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  • #76
    Here is a thread to ask questions about topics not covered in the "Conversations" thread. Please restrict your questions to AI behavior. To my knowledge, Richard can't do anything about bugs or multi-player problems.

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    • #77
      I've noticed that wars between AIs will too frequently cease as soon as I land on their continent with any military units. I just wanted to create a little foothold to get a better view of their war to see how they fight among themselves. I'd been watching many cities change hands by sound (marching boots) and by city borders changing. As soon as I landed, both sides fortified and the war seemed to end. Was this probably just coincedence, or a game design?

      Second, how can I keep the barbarians from ever changing out of the barbarian strategy? Altho I'd like them to minimally build garrisons and buildings when they capture a city, I mainly want them to pump out tons of units. My latest theory is that they seem to change to the default strategy as soon as they get a few cities and/or I build the great wall. I do love seeing the Vandals and Visigoths I must admit and had given a small ability to them in the barbarian strategy to expand. They also tend to become totally passive thus my theory that they've changed strategies to default.

      Thirdly, how can we force barbs and AI units to stack before they attack? I just had 2 stacks of barbs attack one by one instead of forming an army. Being that rally is part of siege and attack i would have expected the entire stack to have attacked together.

      Thanks.

      ------------------
      History is written by the victor.
      [This message has been edited by Alpha Wolf (edited February 07, 2001).]

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      • #78
        Can he help out on the adding terrain ideas that I had in the creation forum? Or who can I get in contact with for that, if anyone?

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        • #79
          AW, this paste fron the strategies.txt should answer your second question.

          STRATEGY_BARBARIAN {

          // must inherit from default
          Inherit STRATEGY_DEFAULT

          This means that the Bars will use the default settings unless new ones are listed in their section.

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          • #80
            quote:

            Originally posted by WesW on 02-07-2001 08:21 PM
            AW, this paste fron the strategies.txt should answer your second question.

            STRATEGY_BARBARIAN {

            // must inherit from default
            Inherit STRATEGY_DEFAULT

            This means that the Bars will use the default settings unless new ones are listed in their section.


            This is true, however, they should using the barbarian strategy but instead are buildings wonders and buildings which means they switched to the default. My theory was towards the "why" not the "what". No doubt in my mind that they switch but I cant figure out the circumstances that cause the switch. I cant change the default strategy for fear that it will have adverse effects on the other civs especially new breakaway civs. I'd like to keep the barbarians confined to their own strategy so i can define their behavior in a primarily barbarians way

            Just call me Prince of the Barbarians OOPS, make that Settler of the Barbarians

            ------------------
            History is written by the victor.

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            • #81
              Sorry, wrong thread.
              [This message has been edited by Locutus (edited February 08, 2001).]
              Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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              • #82
                John:
                As far as I knew peace treaties don't give you any other agreements. I know the icons don't show up on the intelligence screen, but I may be wrong. Great, now I'm all confused........

                ------------------
                Author of Diplomod. The mod to fix diplomacy.

                Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

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                • #83
                  quote:

                  Originally posted by pchang on 02-08-2001 12:52 PM
                  All you have to do is fill in the Barbarian strategy and get rid of the inherit STRATEGY_DEFAULT line.


                  I tried that once and got all kind of errors. At some point the AI expects the barbarians to switch and if it cant, LOOKOUT!!!!

                  ------------------
                  History is written by the victor.

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                  • #84
                    Kull,
                    That IS big news on the Civ2 front, especially the gigamaps which make me wonder how a giga-Europe might look.

                    As for denigrating C2 mod efforts, it is important to realise that their efforts were only viewed unfavourably compared to the greater effort of ridding the underachieving and user-unfriendly CTP2 (although the type of differances in the game you discussed may take similar depths of advanced technical knowledge - I don't know). Without any point of reference, I would like to make it clear that C2 modifiers added 12 months onto the life of C2 for me and my circle of friends (prior to the multi-player version) without ever asking me for a penny.

                    As I seem to be in the business of handing out pats on the back, I hope you and your fellow C2 modifyers will accept one as well Lots of games receive fan support, but Civ, in all it's incarnations, has attracted some of the most intelligent and generous people to it over the years.

                    Regards
                    John
                    [This message has been edited by John Barbarossa (edited February 08, 2001).]

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                    • #85
                      Dale,

                      Any chance of a version that disables automatic science and trade pacts when makng a peace treaty with the AI? With the apppalling bugs embedded into the main exe that give your new ally an unfair advantage in the tech market, I fear your (more realistic) interpretation of peace treaties may be being undermined by Activision. As there is no simple way of ending a trade and science pact in-game without upsetting your AI 'friend' in other ways, perhaps this is a step to far for the Diplomod?

                      If there is no consensus for such a change, perhaps you could tell a CTP mod-novice how to make the changes myself?

                      Thanks
                      John


                      [This message has been edited by John Barbarossa (edited February 08, 2001).]

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                      • #86
                        All you have to do is fill in the Barbarian strategy and get rid of the inherit STRATEGY_DEFAULT line.
                        “It is no use trying to 'see through' first principles. If you see through everything, then everything is transparent. But a wholly transparent world is an invisible world. To 'see through' all things is the same as not to see.”

                        ― C.S. Lewis, The Abolition of Man

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                        • #87
                          In that case, look at the other thread to see how to create a new strategy and inherit from that one instead.
                          “It is no use trying to 'see through' first principles. If you see through everything, then everything is transparent. But a wholly transparent world is an invisible world. To 'see through' all things is the same as not to see.”

                          ― C.S. Lewis, The Abolition of Man

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