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  • #16
    Dutcheese accelerate start will not work with Apolyton Pack. That's why I wrote a Quickstart more than one year ago.
    My QuickStart is not included in Apolyton Pack but it's only 2 scenarios and you will have nothing to change except the number of scenarios in "packlist.txt"

    Saddam, before installing apolyton pack backup your ctp_data folder.

    Keygen, I'm fine

    I prefer 10 settlers but I will not play here Take a look on "APQS" thread.

    > You start this game with:
    > - 10 super settlers (20 movement, vision range increase by one)
    > - 25 advances (the first 20 advances(0-19) + stirrup (20), engineering (21), hull making (24), agricultural revolution (26) and ocean faring (29)
    > - 20000 Gold, 20000 PW
    > - 1 Super Horse Archer (25 movemnt, vision range 2), replace by a normal one at turn 3
    > - 1 Super Transport (25 movement, vision range 3, can carry 5 units), replace by a normal one at turn 4
    > Moreover, the first 10 cities created by each player autogrow to size 3 if build before turn 3 and have a new good at the build location.
    > The first 10 cities autogrow by one pop on turn 3 AND one other pop on turn 5
    > Bonus: 5 caravans at turn 3

    A huge map for 5 players is great.
    [This message has been edited by slamp (edited May 09, 2001).]
    Apolyton QuickStart for CTP PBEM

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    • #17
      edit- I got my answer. 2 more question tho, what to edit on the packlist? Tho I will probably find out when I download.but, just in case

      Oh and which version do I download on your site "> nd why does it say I must Apolyton pack?


      btw I say we use Slaamp's version.


      [This message has been edited by Saddam (edited May 09, 2001).]

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      • #18
        Saddam, you will probably have to edit the "packlist.txt" to increase the number by 2.

        Slamp's QuickStart needs the Apolyton Pack to run because it uses some strings from it if I remember correctly. It is a very good mod. I recommend it. PBEM Mod Lite is based on this one.

        10 settlers means faster expansion and more quick contact with the rest. Good choice if you want the interesting diplomacy to start as soon as possible.

        I have heard the the "APQS" game is maybe one of the best around.

        Thanks Slamp!

        Still looking for a moderator. Hard to find one with AP installed...

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        • #19
          Keygen,

          I've been giving it a try and I'm pretty confident that we can use your PBEM Mod Lite within Apolyton Pack as our "quickstart". The steps are these (assuming you have already installed your PBEM Mod and the Apolyton Pack):

          1) Open your PBEM Mod Lite beneath the scenarios folder.
          2) Edit Copy scen0000 folder
          3) Edit Paste (You get a folder called 'Copy of scen0000'
          4) Open the Apolyton Pack folder beneath the scenarios folder
          5) Drag the Copy of scen0000 folder into the Apolyton Pack folder
          6) Rename the folder so it has the next available scenario number
          7) Edit packlist.txt in the Apolyton Pack folder and increase the number at the end of the file by 1.

          It's done. The only problem is that the games started this way will use your DiffDB.txt and this is one of the major changes in the Apolyton Pack. I'm working on a merge of the Apolyton Pack file and yours so you'll have a "CTP PBEM Mod Lite for Apolyton"
          [This message has been edited by PN (edited May 10, 2001).]
          [This message has been edited by PN (edited May 10, 2001).]

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          • #20
            Keygen, you're welcome

            I forgot to say that it's better to use a huge map with Apolyton Quickstart
            because settlers have a lot of movement points at the begining. I called it SuperSettler

            What's the caracterisk of PBEM mod lite ? Where could I find it ?
            May be I could add it as a new scenario to my QuickStart...


            Saddam, the last version is 1.0. I called it 1.0 but in the zip file you will find 2 readme files, one for 10 settlers (version 0.9), one for 5 settlers (version 0.3). It's a bit complicated, I know
            Anyway, it's here: http://slaamp.virtualave.net/ctp/AQuickStart.zip
            Installation process is describe in the zip file.


