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Death Match ver 1.1.2

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  • #91
    "Shopanthro"? What, is that Sophanthro's wife or something? Hehehe...

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    • #92
      ANNOUNCEMENT!

      The Keygen bubble has burst!! Thought by some to be invincible, Keygen has suffered ignominous defeat by Swissy the Great in Lungmatch 2.1!

      Jon, all is not lost. You are all over Swissy in Swissy1 like a rash, Swissy crushed Keygen in LM 2.1, so there must be hope! Okay, so you inherited the English in Swissy1 when they were already dominating the world, but winning is winning

      Ummm...have we stalled again?

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      • #93
        Jon plz resend turn 20 I didn't get it
        sorry I am in a lot of PBEM games and don't have time to check all of the turn postes.

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        • #94
          Turn 20 Resent.

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          • #95
            Turn 20 --> Sophix

            more boring bombing

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            • #96
              Turn 20 to Keygen (yawn!)

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              • #97
                Turn 21 to Shavlor

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                • #98
                  Turn 21 to Keygen 10 hours ago. Say, who forgot to turn off pollution?!?

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                  • #99
                    I have the less pulluting state!
                    And I have played and sent the turn from yesterday.

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                    • Turn 22 to Jon

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                      • Turn to Shavlor.

                        I am experiencing problems. I have a stack of Units that I simply cannot activate and a square through which I cannot move even though it has a Railroad running through it.

                        Any ideas?

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                        • Turn 23 --> Sophix

                          Pollution will make this game intresting

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                          • Oh, yes, indeedy-doody! Playing my last turn, i thought, "perhaps i better try and reduce my pollution?" "What with??" came the reply from the other half of my brain - otherwise known as 'the evil Lung'. I can only think of not using my high production squares, which would only delay the inevitable anyway. Oh, well, environmental disasters here_we_come!!!

                            Jon, as for your problem - stiff ****! Just kidding . Really, the only thing that comes to mind is that you may be trying to move through a city, which of course can only have a maximum of nine units. In such a case you need to move units out of the city before moving units through from the other side.

                            Actually, it just occurred to me that it may be a "phantom unit" problem. Confused? Okay, i found a phantom greek tank sitting near one of my cities earlier in this game. It only appeared for a millisecond when i moved it's location in from outside my screen, before vanishing. I bombarded it with a bomber, and it suffered damage, before disappearing again. I kept bombarding it each turn until it died. From memory, these phantom units were mentioned early in the game. One particular characteristic of these phantom units were that they could not be moved by their owner, and did not even register by the owner. I suggest you scroll your screen in and out of this square, and look closely whether anything appears momentarily in that square. It disappears so quickly, that it took me a while to figure out what the unit was, and what civ it was supposed to belong to.

                            I hope this helps
                            [This message has been edited by Lung (edited June 28, 2000).]

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                            • The square I cannot move through is just a Plain with a Mine and a Railway line running through it.

                              The Units I cannot move are a stack of nine and I put them where they are now. The first thing I checked was to see if they still registered on my Unit List and they do it's just that when I activate the square nothing happens.

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                              • Well, I had to open the turn I sent you to figure out what is wrong, sorry.

                                What I found:
                                1. There is an artillery unit at the plain tile with the advanced mine (the one you mentioned I guess) near your navy (the 9 units).
                                2. There is an artillery unit at the plain tile with the listening post next to the previous tile mentioned.
                                3. There are three paratroopers and six marines stacked together (9 units) at the hill tile with the advanced mine on the railroad between Frankfurt and Dusseldorf.

                                These unit can't be seen unless you click on the tiles where they are. If you do they will appear in the control panel and you will be able to move them. When you'll mone them they will appear on the map also, for good.

                                The only problem is that I see a mobile SAM near Troy but I can't move it and can't locate it's real position.

                                My opinion is that all these thinks have happened because you were attached to AI.
                                I propose not to attach to AI from now on.

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