The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I think that the rest covered the issue well so let me sum and perhaps add some few points.
The key to win in both PBEM & Internet is growth.
If you have grown well you can claim victory successfully.
Well grown civilizations always win while badly grown ones always lose regardless PBEM or Internet play.
The difference between PBEM & Internet is speed. And what makes speed differs are a) the total number of players involved, c) the diplomacy between them and c) the map size.
PBEM games are usually between 5-8 players, mostly in huge or gigantic maps. When many players are involved some sort of diplomacy is inevitable. Alliances can slow down or nullify the plans of a strong player to attack another weaker because the latter is backed by another one or more players. Tech exchanges between weaker players in science can keep them in the same level of another, stronger player in science therefore nullifing any technological advantage. As result, diplomacy can cause in many instances a game to last longer while without it would end sooner. Larger maps also greatly help a game to last longer. It takes more time to meet another player, more time to attack and more difficult to back your attack in great distances. PBEM games in large maps always survive until leter ages because technologies that nullify distances comes in a late stage. Also more player means more time since you have more opponents to handle, usually with different play style. Adding all the above it is obvious that fast growth is not critical and a relatively slower growth player might win the game.
Internet games are usually played between 2-3 players in small or regular maps. Therefore diplomacy is nullified due to lack of players and the game is accelerated due to the lack of space that is caused by the size of the map. Aslo the opponents you have to face are fewer. Therefore fast growth is critical and the one that grows faster is the one who wins the game.
Try to play a PBEM in one on one game in a small map and use your Internet play style. You will win. Try to play an 6-8 Internet game in gigantic map and diplomacy permitted and you will see a huge difference
Note that by saying growth I don't mean just population/cities.
I mean an overall growth: Population/cities, production, gold, science, military. It is not essential to excel in all above during the entire duration of a game but to have a good overall and know when to maximize the one or the other to win.
I believe that an Internet player that will understand the difference between PBEM & Internet and adjust his/her strategy accordingly can excell in PBEM because usually they know better the essences of the game itself than the PBEM players do. Unfortunatelly they think they can win a PBEM by fast growth and conquest and they completely lack of diplomacy. If diplomacy would be used extencivelly during the entire duration of a PBEM game you would see a completely different game so much close to real world and that is what I like in PBEM. You can have a very realistic experience of a civilization builtup but unfortunatelly this doesn't happen in PBEM so oftenly. From the 19 PBEM I have played or still playing only twice I have seen excellent diplomacy and only for a relatively short time: World Scenario & Love Conquers. I tell you do much of diplomacy and you will have a great experience that will worth the time spent. Unfortunately most people are bored or have no time to do so
They are almost impossible Keygen.... Six is the maximum you can get in... But nobody has comms that will cope...possible 6 cable players int the same country would get away with it, they are great fun however.... But resyncing means these games never really conclude... 4 player games are Superb, and more stable, I played one with Catete, filix and Swissy a couple of weeks back.... But it fell over after Catete and Swissy had to leave and just me and Filix were left.... me with a Powergraph double everyone elses, but lagging in science, but my brave cavalry had just taken out two of filix's cities occupied by marines...
Perhaps if all had cable of DSL could do the job.
Still waiting for DSL here. Our national telephone provider has already established the network, since early January but still waiting for the ISPs to establish it as well
Perhaps when they do gather all fast connection player and start a 6 player game in gigantic map? Or at list try to
Originally posted by Solver
Keyg, get cable. It will get there before DSL, and still is good.
I would if there was any
There are no foundations in Greece for Cable so I guess it might take many years to build the foundations.
Damn, I read an article for a "smart home" in Milano, Italy.
All electric/electronic devices were controlled by a computer and conected to the Internet so your fridge could send you a message if its door was open
The house and everything within were connected in the Internet via fibre at 10Mbit
I have found that in MP games, 2-3 humans is best.
I enjoy plying and yes have quit a few games but played tons since game first came out over 3 years ago online. I understand more and more what goes into a game now, having played the great Gavrushka, The unstopppable Jack-Boot Facist Pig Faded Glory I mean Superb Military Might of Faded Glory , I have been whooped by the best and freely admit it. I dont care for 4-5 humans
too long of turns,UNLESS you put on something like 6-8 sec per city, I mean, you start with say 8 sec, then each city built you get an additional 8 secs PER, great for me, bad or someone whom is rmmaging around the country side with a Kazillion units, thats REALLY a bugger!!..when a turn take 3-4 minutes PER PLAYER!! UGH!!!!! and resynching comes into play. Reg map is best, then you can find each other pretty quickly. Most know I prefer a settlers/stealth units excluded game. I enjoy either a 3 city challenge or 9 settlers . Renaissance start. I have had most fun playing a 1 on 1 match with the like of Erni and Attila and Patryn. I also enjoyed playing Faded Glory one-on-one except he lies and I dont care for that! When i say he "lies" I am not attacking him, he knows what i mean. we say no attacking for say 40 turns. I place a unit on a good, he "accidently" kills it, laughs it off and then keeps that good tile for himself. But overall, i wouldnt mind playing him again.
I say Mp is a great school of hard knocks learning, whereas PBEM is nice, but drags out, plus the "cheating" looking at turns thing people talk about
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