time to get organized.
Pease vote for one option in each category. Decide on each before you vote on any.
Settler moves:
Staying put loses a forest. That's 30 hammers.
1 and 4 lose pigs.
2 loses a port.
Scout moves:
Self explainatory.
Tech:
Bronze Working: Slavery, reveal copper, choppy. Not needed immediately if we don't decide to build a worker first.
Hunting: Guaranteed defenses.
Wheel: connect cities and resources.
We also need to discuss first build. If this were vs AI, worker would be the easy choice IMO. It is a little more risky for MP. And, if we go warrior or scout first instead, we might not want/need bronzeworking first off.
Pease vote for one option in each category. Decide on each before you vote on any.
Settler moves:
Staying put loses a forest. That's 30 hammers.
1 and 4 lose pigs.
2 loses a port.
Scout moves:
Self explainatory.
Tech:
Bronze Working: Slavery, reveal copper, choppy. Not needed immediately if we don't decide to build a worker first.
Hunting: Guaranteed defenses.
Wheel: connect cities and resources.
We also need to discuss first build. If this were vs AI, worker would be the easy choice IMO. It is a little more risky for MP. And, if we go warrior or scout first instead, we might not want/need bronzeworking first off.
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