There is a chance that Activision will release the source code of Call to Power 1 & 2 to the public after the attempt of the CtP2 community to convince the company to do that and the intermediation of Mr Ogre.
Below are two posts of Mr Ogre:
Mr Ogre - if I remember correctly - is Joe Rumsey, the creator of the SLIC, the CtP's scripting language, former employee of Activision.
For the full story go to the activision thread in the "CtP2-Creation/AI/Mods/Scenarios" forum.
Solv, leave this thread in this forum for a week and then move it to the "CtP-Creation" forum
Below are two posts of Mr Ogre:
Originally posted by Mr Ogre
I know some effort went into archiving the code and assets. I don't know what happened to that archive. I don't know if anyone who would know what happened to it is still working there either. A lot of the source materials for art and data are probably gone forever if Activision's archive is lost. But I'm 100% certain it's still possible to scrape together enough code to rebuild an exe.
I can't make any promises, and I'm not even sure posting this before I hear back from anyone (I emailed a vice president just for you!) is such a good idea. I don't want you to get your hopes up too much. I would love nothing more than to see the source released, but it's still Activision's property, it'll have to go through them.
I know some effort went into archiving the code and assets. I don't know what happened to that archive. I don't know if anyone who would know what happened to it is still working there either. A lot of the source materials for art and data are probably gone forever if Activision's archive is lost. But I'm 100% certain it's still possible to scrape together enough code to rebuild an exe.
I can't make any promises, and I'm not even sure posting this before I hear back from anyone (I emailed a vice president just for you!) is such a good idea. I don't want you to get your hopes up too much. I would love nothing more than to see the source released, but it's still Activision's property, it'll have to go through them.
Originally posted by Mr Ogre
Here's an update. So far it looks fairly promising, but it still has to go through more people. The annoying part is that the person I've talked to would like all the comments stripped from the code to avoid releasing anything that might hurt Activision's image (most of the concern there is over potential remarks re Microprose and Avalon Hill left over from when it was Civilization: Call to Power) or anyone's personal feelings. I'm sad about that, because there are some funny ones in there, and it'll make understanding it all that much harder. But it's still better than nothing. There's little to no direct financial incentive in this for anyone, and the only alternatives are not doing it at all, or paying someone there, a lawyer most likely, to scan every single comment for legal ramifications, and it is a rather large code base. The whole "Civilization" thing on the first game was a very messy business, so while I'd be with you guys in thinking that concern is pretty silly, I think lots of things lawyers do are silly... until I'm court being grilled by one .
Here's an update. So far it looks fairly promising, but it still has to go through more people. The annoying part is that the person I've talked to would like all the comments stripped from the code to avoid releasing anything that might hurt Activision's image (most of the concern there is over potential remarks re Microprose and Avalon Hill left over from when it was Civilization: Call to Power) or anyone's personal feelings. I'm sad about that, because there are some funny ones in there, and it'll make understanding it all that much harder. But it's still better than nothing. There's little to no direct financial incentive in this for anyone, and the only alternatives are not doing it at all, or paying someone there, a lawyer most likely, to scan every single comment for legal ramifications, and it is a rather large code base. The whole "Civilization" thing on the first game was a very messy business, so while I'd be with you guys in thinking that concern is pretty silly, I think lots of things lawyers do are silly... until I'm court being grilled by one .
Mr Ogre - if I remember correctly - is Joe Rumsey, the creator of the SLIC, the CtP's scripting language, former employee of Activision.
For the full story go to the activision thread in the "CtP2-Creation/AI/Mods/Scenarios" forum.
Solv, leave this thread in this forum for a week and then move it to the "CtP-Creation" forum
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