What I REALLY think we should do is this.
FORGET about religion, it's lame and not needed and we have wines and can just get Monarchy to solve all happy problems, we don't need the holy city to get 90% of the benefit we can even just let Hinduism spread to us after we've vassalized Vox (in other words form an alliance where we have a stronger bargaining position, to offset their intelligence position from being able to see our cities).
While we're not pissing around going after Monotheism or whatever we grab archery and pump out 2-4 skirmishers (using mined sheep + another mined hill) and send at least 2 over to Vox to make a nuisance of themselves, with the goal being to either convince them to ally with us (as the war would DEFINITELY be too costly for them) or hurt them enough to allow us to finish them, or just make it hard for them to bring any fight to US.
After Archery we research to Pottery via Agriculture and we start getting cottages so we don't fall behind in tech, and we'll have enough research power to get Code of Laws or Monarchy very quickly (like 10 turns).
After Pottery we get Bronze Working to reveal copper and enable the whip.
After BW we get Animal Husbandry to reveal horses, and hook up the sheep (we'll probably be able to use the health by then - altough bear in mind THE MINED SHEEP IS A DAMN GOOD TILE)
With all important early techs under our belt we then either go to CoL or Monarchy (possibly via Monotheism if it seems like a good idea), or we can commit to a war, with a tech like Mathematics, Horseback Riding or Iron Working (depending on what resources we have).
Sound like a pretty strong plan?
FORGET about religion, it's lame and not needed and we have wines and can just get Monarchy to solve all happy problems, we don't need the holy city to get 90% of the benefit we can even just let Hinduism spread to us after we've vassalized Vox (in other words form an alliance where we have a stronger bargaining position, to offset their intelligence position from being able to see our cities).
While we're not pissing around going after Monotheism or whatever we grab archery and pump out 2-4 skirmishers (using mined sheep + another mined hill) and send at least 2 over to Vox to make a nuisance of themselves, with the goal being to either convince them to ally with us (as the war would DEFINITELY be too costly for them) or hurt them enough to allow us to finish them, or just make it hard for them to bring any fight to US.
After Archery we research to Pottery via Agriculture and we start getting cottages so we don't fall behind in tech, and we'll have enough research power to get Code of Laws or Monarchy very quickly (like 10 turns).
After Pottery we get Bronze Working to reveal copper and enable the whip.
After BW we get Animal Husbandry to reveal horses, and hook up the sheep (we'll probably be able to use the health by then - altough bear in mind THE MINED SHEEP IS A DAMN GOOD TILE)
With all important early techs under our belt we then either go to CoL or Monarchy (possibly via Monotheism if it seems like a good idea), or we can commit to a war, with a tech like Mathematics, Horseback Riding or Iron Working (depending on what resources we have).
Sound like a pretty strong plan?
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