The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Sorry to ask you again RedBull, but can you send the turn once more, since I read your posting but haven't received your eMail with the saved file. I really hope that the distance between New Zealand and Austria (almost on the other side of the globe) is not to big in the age of the Internet .
And, ah, I really must go to bed now , cause I'll have to work tom..., ah today, although it's Saturday .
Turn sent to hatschy. Because this is a sym 4-way map, nothing is going to happen tactically until the renaissance. We know what eachothers land is like, so until we get up to Stirrup at the least, not much is going to happen... knowing berXpert though, he's going to go all out on science, so that will be interesting. The good thing about this map, is that it's piss easy to defend, and that'll fall into berXpert's hands since he's not that big on military.
Sure, there isn't much action. At the moment...
Turn 6 (!! turn 6 beginning right now, even if RedBull and berXpert claim to have played it ) to Nimrod.
Looking for changes Tenoch forced to finish the granery, there is not more gold on the treasury but we expect this revolutionary improvement give us some advantage at the end.
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