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Turn 52, 1960BC

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  • #16
    Or it could be that some other civ has discovered pottery last turn and we got bonus beakers for it?
    You just wasted six ... no, seven ... seconds of your life reading this sentence.

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    • #17
      I would appreciate advice on where to move SB and if we should change the build BTW...
      You just wasted six ... no, seven ... seconds of your life reading this sentence.

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      • #18
        You just wasted six ... no, seven ... seconds of your life reading this sentence.

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        • #19
          The barb is not in sight, therefore continue with the settler Blake was right, as usual.

          SB: 2-1 is the safe play. I'm awfully tempted to go 7, though. What do you think? The problem is that there are barb warriors around now.

          -Arrian
          grog want tank...Grog Want Tank... GROG WANT TANK!

          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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          • #20
            Tile 4 of the plains hill next to SB is desert; 77 in mountain, 78 is plain, ie no forests. 21 is safe, as is 32. Prefer 21, I think losing a W2 warrior in an opponents land to a barb would bite us if/when we want to invade them if we haven't got there map.
            You just wasted six ... no, seven ... seconds of your life reading this sentence.

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            • #21
              Yeah, prolly right. Go 2-1.

              -Arrian
              grog want tank...Grog Want Tank... GROG WANT TANK!

              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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              • #22
                Hope this is OK...Been a while since I did turn reports

                Turn 52, 1960BC

                Units

                Warriors
                Grog: 2/2, 1/2 Exp. Forted
                Spinebreaker: 2/2 8/10 Exp (W2). Move 21
                Thug: 2/2, 0/2 Exp. Fort in EotS

                Skirmishers
                Zidane: 4/4, 0/2 Exp Forted
                Materazzi: 4/4, 0/2 Exp. Forted
                Beckham: 4/4, 0/2 Exp. Forted

                Worker I: Frozen
                Worker II: Frozen

                Science
                Current (13/turn +1): Pottery (72/114) in 2 turns
                Polytheism 134/143

                Cities

                Eye of the Storm (Size 5)
                WF: same (1, 8, 7, 87,9)
                Growth (-/turn): 0/30
                Production (16/turn): Settler (Wines) 32/100 (6 turns),
                Skirmisher (Cantona?) 6/25 (8turns)
                Culture (2/turn): 100/100,
                Last edited by Hot Mustard; November 20, 2006, 17:08.
                You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                • #23
                  Originally posted by Krill
                  BTW, I said it before and nobody commented on it. I'll say it again now so that hopefully someone will respond.

                  Someone on this map is cottaging and is cottaging river tiles. The highest GNP is now 21, and the average hasn't moved.

                  This cuts two ways; only one team is getting ahead of us in commerce; none of the other teams are going to be able to stop them unless they put a boot in that teams face fairly soon.
                  The most likely explaination is probably a river gold mine. For example, to get that level of commerce all that is required:
                  Palace, capital tile, trade: 10 commerce.
                  2nd city tile, trade: 2 commerce.
                  Financial Gold Mine or on River: 7 commerce.
                  -1 from upkeep.
                  Total = 18 commerce.

                  Now just add 3 more from a financial lake tile.

                  Or without a second city:

                  Palace, Capital Tile: 9 commerce.
                  Financial goldmine on River: 8 commerce.
                  Total = 17 commerce.
                  Now add a lake tile (3 commerce) and forest silks (1) commerce.
                  Total = 21 commerce.


                  It's kinda bad that they have a gold mine like that, but it doesn't indicate that they're doing anything special or even that they'll have extremely strong commerce in the long term, for example 3 of our cottaged floodplains quickly surpasses a goldmine. This team will be able to research some early techs quickly, they can probably get CoL if they want it, or beat their neighbor(s) to any key military tech. I wouldn't say it's indicative of long term threat though.

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                  • #24
                    The problem is that they jumped from 13 to 16 to 18 to 21; each jump was too small to indicate a gold/silver/gems mine.
                    You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                    • #25
                      If its 1960BC we needn't worry about encroaching barbs for quite a while, especially as we're on a fairly low level.

                      There's not much we can do about the commerce rate of a civ on another continent but wait for the consequences. The Horde and the Mercs will be over there too.

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                      • #26
                        Originally posted by Krill
                        The problem is that they jumped from 13 to 16 to 18 to 21; each jump was too small to indicate a gold/silver/gems mine.
                        This is exactly what I'd expect to see when, for example, moving workforce from a financial lake to mined grassland gems... then placing the next growth onto the lake.

                        I'm not seeing the automatic conclusion that they must be moving from grassland forests to grassland cottages.

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                        • #27
                          Is there a thread for planning/dicussing turn 53? Should we wait for the turn player (Hot mustard), or is it appropriate for one of us to start it up without them?

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                          • #28
                            Where is Dejon anyway?
                            You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                            • #29
                              And I don't understand the worker/build plan; I would suggest Blake plays any saves until Dejon returns if possible, to cut down on any confusion.
                              You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                              • #30
                                Originally posted by Krill
                                Where is Dejon anyway?
                                From the Absence/Availability Announcements thread:
                                Originally posted by Hot Mustard
                                I'm out of town from the 15th (Wed) to the 19th (Sun).

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