Announcement

Collapse
No announcement yet.

Let's talk about elections and term lengths

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    That's a great idea re: the staggered 3 month
    terms for judges. You are a genius
    "If we don't succeed, we run the risk of failure" - Dan Quayle
    "Where the hell is Australia anyway?" - Britney Spears

    Comment


    • #17
      Oh, and setting the terms on a date (i.e. the 1st)
      rather than every 4 weeks is much better too.
      "If we don't succeed, we run the risk of failure" - Dan Quayle
      "Where the hell is Australia anyway?" - Britney Spears

      Comment


      • #18
        Originally posted by Locutus
        sqrt(-1)=i is a definition, requires no math whatsoever.
        I must point out here that though it is possible to define i as sqrt(-1) that is (IMNSHO) an extremely silly way to do it. Much better is to start with the complex numbers as pairs of real numbers (x, y) representing x+iy, and define addition and multiplication on these. Then finding sqrt(-1) is probably a little more difficult than finding 2+2...

        With regard to the election term lengths, I was in favour of 4 week terms in the CTP2DG, but now I think using 1 month terms with elections always starting on the same day of the week would be wise for both games.

        (And yes, I know I haven't joined the civgroup yet...)

        Comment


        • #19
          You mathematicians are always so impractical, you could learn something from us Computer Scientists in that respect
          Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

          Comment


          • #20
            is it eaiser to define sqrt(-1) or 2+2 in a programming language?

            (i really should let this go but I'm too stubborn)

            Comment

            Working...
            X