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  • #76
    I know the values up to about turn 15 or so make sense, because I had worked out (from the starting values) what no. of soldiers each team had up to that point (based on who could build what when and what was researched) and everything fit nicely.

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    • #77
      Is it Sarantiums borders that hasn't yet expanded? (Except for AC and us) Dont have access to civ right now due to that i blew up my cooling system on the only computer capable of running civ4 so cant really check any statistics or see how much cpt you get for founding a religion in a city..
      Proud member of the PNY Brigade
      Also a proud member of the The Glory Of War team on PtW-DG

      A.D 300, after 5h of playing DonHomer said: "looks like civ2 could be a good way to kill time if i can get the hang of it :P"

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      • #78
        Guess most of you have a more complete list than i do but im going to post this anyway for those who dont & for easier comparasion..

        Code:
                           Tech         Value in soldiers
        [b] Tier 1[/b]      Fishing                   0
        [b] Tier 1[/b]   The Wheel            4000
        [b] Tier 1[/b]    Agriculture               0
        [b] Tier 1[/b]     Hunting               2000
        [b] Tier 1[/b]    Mysticism             1000
        [b] Tier 1[/b]      Mining                2000
        
        [b] Tier 2[/b]      Sailing                2000
        [b] Tier 2[/b]     Pottery                   0
        [b] Tier 2[/b] Animal Husbandry        2000
        [b] Tier 2[/b]      Archery               6000
        [b] Tier 2[/b]   Meditation                0
        [b] Tier 2[/b]   Polytheism               0
        [b] Tier 2[/b]     Masonry                 0
        
        [b] Tier 3[/b]    Piresthood           1000
        [b] Tier 3[/b]   Monotheism             0
        [b] Tier 3[/b]   Bronzeworking      8000
        
        [b] Tier 4[/b]   Ironworking          11000
        Oh and a note for the future: you get 1000 soldiers for each city you found, but not the first one..

        EDIT: Sorted spaces (hopefully)
        Last edited by Ennet; July 4, 2006, 09:31.
        Proud member of the PNY Brigade
        Also a proud member of the The Glory Of War team on PtW-DG

        A.D 300, after 5h of playing DonHomer said: "looks like civ2 could be a good way to kill time if i can get the hang of it :P"

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        • #79
          ok.. anyone that can explain how do i space properly?
          Proud member of the PNY Brigade
          Also a proud member of the The Glory Of War team on PtW-DG

          A.D 300, after 5h of playing DonHomer said: "looks like civ2 could be a good way to kill time if i can get the hang of it :P"

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          • #80
            Originally posted by notyoueither
            5 3840 ACen gain tech (mil)
            Starting with mining they popped either hunting or animal husbandry..

            Originally posted by notyoueither
            7 3760 V1. Vox gain tech, Mysticism (mil) Nana gain tech (non-mil)
            Fishing & Pottery possible (As they started with agriculture). Fishing?? Need to calc with landmass & research times to be sure.. though they could always have popped pottery

            Originally posted by notyoueither
            10 3640 EotS pop 2. ACen or Sara 2 pop. BlOH gain tech (??). ACen or Sara gain tech (??)
            AC gained a tech. I assume they researched it. Took them one more turn than us. We increased 6 in score by growing, AC increased in score by 7 (Having already popped a tech earlier)

            Originally posted by notyoueither
            The ancient techs add to score 6,7,6,7,7,6,6,7,6,7,7,6,7,7,6,7
            EDIT: Found some answers earlier in this thread & in nyë's statistics..
            Last edited by Ennet; July 4, 2006, 10:40.
            Proud member of the PNY Brigade
            Also a proud member of the The Glory Of War team on PtW-DG

            A.D 300, after 5h of playing DonHomer said: "looks like civ2 could be a good way to kill time if i can get the hang of it :P"

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            • #81
              Code:
                  
