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Turn 69 - 1280 BC

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  • Turn 69 - 1280 BC



    Rush moved 2 to jungle/hill occupied by axe; ready to road. Unnamed worker finishes road and needs orders. FS Axe promoted to Combat I.



    Archer (drill I/combat I) spotted southeast of Horder scout.

  • #2
    Stack should move 3 next turn if that archer moves 7. The following turn that archer either has to move 3 back onto the hill, exposing the scout for a free promo to one of our units, or they give up the high ground to our units. Either way works for us.

    If the archer moves 1, however, (and it might fearing our stack could reach their city 2 and destroy it) take out that scout with whoever has 1 xp from the barbs.
    One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
    You're wierd. - Krill

    An UnOrthOdOx Hobby

    Comment


    • #3
      Sounds good. The Axe with 1 xp is also the one that needs healing (4.9/5), but that won't be a problem against the scout (if it is still on the hill).

      Comment


      • #4
        Randomness from UnO:
        _____________________________________________

        Settler in AB next?

        If not, the axe in FS should replace the fog removal axe, allowing it to get back up to AB for police duty.
        ________________________________________

        When we have spare worker-turns we should try to road 6 and 6-9 of foxtrot so that they axe over there could respond quicker to any threats to FS/foxtrot.
        ___________________________________________

        Speaking of...

        Unnamed worker, I assume is going to chop again? Do we really need to? We're at 4-turn units? And will have a spare unit in the area to dual-protect any threatened city.

        Perhaps we should wait and chop something a bit later...like a forge or maybe a library.
        ___________________________________________

        Another spear in FS seems best imo.
        One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
        You're wierd. - Krill

        An UnOrthOdOx Hobby

        Comment


        • #5
          Can we give a name to this faceless worker. I get the sense that it feels inferior to Rush. Giving it a name my improve its productivity too.


          ...maybe not.

          Comment


          • #6
            I agree

            While i haven't been here lately (working long hours, painting the house over the weekends), worker Rush is very active.

            Rush moved 2 to jungle/hill occupied by axe; ready to road.
            C3C ISDG Final Round : Actively Lurking

            Comment


            • #7
              UnO: 6 and 6-9 of foxtrot? Are you sure that's what you mean? 6 is across the river and 6-9 is a mountain peak. Or are we not settling Foxtrot on the ruins?

              Workers could also begin to road horses while we move the settler down, or chop some jungle. Don't really think chopping any more forest around FS is necessary at the moment either. Let's wait for something more important.

              I guess another settler in AB is a possibility, otherwise I can only think of producing a workboat.


              inamirrordarkly: Why not suggest a name?

              Comment


              • #8
                Originally posted by polarnomad
                UnO: 6 and 6-9 of foxtrot? Are you sure that's what you mean? 6 is across the river and 6-9 is a mountain peak. Or are we not settling Foxtrot on the ruins?
                I was meaning FS, not foxtrot. This would put the fog removal axe a mere 2 turns from FS in an emergency.

                Don't really think chopping any more forest around FS is necessary at the moment either. Let's wait for something more important.


                I guess another settler in AB is a possibility, otherwise I can only think of producing a workboat.
                Another settler first gets us back on track with expansion, but the workboat is viable, I agree. Just reminding you we'll need police to do the workboat.

                Why not suggest a name?
                Pulling out a thesaurus (how I name virtually everything cause I suck), plugging in "rush" yields:

                accelerate, barrel, bolt, break, career, charge, chase, course, dart, dash, dispatch, expedite, fire up*, fleet, fling, flit, fly, get cracking*, haste, hasten, hotfoot*, hurry up, hustle, make haste, press, push, quicken, race, roll, run, scramble, scud, scurry, shoot, speed, speed up, sprint, streak, surge, tear, whiz*

                Bolt
                Dart
                Dash
                Fleet
                Fling
                Flit
                Hustle
                Press
                Push
                Race
                Roll
                Run
                Scud
                and Surge all seem like superb names to me.
                Last edited by UnOrthOdOx; February 10, 2007, 21:04.
                One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                You're wierd. - Krill

                An UnOrthOdOx Hobby

                Comment


                • #9
                  Looks like the Save is supposed to be here. I'll play tonight if you guys don't get to it while I'm here at work.
                  One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                  You're wierd. - Krill

                  An UnOrthOdOx Hobby

                  Comment


                  • #10
                    Playing now.

                    Comment


                    • #11
                      Horde has deserted both hills.

                      Report
                      -Axe w/out experience or damage moved 2 onto the forest hill, uncovers Horde units. Axe and spear moved to join it.
                      -Axeman guarding rush fortifies.
                      -Rush roads
                      -Worker named Bolt, moved 8-9 and ordered to road

                      Comment


                      • #12
                        The Horde situation
                        Attached Files

                        Comment


                        • #13
                          The home front
                          Attached Files

                          Comment


                          • #14
                            Yep, they're concerned we were heading straight for their 2nd city.

                            So, next turn that archer will likely head 1, scout likely stay there.

                            Time to put on the squeeze.
                            One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                            You're wierd. - Krill

                            An UnOrthOdOx Hobby

                            Comment

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