. On On!

                Comment


                • #83
                  quote:

                  Originally posted by Changmai Beagle on 01-18-2001 08:16 PM
                  I'll probably wait until version 3.0 so that's my vote. (But just in case - in which files would I change the numplayers and the considerdiplo.... statements?)


                  diplomod.slc

                  quote:


                  P.S Thanks for all the effort. Sounds good and I look forward.


                  No problemo.

                  quote:


                  P.P.S It might be a while before you see any mods from me, being a beagle of little programming ability. For example. I was trying to do a bit of tweaking the other day and couldn't figure out why I was crashing. Then I realized I had left Net Nanny on and she had edited out all the "naughty bits", like "bomb_cabinet".


                  It'll do that. haha.

                  ------------------
                  Author of Diplomod. The mod to fix diplomacy.

                  Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

                  Comment


                  • #84
                    quote:

                    Originally posted by Changmai Beagle on 01-18-2001 08:16 PM
                    I'll probably wait until version 3.0 so that's my vote. (But just in case - in which files would I change the numplayers and the considerdiplo.... statements?)


                    diplomod.slc

                    quote:


                    P.S Thanks for all the effort. Sounds good and I look forward.


                    No problemo.

                    quote:


                    P.P.S It might be a while before you see any mods from me, being a beagle of little programming ability. For example. I was trying to do a bit of tweaking the other day and couldn't figure out why I was crashing. Then I realized I had left Net Nanny on and she had edited out all the "naughty bits", like "bomb_cabinet".


                    It'll do that. haha.

                    ------------------
                    Author of Diplomod. The mod to fix diplomacy.

                    Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

                    Comment


                    • #85
                      One annying thing I noticed in the diplomod is that when I exchange an advance with the AI for gold I do not get any gold. I think they got my advance so they cheated.

                      I don't know if this is a bug in the game or in your mod cause I never tried exhanging advances for gold with the AI before.

                      Maybe it is just my version or something so I would like to have it confirmed. Otherwise I will have to reinstall the game/mod.

                      Keep up the good work. Looking forward to v. 3.0

                      GreatDane

                      Comment


                      • #86
                        One annying thing I noticed in the diplomod is that when I exchange an advance with the AI for gold I do not get any gold. I think they got my advance so they cheated.

                        I don't know if this is a bug in the game or in your mod cause I never tried exhanging advances for gold with the AI before.

                        Maybe it is just my version or something so I would like to have it confirmed. Otherwise I will have to reinstall the game/mod.

                        Keep up the good work. Looking forward to v. 3.0

                        GreatDane

                        Comment


                        • #87
                          Nice site, Omnigod. There needs to be a central place where people can go to try out all the new things being worked on.

                          Dale, I would be very interested in seeing your mod once you are a little further along in it. Are you just adjusting the original text files, or are you making slic for all this?

                          Comment


                          • #88
                            Nice site, Omnigod. There needs to be a central place where people can go to try out all the new things being worked on.

                            Dale, I would be very interested in seeing your mod once you are a little further along in it. Are you just adjusting the original text files, or are you making slic for all this?

                            Comment


                            • #89
                              Hi Dale,

                              quote:
                              P.P.S It might be a while before you see any mods from me, being a beagle of little programming ability. For example. I was trying to do a bit of tweaking the other day and couldn't figure out why I was crashing. Then I realized I had left Net Nanny on and she had edited out all the "naughty bits", like "bomb_cabinet".

                              That was very funny! Computers, you gotta love them!

                              Timothy Pintello

                              Comment


                              • #90
                                Hi Dale,

                                quote:
                                P.P.S It might be a while before you see any mods from me, being a beagle of little programming ability. For example. I was trying to do a bit of tweaking the other day and couldn't figure out why I was crashing. Then I realized I had left Net Nanny on and she had edited out all the "naughty bits", like "bomb_cabinet".

                                That was very funny! Computers, you gotta love them!

                                Timothy Pintello

                                Comment

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