Ok I don't know if there is a sort of code/etiquette/rulebook involved in playing PBEM on the internet so I decided to make one up. I don't have any experience organizing a PBEM game as this is my first attempt so forgive me if my first game is a dismal flop
ok here goes...
Monkey's PBEM rules Version 1
1)Each player must have a minimum of one turn a day.
This does not mean player one has one turn on day one and player two has one turn on day two. It means all players have at least one turn on one day. This minimum requirement of performing at least a turn a day ensures that the game is moving at a decent speed. Players who do not have access to e-mail at least once per day must make some sort of arrangements with their host prior to the game starting. ie if you know that you don't have access to e-mail for the weekend then inform the host prior to the game starting. At worst, we will just be waiting for the last player to pass his turn....
*Seriously, for those of you who only check their e-mail once every 2-3 days, you might want to reconsider whether you want to play PBEM*
2)Players may take multiple turns per day.
The minimum requirement of one turn a day does not stop players from having multiple turns in a day. We'd like a PBEM game to move as fast as possible so if more players are able to complete multiple turns per day the better.
3) Each time a player makes a turn, he/she must post a reply on a running thread which the host has created on Apolyton indicating the current turn number/year and the player that the he/she has passed the turn to.
eg fred has just completed turn 53(year 1010BC) and passed the game to Samantha
fred will post on a thread in Apolyton with something like this:
"Turn 53/1010BC Fred=>Samantha"
This method of posting at Apolyton is to keep track of where the game is at. Players can easily see where the game is at and when they can expect to see their turn next.
4)In the event of unforseen departure, notify the host first. Then depending on the circumstance there are three options
a) The host can either decide to replace the leaving player with another player of the leaving player's choice. This temporary player will agree to play the leaving player's turns only for the period of abscence.
b) The host can recommend the leaving player to attach an ai to his civ. (Not sure if this works in PBEM) ie the ai controls the leaving player's civ for the time of abscence.
c) The host can completely replace the leaving player with another player(human or ai) if a player decides to completely drop out. This is drastic move and I hope it never happens in PBEM
If a player feels that he must notify the other players about his abscence then he must either post at the running thread at Apolyton or request that the host informs the other players.
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Ok i hope I've clarified a few things. the minimum requirement of having one turn a day is a bit harsh but it is needed to move the game at a decent speed especially at the beginning. If players are comfortable with a slower pace then by all means scrap the rule!!! We could also make it that for the first 20 turns rule 1 exists and then players
move at their own pace (within reasonable speed of course!)
Feel free to bring up more rules as you see fit. I'd really appreciate some feed back
Monkey out....
[This message has been edited by Monkey (edited August 31, 1999).]
ok here goes...
Monkey's PBEM rules Version 1
1)Each player must have a minimum of one turn a day.
This does not mean player one has one turn on day one and player two has one turn on day two. It means all players have at least one turn on one day. This minimum requirement of performing at least a turn a day ensures that the game is moving at a decent speed. Players who do not have access to e-mail at least once per day must make some sort of arrangements with their host prior to the game starting. ie if you know that you don't have access to e-mail for the weekend then inform the host prior to the game starting. At worst, we will just be waiting for the last player to pass his turn....
*Seriously, for those of you who only check their e-mail once every 2-3 days, you might want to reconsider whether you want to play PBEM*
2)Players may take multiple turns per day.
The minimum requirement of one turn a day does not stop players from having multiple turns in a day. We'd like a PBEM game to move as fast as possible so if more players are able to complete multiple turns per day the better.
3) Each time a player makes a turn, he/she must post a reply on a running thread which the host has created on Apolyton indicating the current turn number/year and the player that the he/she has passed the turn to.
eg fred has just completed turn 53(year 1010BC) and passed the game to Samantha
fred will post on a thread in Apolyton with something like this:
"Turn 53/1010BC Fred=>Samantha"
This method of posting at Apolyton is to keep track of where the game is at. Players can easily see where the game is at and when they can expect to see their turn next.
4)In the event of unforseen departure, notify the host first. Then depending on the circumstance there are three options
a) The host can either decide to replace the leaving player with another player of the leaving player's choice. This temporary player will agree to play the leaving player's turns only for the period of abscence.
b) The host can recommend the leaving player to attach an ai to his civ. (Not sure if this works in PBEM) ie the ai controls the leaving player's civ for the time of abscence.
c) The host can completely replace the leaving player with another player(human or ai) if a player decides to completely drop out. This is drastic move and I hope it never happens in PBEM
If a player feels that he must notify the other players about his abscence then he must either post at the running thread at Apolyton or request that the host informs the other players.
-----------------------------------------------------------------------------------------
Ok i hope I've clarified a few things. the minimum requirement of having one turn a day is a bit harsh but it is needed to move the game at a decent speed especially at the beginning. If players are comfortable with a slower pace then by all means scrap the rule!!! We could also make it that for the first 20 turns rule 1 exists and then players
move at their own pace (within reasonable speed of course!)
Feel free to bring up more rules as you see fit. I'd really appreciate some feed back
Monkey out....
[This message has been edited by Monkey (edited August 31, 1999).]
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