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KGB: A history of Vox

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  • KGB: A history of Vox

    Greetings! I was insanely bored so I took all the demographics graphs and overlayed them with gridlines and read the values off them and then put them into a spreadsheet.
    And thus we know exactly what our little friends down the river have been up to!



    I've made some guesses/assumptions in the columns after the F/C/H/Anarchy ones. There's a very slight possibility I may be wrong on the tiles being worked or something, but it all fits very well.

    What do we know?
    Vox are size 3.
    Vox are on a river, with a 3-0-1 tile and at least two 2-0-1 tiles which are more than likely grassland riverbank.
    Also along that river is a Plains Hill with a commerce special on it, more than likely Gold or Wine (my speculation is Wine!)
    Vox have a 2-1-0 and 1-2-0 tile, both more than likely forests.
    Vox don't have a tri-resource tile better than 1-1-1 (ie no silk in forest or something)

    Vox have produced a single warrior or scout.
    Vox have probably not started on a Worker yet since they've grown to size 3, they will surely finish their (2nd?) warrior first.

    Vox are commerce-mad, they are working 2-0-1 tiles in favor of 2-1-0 tiles. This made sense when they were racing to hinduism, but what are they are still hell-bent on getting?! Getting this something is more important than getting units out!
    Speculation: They're in OH CRAP WE NEED COPPER/HORSES OR WE DEAD mode. They suspect we'll want to park a Skirmisher on their resource and so they want to know where it is ASAP!

    The reason I speculate they have Plains Hill wine, is if they had gold, they'd damn well be getting a worker out already! They'd improve that food special on the river and work the goldmine ASAP! Also we know they're the same latitude as us and we have wines so they probably have wines.


    Still to do is adding score and power... someone else can add scores if they want.
    Last edited by Blake; June 16, 2006, 08:19.

  • #2
    This is very good stuff.

    Thank you, Blake.

    I'll take a look at scores this weekend.
    (\__/)
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    • #3
      Yeah, great work, Blake.

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      • #4
        Powergraph was pretty simple, starting at 4000, (2000 from hunting and 2000 from mining) they increased twice by a thousand in turn 8 and 10.
        The first thousand must have came from mystisism and the other matches their production reaching 15 which proves they built a warrior and not a scout. (if there was any doubt at all about that)

        note: this is a two turns old, but i cant imagine their warrior has run out and popped anything since.
        Proud member of the PNY Brigade
        Also a proud member of the The Glory Of War team on PtW-DG

        A.D 300, after 5h of playing DonHomer said: "looks like civ2 could be a good way to kill time if i can get the hang of it :P"

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        • #5
          Blake, excellent analysis

          One question: shouldn't Vox' production be 9 in 3280 BC? Anarchy removes the 1 hpt if I'm not mistaken.

          Seeing this, turn 25 should see the completion of their second warrior (if they didn't change tactics since turn 20).

          It also looks like Vox doesn't have much food laying around, just some rivered grass, no grass forests. We should be able to take advantage of that, the least we can do is to hamper them once they've got a worker around.

          I'm more and more liking this

          DeepO

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          • #6
            You're right on the production.

            And yeah, they ARE screwed. Like say we both try and choke each other, well we can just keep working those sweet floodplains, even unimproved a floodplain is pretty good and they can't block all of them. While once we choke their resource tiles they have nothing good to work.

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            • #7
              The more I look at it, the more it seems likely that their scout first sighted our cultural borders around 3700 or so. They freaked out, changed to producing hammers as soon as they could (to get a warrior asap), and immediately sent their scout to circle us and try and fake us into thinking they were on the other side of us. All of which is pretty good play...but not good enough

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              • #8
                Hot damn, you may be right there. And the reason they let us kill the scout - it was a sacrifice. Try to trick us into thinking they were desperate to get past, while in actuality they had already gone under us.

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                • #9
                  The Voice wouldn't have accumulated food, hammers, or commerce for the turn Vox were in anarchy, yes?
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                  • #10
                    Originally posted by Mudhut
                    The more I look at it, the more it seems likely that their scout first sighted our cultural borders around 3700 or so. They freaked out, changed to producing hammers as soon as they could (to get a warrior asap), and immediately sent their scout to circle us and try and fake us into thinking they were on the other side of us. All of which is pretty good play...but not good enough
                    I'll bet they popped a scout and that is the one we killed. This fits with the sacrifice motive.
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                    • #11
                      Originally posted by DeepO
                      It also looks like Vox doesn't have much food laying around, just some rivered grass, no grass forests. We should be able to take advantage of that, the least we can do is to hamper them once they've got a worker around.
                      This is a very good sign that they have Copper/Iron/Horses within reach of their capital.
                      And her eyes have all the seeming of a demon's that is dreaming...

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                      • #12
                        Originally posted by notyoueither


                        I'll bet they popped a scout and that is the one we killed. This fits with the sacrifice motive.
                        That would be quite hard to perform... we killed the scout in turn 19. Only circling us would take at least 10 turns (if they stayed out of view, like they did), so they don't hve eonugh time to pop a scout.

                        I don't believe it was a sacrifice, however it's obvious they tried to trick us in thinking they were on the West. My guess is that Vox never anticipated us to declare war over a scout.

                        BTW, how widespread is the no-religion-spread-while-at-war thing? I doubt that before we declared war, Vox has anticipated that for us, no spreading was enough reason to go to war for. The scout being a big bonus. Maybe they figured it out by now, maybe not.

                        DeepO

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                        • #13
                          Originally posted by Dominae


                          This is a very good sign that they have Copper/Iron/Horses within reach of their capital.
                          Indeed. The other option being resources only giving commerce on plains/desert

                          Better not wait too long before choking them

                          DeepO

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