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  • Wanted simulations and examinations

    It would be nice if someone could simulate something for me in civ4. (And it would also be nice if this someone was someone else than nye, as he's busy enought with the c3c isdg, and also done very much for us with stats and such already).
    Start a new game on a standard size map with normal game speed and go into the worldbuilder before you settle. (Actually dont settle at all). Now remove all techs and then add all ancient era techs one and one again and see how much they add. It has already been proved it doesnt matter in which order you add them. Then post how much each tech add. 6,7,6... etc
    (Someone handy with the sdk could maybe check this in the code?)

    And could the same person or someone else start a game with the same settings, this time you can settle, but remove all techs. Then add population and see how much score each population add.(add up to about 15pop would be nice) Watch both the results in total score change and (by hovering with your mouse pointer over your score) see how the population score changes.
    Please post any results here.

    "Why?" - I want to understand how the score mechanics work so we can better follow whats happening in the game.
    "But nye has already examined both of these issues.." - Yes, but im suspecting there might be some decimals involded and then any settled city with a pop could have had an effect on the outcome of nye's tech score sim and vice versa.
    "Ok ok, but how will this help us?" - We'll be able to get rid of some questionmarks about the development of our rivals, and also gain another way to check the assumptions we've made regarding those.
    Proud member of the PNY Brigade
    Also a proud member of the The Glory Of War team on PtW-DG

    A.D 300, after 5h of playing DonHomer said: "looks like civ2 could be a good way to kill time if i can get the hang of it :P"

  • #2
    A screenshot of the powergraph with us and Vox from turn 27 is also wanted.
    Proud member of the PNY Brigade
    Also a proud member of the The Glory Of War team on PtW-DG

    A.D 300, after 5h of playing DonHomer said: "looks like civ2 could be a good way to kill time if i can get the hang of it :P"

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    • #3
      Analysis of the demographics screen:

      I have noticed that there has been a fair amount of argument about the Demographics screen, both with how they get the numbers and what they mean. So I decided to do a little digging through the code and do some experiments to see how it all worked to see if the Demographics can be of any use...


      Soldiers- This has been the most intensive and by far the longest to research, as there are many factors that contribute to this number. Firstly it has no bearing on the total units you have in fact you could have zero units but show 100000+ soldiers in the demo screen, you will see how in a second.
      Factor 1- Population points. For every two population points from all your cities you get 1000 soldiers. So;
      1pop = 0 soldiers
      2pop= 1000
      3pop= 1000
      4pop= 2000
      5pop= 2000
      6pop= 3000 and so on.

      Factor 2- Technologies. Discovering some technologies (mostly military but not exclusively) gives you extra soldiers. I have to say some of them struck me as a little strange, like Military tradition gives you zero but hunting gives you 2000, but I’m not here to argue about that. Here is the list of techs that give you soldiers. If they are not listed then they give zero soldiers.

      2000 soldiers – Sailing, Hunting, Mining, Animal Husbandry
      4000 soldiers- Guilds, Wheel, Alphabet, Astronomy, Metal Casting, Compass, Construction, Steel, Radio, Satellites
      6000 soldiers- Mathematics, Chemistry, Combustion, Archery
      8000 soldiers- Fission, Flight, Bronze Working, Machinery, Assembly Line
      10000 soldiers- Horseback Riding, Iron Working, Artillery, Industrialism, Rocketry
      12000 soldiers- Gunpowder, Rifling

      Factor 3- City Improvement/Wonders. Like discovering some technologies, build certain improvements and wonders will increase the amount of soldiers you have on the demo screen. In this case you amount added for each improvement. For example you get 2000 soldiers for each wall you build, so if you have 5 walls, you have an extra 10000 soldiers. With wonders that give you soldiers, you can only build one so you only get that bonus once. Here is the list of what you get for each improvement. Improvements that don’t give soldiers are not listed.

      2000 soldiers- Walls, Castles, Dry dock, Forge, Factory
      4000 soldiers- Barracks, Mt. Rushmore, Red Cross, Iron works
      8000 soldiers- Heroic Epic, Chichen Itza, Scotland Yard, West Point

      Factor 4- Units. Finally each unit type has a different amount of soldiers attached to it, so a warrior contributes 1000 soldiers, while a Swordsman is 3000 soldiers. Interestingly enough a units experience points has no bearing on the amount of soldiers it equates to. Units such as scouts, workers missionaries and spies contribute zero soldiers to the demo screen. Here is the full list of what you get for each unit;

      1000 soldiers – Warrior, Quechua
      2000 soldiers – Axeman, Spearman, Archer, Chariot, Galley
      3000 soldiers – Swordsman, Phalanx, Skimisher, War Chariot, Immortal, Horse Archer, Catapult, Caravel
      4000 soldiers – Jaguar, Praetorian, Maceman, Pikeman, Longbowman, Crossbowman, Keshik, War Elephant, Galleon
      5000 soldiers – Samurai, Cho-Ko-Nu,
      6000 soldiers – Musketman, Knight, Frigate, Ironclad, Transport,
      8000 soldiers – Musketeer, Camel Archer, Conquistador, Cannon, Destroyer, Submarine
      10000 soldiers – Rifleman, Grenadier, Machine Gun, Carrier
      12000 soldiers – Redcoat, Cavalry, Battleship
      15000 soldiers – Cossack, Fighter, Jet Fighter, Bomber
      16000 soldiers – Infantry
      18000 soldiers – Marine
      20000 soldiers – SAM Infantry, Gunship, Artillery, Stealth Bomber
      22000 soldiers – Navy SEAL
      25000 soldiers – Tank
      30000 soldiers – Panzer, Mechanized Infantry
      40000 soldiers – Modern Armor, ICBM
      grog want tank...Grog Want Tank... GROG WANT TANK!

      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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      • #4
        Had already read it, but thanks anyway, great article. I was intressted in score this time however(my english is a bit bad so might not have expressed myself clear). But I have my normal machine up and running now, a lot earlier that i expected. So I will be able to run the simulations myself. thanks

        Ennet
        Proud member of the PNY Brigade
        Also a proud member of the The Glory Of War team on PtW-DG

        A.D 300, after 5h of playing DonHomer said: "looks like civ2 could be a good way to kill time if i can get the hang of it :P"

        Comment


        • #5
          I wasn't sure if you meant score or demographics, so I just posted it. Plus I thought we should have it around in our forum somewhere.

          -Arrian
          grog want tank...Grog Want Tank... GROG WANT TANK!

          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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