              T# Year    Shift in soldiers
               1 4000    
               2 3960     
               3 3920   
               4 3880    
               5 3840    +2000  
               6 3800
               7 3760    +2000
               8 3720    +2000
               9 3680
              10 3640   +12000
              11 3600   +2000
              12 3560
              13 3520   +8000
              14 3480   +1000
              15 3440
              16 3400
              17 3360
              18 3320   +2000
              19 3280   +2000
              20 3240   +6000
              21 3200   +2000
              22 3160   +4000
              23 3120   -2000
              24 3080   
              25 3040   +6000
              EDIT: Please dont pay much attention to this and my previous posts in this thread. It's mostly my own notes atm. Cant access cIV so cant examine any questions i have.. I do have two questions for the team however, how does Territory and population affect score?? Never examined this..
              Last edited by Ennet; July 4, 2006, 11:02.
              Proud member of the PNY Brigade
              Also a proud member of the The Glory Of War team on PtW-DG

              A.D 300, after 5h of playing DonHomer said: "looks like civ2 could be a good way to kill time if i can get the hang of it :P"

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              • #82
                Originally posted by Ennet
                Is it Sarantiums borders that hasn't yet expanded? (Except for AC and us) Dont have access to civ right now due to that i blew up my cooling system on the only computer capable of running civ4 so cant really check any statistics or see how much cpt you get for founding a religion in a city..
                Sara and ACen. They aren't creative.
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                (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                • #83
                  how does Territory and population affect score??


                  1 pop adds 6 points.

                  Once territory strated adding, scores jumped by 15-16. The second border expantions added 22-23.
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                  (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                  • #84
                    Sara founded buddism. Just pondered they did get some culture for that.. dont got the hang of all those game mechanics yet..
                    just cant figure the first border expansion..
                    Proud member of the PNY Brigade
                    Also a proud member of the The Glory Of War team on PtW-DG

                    A.D 300, after 5h of playing DonHomer said: "looks like civ2 could be a good way to kill time if i can get the hang of it :P"

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                    • #85
                      Originally posted by Ennet
                      Sara founded buddism. Just pondered they did get some culture for that.. dont got the hang of all those game mechanics yet..
                      just cant figure the first border expansion..
                      I was wrong, sort of.

                      Our score from land just jumped 23 (up to 39) which matches the second jump for Vox (creative).

                      Curiously, BlOH settled after us and got the first jump after us, but got the second jump before us. They are creative and that led me to think it was due to border expansions.

                      ACen and Sara got a second jump as well (we all settled on turn 2) but theirs were only 19 and 17 points respectively. None of the three of us are creative.

                      I should mention, I've never analysed the stats like this. I am flying by the seat of my pants. So input is welcome.
                      Last edited by notyoueither; July 4, 2006, 22:08.
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                      (='.'=)
                      (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                      • #86
                        I'll see if i can get civ4 to run on this machine later tonight my time.. If it runs, i'll examine exactly how it works. Would be fun to figure this out.
                        Proud member of the PNY Brigade
                        Also a proud member of the The Glory Of War team on PtW-DG

                        A.D 300, after 5h of playing DonHomer said: "looks like civ2 could be a good way to kill time if i can get the hang of it :P"

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                        • #87
                          Code:
                          T# Year    Analysis on population
                           1 4000  Mercs, Vox & Banana settles 
                           2 3960  We, AC & Sara settles           
                           3 3920  Horde Settles
                           4 3880    
                           5 3840    
                           6 3800
                           7 3760    
                           8 3720  Vox grows to size 2 (2,1,1,1,1,1) 
                           9 3680
                          10 3640  We grow to size 2, so does Sara(or AC) (2,2,1,1,1,1)
                          11 3600  Banana & Horde grows to size 2 (2,2,2,2,1,1) 
                          12 3560
                          13 3520   
                          14 3480   
                          15 3440
                          16 3400  We grow to size 3
                          17 3360  Vox grows to size 3 (3,2,2,2,1,1) 
                          18 3320   
                          19 3280  Horde grows to size 3 (3,3,2,2,1,1) 
                          20 3240   
                          21 3200   
                          22 3160  AC(or Sara) grows to size 2 (3,3,2,2,2,1)
                          23 3120  Merc grows to size 2 (3,3,2,2,2,2) 
                          24 3080   
                          25 3040
                          26 3000  AC grows to size 3 (3,3,3,2,2,2)
                          27 2960  Vox grew to size 4, sara grew to size 3 (4,3,3,3,2,2)
                          note: this is not confirmed, need to examine exactly how population affects score and also cross examine with the other graphs.

