Originally posted by blackice
As you can see the odds of that happening beyond a two player game are extremely rare. you put 10% of your points into the pot and gain 8% or less.
As you can see the odds of that happening beyond a two player game are extremely rare. you put 10% of your points into the pot and gain 8% or less.
take the 3 player game example - players A, B and C in that order with scores a, b and c then the gain to C's score is
0.13(0.1a+0.1b+0.1c)-0.1c
=0.013a+0.013b-0.087c
So this would occur only if
0.087c < 0.013a+0.013b
Let d be the mean of a and b, then this is when:
0.087c < 0.026d
c < 0.30d
i.e., when c is less than about a third of a and b, or just 3 games wagers worth. I think that this is too severe a problem, but I admit it is less so as the games get larger.
Mine and a pile of others too. this was the biggest problem with the old system. We are just waiting for quinn to post this senerio so we can move on.
Now he has done so, and I presume your concern is the large gain of Darth (larger than FG or Kralj), but a 12/13 point difference is very severe under this system and so Darths 3rd place, especially above Bird shows that his score is vastly off and must be increased. I would guess that in this case it would approach 17 or so. Of course if he were in other games where a lower score would be more appropriate the equilibrium would shift.
Lung senerio is the fact he has one game and the opponent is lower ranked. If you have first place you have to work to keep it. Lung will also win points when he wins this game. no system should allow a 1st ranked player to play but one game against a weaker opponent and remain in the top spot while others have several and against better opponents.
The Klair factor will not happen in this new system.
The Klair factor will not happen in this new system.
True, but at the expense of placing an arbitrary upper limit on rankings.
Correct be if I am wrong but that depends on his opponents winning. if the opponents are losing games at a faster rate this player will continue to drop in the rankings by large amounts.
Well indeed - but losing to players who are in turn losing many games should warrant a fast drop in your score, should it not?
This also would depend on how many games the player is playing. If only one game it could put them down huge. It also depends on the other games they are in. If they are winning other games they are gaining less than they are losing. Back to the 2 wins mean less than one loss.
And so 2 wins should mean less than one loss in this situation.
The average person does not have the calculator or the knowlegde to make these formulas work.
I find that hard to believe but (at the risk of sounding immodest) I am in the habit of overestimating others abilities in that area.
That is a nessessity in order to maximize ones wins with the old system.
Are you saying that an understanding of the formulae is a necessity?
That was the other problem because of the huge wins vs loss difference. With the old system you would want to play a game with less or no players way down the rankings to maximize your win vs loss on the ranking board.
You only need avoid such game sif you are worried about losing them. The problem, of course, is that CTP games are determined as much by luck as skill (back to the terrain dependance again).
The new system does the same thing but with less of a hit both ways, winning or losing. This is more friendly to PBEM as the chances of playing lower ranked players are great. The fact less damage is done promotes games with lower ranked players. This is needed without the need for rules. This also eases the "bad land" scenario that is a huge factor. You are playing lessor ranked opponents you have tundra they have rivers and mountains. Like gary said we should take the time each and every game to balance the land factors.
Any volunteers?
Any volunteers?
Again, the only solution I can offer is levelling the graph in the fashion described above.
I think I like the differential system more simply because I can see (on the tip of my brain, as it were) how it is nice for mathematical analysis, but I agree it has flaws in the CTP context - due to the false assumptions of fair games and independant results upon which it is based.
I feel that the wagering system has more problems that are as yet undiscovered simply because the system has not been used as much yet. It is much more difficult for me to see exactly what is happening in the system mathematically because, believe it or not, it is much more complex than the differential system from that perspective since it depends on absolute scores rather than just relative ones (I thought it might be sufficient to consider the ratios, in which case it would in fact be a differential system conjugated through an exponential bijection (which would have been moderately humourous, though perhaps only to a mathematician ), but upon further examination that was not in fact the case).
I don't suppose someone has time to do scoring via all these different methods so we can compare them in a more holistic fashion? (And no, I'm not volunteering, although I might be able to write a program to do it if someone else feeds in the numbers...).
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