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  • #61
    YES! I have had this problem also, but I have only used my own modifications. I have added advances, units, and a couple of wonders/improvements. I am very puzzled by this also. I don't know why it happens.

    Although it's very odd, it does not really affect gameplay because there is no way for the AI to build enough obelisks to make the wonder. So I just continue playing. The only problem is the AI devoting resources to the Gaia Controller instead of other things. Oh well.

    If anyone knows why this would happen, please let me know. As magma12 says, the computer obtains the pre-req advance for Gaia but does not have ANY of the pre-req's for THAT advance. Very strange.


    [This message has been edited by Colonel Kraken (edited January 26, 2001).]

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    • #62
      Well, I have remove the Frenzy and try again. It still
      happen it is not date that trigger it, it is just a few turn
      after I aquire explosive. I double check advance.txt and wonder.txt there is no change to the gain control tech.

      Odd, isn't it?

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      • #63
        The one that annoys me is the message I get when I discover the tech for the solaris project (don't know what it is) and it then tells me I've built the solaris project. Funny, I don't remember turning a city onto that. Hey look, it's still in my building options. Hmmmmm.............

        ------------------
        Author of Diplomod. The mod to fix diplomacy.

        Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

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        • #64
          THe AI are trespassers Regardless.What you do is reverse thinking.Be like the AI. Go into there border ,fortify near there capitol, and use there roads. More often then not they will ask you to leave.tell them no

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          • #65
            Or download 'withdraw' from the files db and have them automatically expelled for you when they agree.

            ------------------
            Author of Diplomod. The mod to fix diplomacy.

            Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

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            • #66
              Huge pat on the back to you Dale. I always admired those mod designers for the old Civ 2, but their work was as nothing compared to the challenge of getting CTP2 to behave more realistically. You are to be praised for the mere attempt, but the fact you have pulled it off to such wide aclaim is to your great credit. Thanks.

              On to my (probably silly) question. If you make the science pact a part of the peace treaty (great idea btw, much more realistic) will it not mean that the science bug that gives the AI a new advance every turn or two be exaserbated?

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              • #67
                John, thanks. You got me all embarrased now.

                As to your research question:
                The research bug is unfortunately inherited into the diplo script due to the fact it's internal to CTP2.EXE. This is the same for the advance-for-gold bug. Sorry folks.

                ------------------
                Author of Diplomod. The mod to fix diplomacy.

                Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

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                • #68
                  It is me or am I just a really evil person. No matter when I ask for an exchange of even the basics (ie maps) the AI say nope, not going to happen. If I'm the big guy, or the guy in dead last (which is lengthening in each game with frenzy and diplomod) they're not interested. The one thing that is great now is that when I say leave and give them a little something they'll leave and not come back for at least 10 turns, which is more than enough to beef up security. The other thing I noticed occurs only when the AI has a city right on my border is they are much more willing to give that city (but no other one) to keep the peace, even if I'm not strong just have maybe 3 units in the vicinity. This has never happened to me. I'd like to finish (yea it seems like and essay to me) with a hearty congrats to Dale... this has so improved the game and made it that much tougher even on Impossible or as my game now says DEITY That was like the first thing that I did, heck with the game, I want the old familiar titles I love this mod and combine it with frenzy and activision doesn't hold a candle to you guys... nice job.

                  Rich - one day they'll give me their maps again, one day

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                  • #69
                    Not had that problem at all. Installed diplofrenzy half-way through a game though. Perhaps that may give you a lead?

                    ------------------
                    Nostalgia isn't what it used to be
                    Nostalgia isn't what it used to be

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                    • #70
                      Have you tried a jigsaw puzzle? It's been a while since any of those fought back and gave me a bit of a challenge.

                      ------------------
                      Nostalgia isn't what it used to be
                      Nostalgia isn't what it used to be

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                      • #71
                        thanks it is done i d/l the ai diplomacy mod too. Why do they give away so much citys lol!!!! needs to be fixed

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                        • #72
                          Rich thanks, but I'm gunna be even more evil than you.

                          V3.2 (which I'll send across now) will make it a little harder to get their maps. I've always thought it was too easy for a human player to get maps from an AI, even in previous civ-type games. Now there's only a 1% chance you'll get it.

                          MWAHAHAHAHAHAHAHA!

                          BTW, how on earth did ya change the title to DEITY? I WANT IT!

                          ------------------
                          Author of Diplomod. The mod to fix diplomacy.

                          Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

                          Comment


                          • #73
                            As you guys pursue your various mods, keep in mind that the ultimate potential of CTP2 is still totally unknown. Those of us who poke around in the bowels of the ancient civ2 engine are still finding new ways to tweak the game. As an example, recent discoveries include:

                            1) Barbarian Wrath: A setting which creates Barbarian Hordes of between 80 and 100 units.
                            2) Amphibious units: A setting which allows units to travel on both land and sea.
                            3) Giga-maps: Maps 3 times larger than the supposed "upper limit".
                            4) Simultaneous Multiplayer: A setting which transforms Civ2 from turn-based to simultaneous move.
                            5) Life after Death: Events which allow two units to engage in combat, at the end of which neither unit is dead.

                            I could go on, but I think you get the point. Think big, think different, but above all never say never!

                            Note to John Barbarossa: Praising Einstein is OK, but one doesn't have to denigrate the work of Archimedes in the process.
                            To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

                            From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

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                            • #74
                              Don't worry, I'm an Aussie. We always think bigger than we should.

                              All I need now is an idea for the AI. Anyone? Anyone?

                              ------------------
                              Author of Diplomod. The mod to fix diplomacy.

                              Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

                              Comment


                              • #75
                                v3.2 fixed that problem Saddam...

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