I'm with Impaler on city placement:
I really hope the bananas let us place our cities on B and C. We better find their settler moving south and not west.
As for techs, animal husbandry is not of immediate use, but it will reveal horses (although we know from the banana screenshot there are probably none where we'll build our second city).
The collossus is now clearly our primary goal (instead of great lighthouse), so fishing and sailing are not so important anymore. Well, fishing is, if we want to actually benefit from the collossus (we can't work water tiles without fishing). Going to machinery without iron working is kind of pointless, because we need iron for the cho-ko-nu's. I think it's good to know where the iron is anyway before we setlle our 4th or 5th village.
If everything goes as planned, we should now have:
-> 6 turns finishing the settler
-> 9 turns building a forge (and growing to pop 5 in the mean time)
-> 14 turns building the collossus
after that, a new settler will become usefull.
We will need units, our second city will have to build them, so building barracks first (instead of an obelisk) might be usefull there. I estimate it will take about 10 turns if we can mine the copper immediately after founding the city. In 19 turns from now (9:settling+ 10:barracks), this second city can start cranking out military units.
If animal husbandry shows us horses, archery and horseback riding are interesting tech choices. If not, I'd go for fishing (so we can actually use our improved water tiles), iron working and archery.
As a last remark, we need to get our scout back to base to protect our settler from the animals. Currently the bear is at strenght 1.2, next turn this might be 1.5 (maximum). If he attacks us, we should still win the fight, even if we are not on a hill or in the forest. If the bear has not gained a lot of health miraculously, I'd move our scout north of the mountains.
I really hope the bananas let us place our cities on B and C. We better find their settler moving south and not west.
As for techs, animal husbandry is not of immediate use, but it will reveal horses (although we know from the banana screenshot there are probably none where we'll build our second city).
The collossus is now clearly our primary goal (instead of great lighthouse), so fishing and sailing are not so important anymore. Well, fishing is, if we want to actually benefit from the collossus (we can't work water tiles without fishing). Going to machinery without iron working is kind of pointless, because we need iron for the cho-ko-nu's. I think it's good to know where the iron is anyway before we setlle our 4th or 5th village.
If everything goes as planned, we should now have:
-> 6 turns finishing the settler
-> 9 turns building a forge (and growing to pop 5 in the mean time)
-> 14 turns building the collossus
after that, a new settler will become usefull.
We will need units, our second city will have to build them, so building barracks first (instead of an obelisk) might be usefull there. I estimate it will take about 10 turns if we can mine the copper immediately after founding the city. In 19 turns from now (9:settling+ 10:barracks), this second city can start cranking out military units.
If animal husbandry shows us horses, archery and horseback riding are interesting tech choices. If not, I'd go for fishing (so we can actually use our improved water tiles), iron working and archery.
As a last remark, we need to get our scout back to base to protect our settler from the animals. Currently the bear is at strenght 1.2, next turn this might be 1.5 (maximum). If he attacks us, we should still win the fight, even if we are not on a hill or in the forest. If the bear has not gained a lot of health miraculously, I'd move our scout north of the mountains.
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