To answer Adam's question about bombardment: yes, that is exactly what I mean.
As for the Legion, I plan to use that as a special wonder-enabled unit. I have a list of these units on page one of this thread.
For multiplayer, all players have to be using the exact same files, but if they are, they can play together. From what I hear, the Med mod 4 is quite popular with multiplayers. I even had one guy write in to complain that he liked to play with the original settings, but that it was hard to find partners who didn't use the Med mod.
Hi, Don. Nice to see you back on the boards.
I forgot to insert the Noble and Spy into the special unit lists. I haven't really looked at them yet.
In Ctp2, you set the unit-types built as a percentage of the total number. It is not city-based like Ctp1. Thus, you can set special units as, say, 2% of the total, or whatever you want.
As far as play-testing, I hope that between our Ctp1 experience and the refinement of Ctp2 over Ctp1, that play-testing will be measured in a few weeks rather than months, at least for the basic version of the game. Then we can play with all the slic stuff I am sure the gee..., ah, guys here will come up with.
Metamorph, I read you thread with interest. If you have some specific proposals, I would be very interested in hearing them. You could post them here, or in your own thread, since that one seems to be concentrating on the topic of terrain and pop.
If I might suggest something: How about changing the settings for radius 1 so that each pop only collects one tile's worth of resources, rather than 8/6 th's, as it is currently? This would slow down early growth, and help address any ICS concerns people have.
It may be that this would be all that is needed, so that we wouldn't have to get into changing terrain values and improvement effects and all that.
Btw, can someone explain to me why improvements' costs increase at a much faster rate than their benefits as you move from basic to advanced improvement types?
For example, farms cost 200 for a benefit of 10 food, while hydro farms cost 1,400 for a benefit of 30.
As for the Legion, I plan to use that as a special wonder-enabled unit. I have a list of these units on page one of this thread.
For multiplayer, all players have to be using the exact same files, but if they are, they can play together. From what I hear, the Med mod 4 is quite popular with multiplayers. I even had one guy write in to complain that he liked to play with the original settings, but that it was hard to find partners who didn't use the Med mod.
Hi, Don. Nice to see you back on the boards.
I forgot to insert the Noble and Spy into the special unit lists. I haven't really looked at them yet.
In Ctp2, you set the unit-types built as a percentage of the total number. It is not city-based like Ctp1. Thus, you can set special units as, say, 2% of the total, or whatever you want.
As far as play-testing, I hope that between our Ctp1 experience and the refinement of Ctp2 over Ctp1, that play-testing will be measured in a few weeks rather than months, at least for the basic version of the game. Then we can play with all the slic stuff I am sure the gee..., ah, guys here will come up with.

Metamorph, I read you thread with interest. If you have some specific proposals, I would be very interested in hearing them. You could post them here, or in your own thread, since that one seems to be concentrating on the topic of terrain and pop.
If I might suggest something: How about changing the settings for radius 1 so that each pop only collects one tile's worth of resources, rather than 8/6 th's, as it is currently? This would slow down early growth, and help address any ICS concerns people have.
It may be that this would be all that is needed, so that we wouldn't have to get into changing terrain values and improvement effects and all that.
Btw, can someone explain to me why improvements' costs increase at a much faster rate than their benefits as you move from basic to advanced improvement types?
For example, farms cost 200 for a benefit of 10 food, while hydro farms cost 1,400 for a benefit of 30.
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