chat mono-logue:
attached midturn save
[7:34:46] Pieter-Jan Busschaert zegt: I opened the save to take a look
[7:35:07] Pieter-Jan Busschaert zegt: splitsville : warrior moved back into city, they rushed an axeman
[7:35:31] Pieter-Jan Busschaert zegt: bananapolis : rushed an axeman
[7:38:25] Pieter-Jan Busschaert zegt: settling our fourth city gives -2 gold maintenance, +1 gold due to taxes. growth in 11 turns, granary in 60 (so should be whipped when possible)
[7:40:45] Pieter-Jan Busschaert zegt: the mash is guarded by 2 axemen
[7:43:02] Pieter-Jan Busschaert zegt: due to the bigger amount of defense we see, I propose to let xian build another chuck
[7:45:32] Pieter-Jan Busschaert zegt: one of our workers was out of jobs, I started to move him towards our fourth city (to build a road connection / chop some forest). Also, the missionary is on his way to that city
[7:49:09] Pieter-Jan Busschaert zegt: still to do: what do we do with the scout, rename fourth city, whip lighthouse in being
[7:51:57] Pieter-Jan Busschaert zegt: the scheme in the strategy thread doesn't work out completely though. The lighthouse had 26/60 instead of 25/60, but that is no problem
[7:52:27] Pieter-Jan Busschaert zegt: the new production is either +6 pop / +7 hammers or +5 pop / + 9 hammers
[7:53:49] Pieter-Jan Busschaert zegt: our (unpromoted) chucks still have a 95,5% to win against an axeman
[7:35:07] Pieter-Jan Busschaert zegt: splitsville : warrior moved back into city, they rushed an axeman
[7:35:31] Pieter-Jan Busschaert zegt: bananapolis : rushed an axeman
[7:38:25] Pieter-Jan Busschaert zegt: settling our fourth city gives -2 gold maintenance, +1 gold due to taxes. growth in 11 turns, granary in 60 (so should be whipped when possible)
[7:40:45] Pieter-Jan Busschaert zegt: the mash is guarded by 2 axemen
[7:43:02] Pieter-Jan Busschaert zegt: due to the bigger amount of defense we see, I propose to let xian build another chuck
[7:45:32] Pieter-Jan Busschaert zegt: one of our workers was out of jobs, I started to move him towards our fourth city (to build a road connection / chop some forest). Also, the missionary is on his way to that city
[7:49:09] Pieter-Jan Busschaert zegt: still to do: what do we do with the scout, rename fourth city, whip lighthouse in being
[7:51:57] Pieter-Jan Busschaert zegt: the scheme in the strategy thread doesn't work out completely though. The lighthouse had 26/60 instead of 25/60, but that is no problem
[7:52:27] Pieter-Jan Busschaert zegt: the new production is either +6 pop / +7 hammers or +5 pop / + 9 hammers
[7:53:49] Pieter-Jan Busschaert zegt: our (unpromoted) chucks still have a 95,5% to win against an axeman
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