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Turn 21, 3200BC

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  • Turn 21, 3200BC

    Turn 21, 3200BC
    (Current Plan)

    Units
    Grog: 2/2, 1/2 Exp. Move 3
    Spinebreaker: 1.6/2 (2t) 2/5 Exp (W1). Healing
    Warrior 3: 2/2, 0/2 Exp. Fortify in EotS

    Science
    Current: Hunting in 3[2]
    Polytheism 134/143


    Cities

    Eye of the Storm (Size 3) WF back to flood plains
    Growth: 3/26, paused for Warrior/Worker build
    Production: Warrior complete; Worker in 8 turns is next in que

    Diplomacy
    Not much

    Other
    Name for Warrior 3?
    Grog moves 3 (assuming no wild life show up next to him)?
    (\__/)
    (='.'=)
    (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

  • #2
    The first name that popped into my head was "Thug"

    I dunno why I like it so much, but I do.

    -Arrian
    grog want tank...Grog Want Tank... GROG WANT TANK!

    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

    Comment


    • #3
      /me thinks Arrian has mucho naming inspiration.
      The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

      Duas uncias in puncta mortalis est.

      Comment


      • #4
        Turn 21, 3200BC

        Units
        Grog: 2/2, 1/2 Exp, move 3
        Spinebreaker: Healing, 1.6/2 (2t) 2/5 Exp (W1)
        Thug: 2/2, 0/2 Exp, Fort in Eye ofthe Storm

        Science
        Current: Hunting in 2 (34/57 +12)
        Polytheism 134/143


        Cities

        Eye of the Storm (Size 3) Gov manage WF on: to 4-8-9
        Growth: 3/26, 0fpt, paused for Worker build
        Production: Worker in 8 turns, 12/60, +5f,1hpt

        Diplomacy
        None

        Mailing end turn map shot to team email.
        (\__/)
        (='.'=)
        (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

        Comment


        • #5
          I think we can use another warrior, if it doesn't delay growth-potential too much. Currently, we've got both the advantage and initiative on Vox, putting another warrior in the field can let us keep that until we can build a skirmisher.

          Vox can count, they know when our first skirmisher is going to appear. If they can swarm us before that time, we can't put our worker to good use, and even risk facing an archer choke before we've got enough troops to destroy a forest-archer.

          -------------

          Plus, we still don't know where they are for sure. There is still the remote possibility that they moved their scout through the Tundra in the South undetected from the East to the West, and only advanced so visibly East in previous turn to let us think they're West, when in reality they were moving back to their home base.

          A bit of an off-chance, I know. But knowing where the Voxian borders are and putting a scouting warrior nearby would certainly ease my mind.

          DeepO

          Comment


          • #6
            I just realized something else... with Vox squarely on military techs, we've got the best chance of racing to Monotheism, and actually winning it, even after archery.

            That's expensive, though, and we'll probably have to wait until at least BW or AH. At that point, we're not certain of anything anymore, and it's again a gamble.

            DeepO

            Comment


            • #7
              Another quick warrior will slow us down yet more on the way to Archery. Is that bad? We finish the worker a turn before Archery as things stand.

              Can we get some eyes on the demographics. If I'm not mistaken, Vox are at 1hpt and have been for some time. They just boosted their commerce.
              (\__/)
              (='.'=)
              (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

              Comment


              • #8
                I checked the demographics. Vox are in hardcore food mode. They may however be heading to Slavery with the intention of whipping out a unit or 3.

                I think we could actually quite safely forge ahead to Monotheism once we have Archery. Our worker can just mine the sheep then another hill, then start making roads (I don't think we can use more than 2 mines). Working 2 mines will give us a skirmisher every 3 turns

                The main problem is we wont know where horses/copper are; this knowledge would probably be most useful for denial (ie so we know where to park out Skirmishers).

                Also without fast cottages we wont really have a shot at conf....

                edit: Btw any speculation on why Vox switched to Hinudism? My best guess at the moment is that it was grounded in ignorance rather than good decision making (ie they think they need to adopt it for spreading purposes or something). Since if they want to know if it's spread (to us), they could probably use the religion screen and watch for the influence changing... or watch for our culture graph to bend.
                The ideal time to switch to a religion is after the worker or settler pops out, so the unit can get working/moving during the anarchy.
                Of course they may also have changed for RP reasons...
                Last edited by Blake; June 14, 2006, 22:49.

                Comment


                • #9
                  Originally posted by Blake
                  I think we could actually quite safely forge ahead to
                  Monotheism once we have Archery.
                  Only if we're begging to lose.

                  We are in a war, and we are playing humans who will be developing their economies.

                  We have a religion. It's over there in the Voice. Let's go get it.
                  (\__/)
                  (='.'=)
                  (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

                  Comment


                  • #10
                    We have a religion. It's over there in the Voice. Let's go get it.


                    That was my initital thought too, to be honest.
                    Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                    Then why call him God? - Epicurus

                    Comment


                    • #11
                      We're not going to conquer them with Skirmishers, folks, so if conquest is our goal, we need horses or metal.

                      Actually, given our sheep, AH is still a good bet. What if we can hook up some horses soon? Having Archery already, although it's expensive, HBR could give us a decisive advantage.

                      -Arrian
                      grog want tank...Grog Want Tank... GROG WANT TANK!

                      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                      Comment


                      • #12
                        Are we sure we want to try and conquer Vox? I thought the war was primarily to keep their religion out and deny them their scouting advantage. Heading for Monotheism after AH appeals to me, but then I'm just a wussy builder.

                        Comment


                        • #13
                          Originally posted by Arrian
                          We're not going to conquer them with Skirmishers, folks...
                          Why not?
                          The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                          Duas uncias in puncta mortalis est.

                          Comment


                          • #14
                            Originally posted by Theseus


                            Why not?
                            Um... because skirmishers are excellent defensive units, but lousy at attacking cities? I know you know that already, so I think this probably just a semantic disagreement. Our eventual victory in this war will be because our skirmishers severely restrict Vox's expansion and growth, meaning we can bring overwhelming numbers to the battlefield. It may not be skirms which eventually take their capital...but you could say that our skirmishers will indirectly win the war.

                            Agree?

                            Comment


                            • #15
                              I do.

                              That's the point. Skirms will win the war long before the last battle is fought.

                              To do that, we will need to stay focused on what is in front of us, not some rabbit in the bushes.

                              We need the econ techs (pottery, agri, AH) and then Bronze Working, not necessarily in that order.

                              It would be a hell of a note if the Voice is built on Copper and we don't find out about it til the first axeman is coming while we're off on some pilgramage to a useless (in a war) religion.
                              (\__/)
                              (='.'=)
                              (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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