The first group (A) wishes to play with a few broad rules oulawing the most blatant 'bad' things, trust folks to act in the spirit of the game, and allow the mods to step in if there's a problem and decide how best to handle it.
The second (B) wish to make strong rules that encompass as many possible problems as can be foreseen and trust people to follow these well written and extensive rules to the letter so that mods do not have to decide, but rather just enforce.
The second (B) wish to make strong rules that encompass as many possible problems as can be foreseen and trust people to follow these well written and extensive rules to the letter so that mods do not have to decide, but rather just enforce.
Original discussion (see my argumentation )
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