            In 5 settlers version, I discuss with Swissy about knowledge. I mean on the
            first turn you need to choose what you want to research, I remembered that you will have 3 differents choices depending on your strategy (military, economy...)
            I had no time to do the same with 10 settlers version, but if you are interesting I could do it.
            Apolyton QuickStart for CTP PBEM

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            • #21
              quote:

              Originally posted by slamp on 05-11-2001 04:29 AM
              What's the caracterisk of PBEM mod lite ? Where could I find it ?
              May be I could add it as a new scenario to my QuickStart...



              http://www.geocities.com/costas_ctp

              Take a look at the CTP PBEM Mod, the "heavier" edition also.

              quote:

              Originally posted by slamp on 05-11-2001 04:29 AM
              I had no time to do the same with 10 settlers version, but if you are interesting I could do it.


              I know exactly what you mean. I didn't find a single day in the past three months to improve CTP PBEM Mod for team and deathmatch games. Time gets precious when responsibilities grow .

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              • #22
                Speaking of time getting precoius ..Im tackling several games and ask to be erased from this game. not to mention I am subbing for Yeti too, who has, disappeared .

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                • #23
                  So where do we stand now? Which mod are we gonna use? I'm comfortable with the Apollyton Pack as is, but I'll try anything once.

                  Will installing Slamp's mod interfere with my current (solo) Apolyton Pack games?

                  Also, I think we'll need to change the name of this game, otherwise we'll get too many questions on the Apolyton Pack itself.

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                  • #24
                    Personally I like quick starts but I think slamp's are too quick! I'd prefer to use Keygen's PBEM Mod lite. I'm currently modding his mod to fit the Apolyton Pack

                    Is everyone else happy to use this mod within Apolyton Pack? It won't interfere with any other Apolyton and/or Keygen PBEM Mod games that you have running at the moment.

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                    • #25
                      Dug, you are 4 players right now with no moderator. I would suggest to wait one more week at most until we find a couple more players and a moderator and PN merge PBEM Mod Lite with Apolyton map in case you use it instead of QS.

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                      • #26
                        Keygen, I will take a look on this 2 mods this afternoon and the following night.

                        Dugrik, Apolyton QuickStart will not interfere with Apolyton games. it's not a mod it's only 2 scenarios.

                        PN, did you try 5 settlers version ? it's not too quick for me
                        What is for u is "too quick":
                        - number of settlers ?
                        - number of advances ?
                        - gold, pw ?
                        What do you want ? I could create a new scenario very easily by changing some variables in an existing one.

                        [This message has been edited by slamp (edited May 13, 2001).]
                        Apolyton QuickStart for CTP PBEM

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                        • #27
                          Keygen, You did a beautifull work on this mod... I will try to add it to my QuickStart as a new scenario if you agree
                          Apolyton QuickStart for CTP PBEM

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                          • #28
                            Slamp,

                            It's the exaggerated movement that I don't like too much. It increases the probability of finding opponents much too early, and one of the things I like about CTP is the slow build up and surprise when you do finally start meeting others.

                            BTW, Keygen's PBEM mod DOES interfere with Apolyton Pack. Keygen's PBEM mod grants advances and starting levels of gold and PW by providing a new DiffDB.txt. If you put Keygen's mod into Apolyton as just another 'quickstart' scenario it causes the Apolyton DiffDB.txt to be ignored. You don't do this with your quickstarts. You grant advances and starting levels in scenario.SLIC, so with your mods, the Apolyton DiffDB.txt is used.
                            [This message has been edited by PN (edited May 13, 2001).]

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                            • #29
                              Thanks Slamp! Yeah sure, give it a try and let me now .

                              PN, adding gold and public work isn't hard through Slic code but controlling which advances will be granded and which won't might be a problem. Another solution would be merging the "DiffDB.txt" of Apoyton Pack with the "DiffDB.txt" of PBEM Mod Lite just in the scenario folder where the mod will reside.

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                              • #30
                                I will add gold and PW using slic code, I already did it.

                                I'd like the way you give the choice of advance, I will try to do the same.
                                Apolyton QuickStart for CTP PBEM

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