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  • First Turn Moves

    time to get organized.

    Pease vote for one option in each category. Decide on each before you vote on any.

    Settler moves:

    Staying put loses a forest. That's 30 hammers.
    1 and 4 lose pigs.
    2 loses a port.

    Scout moves:

    Self explainatory.

    Tech:

    Bronze Working: Slavery, reveal copper, choppy. Not needed immediately if we don't decide to build a worker first.
    Hunting: Guaranteed defenses.
    Wheel: connect cities and resources.


    We also need to discuss first build. If this were vs AI, worker would be the easy choice IMO. It is a little more risky for MP. And, if we go warrior or scout first instead, we might not want/need bronzeworking first off.
    31
    Settler: stays put, settle NOW!
    6.45%
    2
    Settler: Moves 1 then settles
    0.00%
    0
    Settler: Moves 2 then settles
    0.00%
    0
    Settler: Moves 4 then settles
    0.00%
    0
    Settler: Scout moves then decide in chat
    16.13%
    5
    Scout: scout South to decide settler move
    16.13%
    5
    Scout: Scout North
    0.00%
    0
    Scout: Scout East
    6.45%
    2
    Scout: Other
    0.00%
    0
    Tech: Bronze Working
    12.90%
    4
    Tech: Hunting
    6.45%
    2
    Tech: The Wheel
    0.00%
    0
    Tech: Other
    3.23%
    1
    Chat: Early morning GMT
    6.45%
    2
    Chat: Late morning GMT
    3.23%
    1
    Chat: Early afternoon GMT
    0.00%
    0
    Chat: Late afternoon GMT
    0.00%
    0
    Chat: Early evening GMT
    9.68%
    3
    Chat: Late evening GMT
    6.45%
    2
    UnO's an idiot
    6.45%
    2
    Last edited by UnOrthOdOx; February 27, 2006, 09:24.
    One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
    You're wierd. - Krill

    An UnOrthOdOx Hobby

  • #2
    Won't be attending the chat. Your evening = my office hours.

    Suggests :
    Scout moves 2, 1.
    Settler waits. If nothing exciting, settles on the spot.
    Bronze Working. Wants to know where's the Copper.
    Builds Scout. Let's pop all the huts around us. Even gold is good, it will allow us to go 100% research for a while.
    C3C ISDG Final Round : Actively Lurking

    Comment


    • #3
      Don't we need Hunting to build a scout?

      Hunting first sounds good to me... we might actually be able to build a scout when they're still useful, and it opens up Animal Husbandry afterwards which will also make workers useful.

      Comment


      • #4
        Friedrich has hunting already.

        Since we already have a scout perhaps building another isn't immediately necessary.

        Bronze Working sounds nice, but shouldn't we focus on our immediate resources first?

        As far as when to chat, it really depends on the day... but for now I put early morning GMT and early evening GMT, of course I can be flexible if you arrange a time a little in advance.
        Last edited by polarnomad; February 27, 2006, 11:44.

        Comment


        • #5
          Sorry, we HAVE hunting, that was supposed to be archery.

          Hence the idiot option.

          I should not post before breakfast.
          One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
          You're wierd. - Krill

          An UnOrthOdOx Hobby

          Comment


          • #6
            Bronze working will let our worker chop the forrests to speed the settler. IMO there is nothing better, and I would put it before connecting resource technologies. But, if we build, say, scout, warrior, worker. I could see archery first, or even some other cheapy tech. Archery the most useful immediately usefull tech.
            One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
            You're wierd. - Krill

            An UnOrthOdOx Hobby

            Comment


            • #7
              Originally posted by rush
              Won't be attending the chat. Your evening = my office hours.
              Who says I prefer to chat in my evening?

              I've scheduled 3 AM chats before, with good turnout from Australia and NZ...
              One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
              You're wierd. - Krill

              An UnOrthOdOx Hobby

              Comment


              • #8
                First Tech:

                Oops, I voted "Hunting", but I actually wanted "Archery" - so whoever fiddles with this can amend the vote if necessary. I would look to defence to start with (just in case) and then go Bronze Working to rush that Archer, Spear/Axe, Settler (I guess we'll build at least one at some stage!) with lumberjacks.

                First build:

                I would build a Warrior just to hold up that defence while we wait for the Archery (and we upgrade him later after BW found and when we have some cash). It's not seriously wasted production (is it?).

                First Scout Move:

                Still 6 to get the line of sight from the hill - which is basicaly the same line of sight south as 2, but also gives a headstart east and south-east. He can go back towards the huts if we then decide the move the Berliners 2.

                Chat:

                Hope to join.

                Nighty-night from the Horn (of Africa).
                Last edited by troglodyte; February 27, 2006, 14:41.
                Have guns. Will travel. +27123150425

                Comment


                • #9
                  Settler: Wait for scout to move, then decide in chat.
                  Scout: Guess once.
                  Tech: Archery.
                  First build: No warrior at least, there's no immidiate threat that early in the game, so we can afford waiting until archery is discovered. I don't know what we can build with Frederick, haven't played with him so far, but if we have obelisks, I'd go for them.
                  Chat: I'm not sure what day it's planned for, but usually I have my evenings free, so early evening? Like 18-20 GMT?
                  Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                  I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                  Also active on WePlayCiv.

                  Comment


                  • #10
                    Originally posted by Nikolai
                    I don't know what we can build with Frederick, haven't played with him so far, but if we have obelisks, I'd go for them.
                    Obelisks come with Mysticism, Frederick doesn't have it. Besides, having the Creative trait makes obelisks a little redundant IMO.

                    Comment


                    • #11
                      Well, what I use to do when I play, but I'm not totally sure it's the best thing to do, so in that case just say so, is to build a settler as the first thing. Would that be a good idea with Frederick's traits?
                      Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                      I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                      Also active on WePlayCiv.

                      Comment


                      • #12
                        Well, I wouldn't do obelisks myself.

                        Settler first, IMO, would be folly. We would have no means to defend this second settler which is fairly likely to need to be defended prior to the city popping a warrior out.

                        Worker first is also just as quick as settler first if you chop the settler after building a worker.
                        One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                        You're wierd. - Krill

                        An UnOrthOdOx Hobby

                        Comment


                        • #13
                          Well, I've only played SP so far in Civ4, so I guess there's different strategies applying here.
                          Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                          I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                          Also active on WePlayCiv.

                          Comment


                          • #14
                            Depends. I would sack an undefended town with a scouting warrior without second thought in a PBEM. Some folks wouldn't though.
                            One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                            You're wierd. - Krill

                            An UnOrthOdOx Hobby

                            Comment


                            • #15
                              If we research Archery, then we will delay the building of Workers and possibly Settlers for a while. This is because the Worker will have nothing to do (cannot chop tree, cannot build road, cannot irrigate etc). And if we start build with Settler, we lose the benefit of tree chopping. What we can build is possibly another Scout (really useful to claim all the goodie huts nearby before others get them, and this difficuilty level, the huts are usually good ) or Barracks. We can skip building Warriors totally and build Archers.

                              However, please bear in mind that Axemen can beat Archers easily, and Axemen is available via Bronze Working & Copper.

                              I still believe in going for BW. This allows us to indentify Copper and quickly build a city there and connect to Copper asap. After BW, it could be :
                              1) Archery - if no copper in sight.
                              2) Fishing - to hook up the clam resource
                              3) The Wheel - to build road
                              4) Mystism - if we want to try the CS Slingshot

                              Also, in human player game, it's best to keep some defence. It's not fun losing the game before AD, just because we keep the Capital undefended.
                              C3C ISDG Final Round : Actively Lurking

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