Starting Techs:
Mysticism would be nice, but IMO it's not that big a deal. We could make a run on CoL, for instance.
I like starting with mining b/c we're then just one tech from BW.
I like starting with Agriculture or Hunting b/c then we're just one tech from Animal Husbandry.
Fishing has to be viewed as a negative, despite its usefulness in certain starts.
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UU's:
It seems we want a UU that is solid, but not uber. Uber screams "don't let them get that thing, kill them now!!" We also don't really want a late UU (this discounts the Redcoat somewhat). UU's that require resources are also obviously a bit of a worry. Mansa Musa (skirmisher), Qin (Cho-whatever) and Saladin (Camel Archer) all shine there... all are solid, IMO, and none require resources.
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Having a scout to start is a nice bonus, IMO. It's something to ponder when thinking about some of the alternatives we have (Bismark, for instance).
-Arrian
Mysticism would be nice, but IMO it's not that big a deal. We could make a run on CoL, for instance.
I like starting with mining b/c we're then just one tech from BW.
I like starting with Agriculture or Hunting b/c then we're just one tech from Animal Husbandry.
Fishing has to be viewed as a negative, despite its usefulness in certain starts.
...
UU's:
It seems we want a UU that is solid, but not uber. Uber screams "don't let them get that thing, kill them now!!" We also don't really want a late UU (this discounts the Redcoat somewhat). UU's that require resources are also obviously a bit of a worry. Mansa Musa (skirmisher), Qin (Cho-whatever) and Saladin (Camel Archer) all shine there... all are solid, IMO, and none require resources.
...
Having a scout to start is a nice bonus, IMO. It's something to ponder when thinking about some of the alternatives we have (Bismark, for instance).
-Arrian
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