First impressions, before reading the debate above:
Please give us SPI (with the only exception being when we would go ORG, as ORG means less changing around). The anarchy bonus is the same as 2 GAs, spread out (at least 5 turns of anarchy in all my games), but it truely shines in adaptability, and major efficiency. Really... if there is one GS-trait out there, it's SPI.
Further, let's be careful in picking Caesar. Praets are amongst the best units there are, but there are rumours of them being unbalanced. I would hate to play for a year on a certain path, just to get those Praets running around, only to find some patch changes our UUs and thus disrupts the whole plan.
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In general, I think this discussion has to come second. First of all, we need to talk about which general tactics we're going to pursue. Without Mysticism, there won't be an Oracle gambit, while an ancient UU might give us some rush potential. Stuff like that.
DeepO
Please give us SPI (with the only exception being when we would go ORG, as ORG means less changing around). The anarchy bonus is the same as 2 GAs, spread out (at least 5 turns of anarchy in all my games), but it truely shines in adaptability, and major efficiency. Really... if there is one GS-trait out there, it's SPI.
Further, let's be careful in picking Caesar. Praets are amongst the best units there are, but there are rumours of them being unbalanced. I would hate to play for a year on a certain path, just to get those Praets running around, only to find some patch changes our UUs and thus disrupts the whole plan.
---------
In general, I think this discussion has to come second. First of all, we need to talk about which general tactics we're going to pursue. Without Mysticism, there won't be an Oracle gambit, while an ancient UU might give us some rush potential. Stuff like that.
DeepO
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