                          EDIT: I made these assumption by comparing nye's population statics to difference in score. A coupple of things dont add up. I assumed there was a score increase of 6 per population, which is how i came to these conclutions. AC however get an unexplainable point from somewhere which makes me doubt how the population score system work. Sara and AC growths could be the other way around and Horde growth to size three could be AC..

                          EDIT II: Thanks to nye, who spent half the night with me going throught this, i think the above information is pretty accurate. I tracked population changes from changes in average population then we both compared that to score changes the same turns, and finaly nye got some top5 cities stats to sort out what was missing
                          Last edited by Ennet; July 8, 2006, 22:47.
                          Proud member of the PNY Brigade
                          Also a proud member of the The Glory Of War team on PtW-DG

                          A.D 300, after 5h of playing DonHomer said: "looks like civ2 could be a good way to kill time if i can get the hang of it :P"

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                          • #88
                            Code:
                            T# Year 
                             1 4000  Mercs, Vox & Nana settles 
                             2 3960  
                             3 3920  We, AC & Sara settled last turn
                             4 3880  Horde Settled last turn  
                             5 3840  AC gain tech. (Animal Husbandry/Hunting)
                             6 3800
                             7 3760  Vox gain tech, Mysticism. Nana gain tech (Fishing/Pottery) +One warrior.
                             8 3720  Vox size 2. Sara gain tech, Mysticism.
                             9 3680  We discover Mysticism.
                            10 3640  EotS size 2. Sara(or AC) size 2. AC(or Sara) gain tech(?) Horde gain tech(?) * Vox build their first warrior.
                            11 3600  Nana & Horde size 2. +Two warriors.
                            12 3560
                            13 3520  Merc gain tech, Bronzeworking.  
                            14 3480  +One warrior.
                            15 3440  Sara gain tech, Buddism. Sara founds Buddism.
                            16 3400  EotS size 3.
                            17 3360  Vox size 3. Vox gain tech, Hinduism. Vox founds Hinduism.
                            18 3320  Nana gain tech(?)**. Vox adopts Hinduism.
                            19 3280  Horde size 3. AC gain tech, (?).
                            20 3240  Merc gain tech (?). Sara gain tech (?)
                            21 3200  ***
                            22 3160  AC(or Sara) size 2.
                            23 3120  Merc size 2
                            24 3080   
                            25 3040
                            26 3000  AC size 3.
                            27 2960  Vox size 4, Sara size 3.
                            *Either Archery(6k) or Bronzeworking(8k) with The Wheel(4k), AnimalHusbandry/Mining/Hunting(2k) or two warriors(2k)
                            note: vox built a warrior this turn. 1k soldiers were from whoever grew to size two. Which leaves 8-10k of soldiers to be explained by techs.
                            (12k soldiers increase in total)

                            ** Possible: Hunting, Mining, Animal Husbandry & Sailing (not likely). There is a slim possibility two warriors were built and they researched a non-military tech. (In that case they researched fishing->pottery)

                            ***going to fill in the rest from here once we've figured exactly how territory score adds up.
                            Last edited by Ennet; July 10, 2006, 07:17.
                            Proud member of the PNY Brigade
                            Also a proud member of the The Glory Of War team on PtW-DG

                            A.D 300, after 5h of playing DonHomer said: "looks like civ2 could be a good way to kill time if i can get the hang of it :P"

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                            • #89
                              quick question, do you get soldiers when you grow? that would explain a lot

                              Originally posted by vulture
                              We've dropped to 3rd in military in the last 2 turns. The jump of 2000 in 3640 BC is due to city growth and a jump of 12,000 soldiers occurred the turn before. 1000 of that is due to city growth
                              Last edited by Ennet; July 9, 2006, 09:28.
                              Proud member of the PNY Brigade
                              Also a proud member of the The Glory Of War team on PtW-DG

                              A.D 300, after 5h of playing DonHomer said: "looks like civ2 could be a good way to kill time if i can get the hang of it :P"

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                              • #90
                                See if this is useful:

                                I have noticed that there has been a fair amount of argument about the Demographics screen, both with how they get the numbers and what they mean. So I decided to do a little digging through the code and do some experiments to see how it all worked to see if the Demographics can be of any use...

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