Announcement

Collapse
No announcement yet.

425 Ad

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • 425 Ad

    Next turn is in already


    Lets see what GS is doing... (stockpiling and number of cities)

    I can't open the turn now though...
    no sig

  • #2
    Safan says they don't stockpile anymore.
    -- What history has taught us is that people do not learn from history.
    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

    Comment


    • #3
      EDIT: double post.
      Last edited by binTravkin; February 28, 2008, 13:28.
      -- What history has taught us is that people do not learn from history.
      -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

      Comment


      • #4
        Are we sure they aren't upgrading their units to Macemen?
        Probably unlikely, but just stating an option to keep in mind.
        Contraria sunt Complementa. -- Niels Bohr
        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

        Comment


        • #5
          We are sure, definitely not macemen, they don't have Machinery.
          -- What history has taught us is that people do not learn from history.
          -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

          Comment


          • #6
            Ok this one's done:
            - hooked up marble and put the remaining worker to make another road on the silk spot to connect marble road to Tassa
            - put 2 workers near DongJing to restore pasture
            - 2 workers near NanJing made a road connecting pasture to it - to be continued towards DongJing to connect the cities
            - moved two of the archers to swap them with fogbusting chuks
            - moved mace into banana area
            - moved axe south to Mhasa for healing (perhaps we should promote it, so it has less to heal? he has combat I and shock now)
            - moved caravel NW to pass the island
            - moved one chuck south, 3 others towards Hun, to blockade it
            - adjusted Tassa to work windmill instead of mine
            - put NE in Beijing
            - put monastery in Hong Kong

            Our gdp at the endturn - 116gpt, 300+ gold in stock
            Attached Files
            -- What history has taught us is that people do not learn from history.
            -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

            Comment


            • #7
              Hong Kong should work specialists rather than coast tiles when it doesn't need to grow, and we don't want to whip. I guess we're filling the food bar ATM (same as in Beijing, but we're going to whip now, right?)

              The ocean tile, however, yields us 3 commerce, not 4. Wouldn't an engineer be better? We'd get 2 hammers over 2 food, and the city can't use more pop atm anyways.

              Also, what's the plan for the next city?

              I'd be between Rice/Clams N of Hun and Stone/Elephant/Banana W of Hun...


              Temples in Beijing = Good Thing

              Also, national Epic is whippable for 3 pop
              Indifference is Bliss

              Comment


              • #8
                What will Hong Kong do with its monastery?
                no sig

                Comment


                • #9
                  besides getting +10% science?
                  Indifference is Bliss

                  Comment


                  • #10
                    -- What history has taught us is that people do not learn from history.
                    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                    Comment


                    • #11
                      nothing, I guess. But it's got a lot a lot of commerce and there's not much else to build...
                      Indifference is Bliss

                      Comment

                      Working...
                      X