Turn 80, 900BC
Units
Warriors
Spinebreaker: 1.9/2 9/10 Exp (W2). Heal (1 turn)
Thug: 2/2, 0/2 Exp. Forted (EotS)
Skirmishers
Cantona: 4/4 0/2 Exp. Forted on Forest Hill
Schumacher: 4/4 0/2 Exp. Forted on Hill
Axemen
Axemen I*: Move 6?
Axemen II*: Move 6?
Axemen III*: Move and fort on Road Hub?
Scouts
Scout I: Move or Heal
Workers
Worker I: Cottage
Worker II: Cottage
Science
Change rate to 100%
Current (35/turn +7): Mathematics complete, start Construction (0/500) (12 turns)
Cities
Eye of the Storm (Size 5)
WF: 1, 44, 74, 7, 78 (same)
Growth (-/turn): 0/30
Production (12/turn): Axeman (25/35)
Winestrom (Size 3)
WF: 2, 4, 7 (same)
Growth (6/turn): 25/26 (1 turn)
Production (1/turn): Granary (26/60) (34 turns)
Taz City (Size 2)
WF: 2, 41 (same)
Growth (5/turn): 18/24 (2 turns)
Production (1/turn): Skirmisher (11/25) (14 turns)
Units
Warriors
Spinebreaker: 1.9/2 9/10 Exp (W2). Heal (1 turn)
Thug: 2/2, 0/2 Exp. Forted (EotS)
Skirmishers
Cantona: 4/4 0/2 Exp. Forted on Forest Hill
Schumacher: 4/4 0/2 Exp. Forted on Hill
Axemen
Axemen I*: Move 6?
Axemen II*: Move 6?
Axemen III*: Move and fort on Road Hub?
Scouts
Scout I: Move or Heal
Workers
Worker I: Cottage
Worker II: Cottage
Science
Change rate to 100%
Current (35/turn +7): Mathematics complete, start Construction (0/500) (12 turns)
Cities
Eye of the Storm (Size 5)
WF: 1, 44, 74, 7, 78 (same)
Growth (-/turn): 0/30
Production (12/turn): Axeman (25/35)
Winestrom (Size 3)
WF: 2, 4, 7 (same)
Growth (6/turn): 25/26 (1 turn)
Production (1/turn): Granary (26/60) (34 turns)
Taz City (Size 2)
WF: 2, 41 (same)
Growth (5/turn): 18/24 (2 turns)
Production (1/turn): Skirmisher (11/25) (14 turns)
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