We will need to choose a civ/leader. However, before we make final choices, I think we need to know map type (at least).
Although we shouldn't pick yet, we can have a discussion about the traits, starting techs, and UUs.
This thread is for that.
This post to be edited with pertinent info re traits, techs, and UUs.
Info from v52 Civilopedia.
The leader traits:
Aggressive- Free promotion to Combat I for melee and gunpowder units, double production speed for barracks and drydock
Creative- +2 culture per turn per city, double production speed for theatre and colosseum
Expansive- +2 health per city, double production speed for granery and harbour
Financial- +1 cpt on plots with 2cpt, double production speed for bank
Industrious- +50% wonder production, double production speed for forge
Organized- 50% less civic maintenance, double production speed for lighthouse, courthouse
Philosophical- +100% GP birth rate, double production speed for university
Spiritual- No anarchy, double production speed for temple
The leaders with traits, civ starting techs, and civ UU:
Alexander- Philosophical, Aggressive, Greek (Fishing, Hunting, Phalanx: 5 str spear[4] with +25% hill defence)
Asoka- Organised, Spiritual, Indian (Mining, Mysticism, fast worker: worker with 3 moves)
Bismarck- Expansive, Industrious, German (Hunting, Mining, panzer: tank with +50% vs armoured units)
Catherine- Creative, Financial, Russian (Hunting, Mining, cossack: 18 str cavalry[15] with +50% vs mounted units)
Cyrus- Creative, Expansive, Persian (Agriculture, Hunting, Immortal: chariot with +50% vs archery units and extra 10% [30 vs vs20%] chance to withdraw)
Elizabeth- Financial, Philosophical, English (Fishing, Mining, redcoat: 16 str rifleman[14] with +25% vs gunpowder units)
Frederick- Creative, Philosophical, German (Hunting, Mining, panzer: tank with +50% vs armoured units)
Gandhi- Industrious, Spiritual, Indian (Mining, Mysticism, fast worker: worker with 3 moves)
Genghis Khan- Aggressive, Expansive, Mongolian (Hunting, The Wheel, keshik: horse archer with first strike and ignores terrain movement costs)
Hatshepsut- Creative, Spiritual, Egyptian (Agriculture, The Wheel, War Chariot: 5 str chariot[4] immune to first strikes)
Huayna Capac- Aggressive, Financial, Incan (Agriculture, Mysticism, quechua: warrior with +100% vs archery units)
Isabella- Expansive, Spiritual, Spanish Fishing, Mysticism, conquistador: knight with +50% vs melee units, receives defensive bonus)
Juliues Caesar- Expansive, Organised, Roman (Fishing, Mining, praetorian: 8 str sword with no city attack bonus)
Kublai Khan- Agressive, Creative, Mongolian (Hunting, The Wheel, keshik: horse archer with first strike and ignores terrain movement costs)
Louis XIV- Creative, Industrious, French (Agriculture, The Wheel, musketeer: musketman with 2 moves)
Mansa Musa- Financial, Spiritual, Mali (Mining, The Wheel, skirmisher: 4 str archer with extra first strike chance)
Mao Zedong- Organised, Philosophical, Chinese (Agriculture, Mining, cho-ko-nu: crossbow with extra 1st strike, causes collateral damage)
Montezuma- Aggressive, Spiritual, Aztec (Hunting, Mysticism, jaguar: 5 str sword[6] with +25% jungle defence, no reource req)
Napoleon- Aggressive, Industrious, French (Agriculture, The Wheel, musketeer: musketman with 2 moves)
Peter- Expansive, Philosophical, Russian (Hunting, Mining, cossack: 18 str cavalry[15] with +50% vs mounted units)
Roosevelt- Industrious, Organised, American (Agriculture, Fishing, Navy SEAL: marine with 1-2 1st strikes)
Qin Shi Huang- Financial, Industrious, Chinese (Agriculture, Mining, cho-ko-nu: crossbow with extra 1st strike, causes collateral damage)
Tokugawa- Aggressive, Organised, Japanese (Fishing, The Wheel, samurai: maceman with 2 first strikes, req iron[loses copper])
Saladin- Philosophical, Spiritual, Arabian (Mysticism, The Wheel, camal archer: knight with 25% withdraw chance, no resource req)
Washington- Financial, Organised, American (Agriculture, Fishing, Navy SEAL: marine with 1-2 1st strikes)
Victoria- Expansive, Financial, English (Fishing, Mining, redcoat: 16 str rifleman[14] with +25% vs gunpowder units)
someone please review for mistakes.
Corrected Montys' traits, Monty is Spi/Agg, not Spi/Fin - Krill
Although we shouldn't pick yet, we can have a discussion about the traits, starting techs, and UUs.
This thread is for that.
This post to be edited with pertinent info re traits, techs, and UUs.
Info from v52 Civilopedia.
The leader traits:
Aggressive- Free promotion to Combat I for melee and gunpowder units, double production speed for barracks and drydock
Creative- +2 culture per turn per city, double production speed for theatre and colosseum
Expansive- +2 health per city, double production speed for granery and harbour
Financial- +1 cpt on plots with 2cpt, double production speed for bank
Industrious- +50% wonder production, double production speed for forge
Organized- 50% less civic maintenance, double production speed for lighthouse, courthouse
Philosophical- +100% GP birth rate, double production speed for university
Spiritual- No anarchy, double production speed for temple
The leaders with traits, civ starting techs, and civ UU:
Alexander- Philosophical, Aggressive, Greek (Fishing, Hunting, Phalanx: 5 str spear[4] with +25% hill defence)
Asoka- Organised, Spiritual, Indian (Mining, Mysticism, fast worker: worker with 3 moves)
Bismarck- Expansive, Industrious, German (Hunting, Mining, panzer: tank with +50% vs armoured units)
Catherine- Creative, Financial, Russian (Hunting, Mining, cossack: 18 str cavalry[15] with +50% vs mounted units)
Cyrus- Creative, Expansive, Persian (Agriculture, Hunting, Immortal: chariot with +50% vs archery units and extra 10% [30 vs vs20%] chance to withdraw)
Elizabeth- Financial, Philosophical, English (Fishing, Mining, redcoat: 16 str rifleman[14] with +25% vs gunpowder units)
Frederick- Creative, Philosophical, German (Hunting, Mining, panzer: tank with +50% vs armoured units)
Gandhi- Industrious, Spiritual, Indian (Mining, Mysticism, fast worker: worker with 3 moves)
Genghis Khan- Aggressive, Expansive, Mongolian (Hunting, The Wheel, keshik: horse archer with first strike and ignores terrain movement costs)
Hatshepsut- Creative, Spiritual, Egyptian (Agriculture, The Wheel, War Chariot: 5 str chariot[4] immune to first strikes)
Huayna Capac- Aggressive, Financial, Incan (Agriculture, Mysticism, quechua: warrior with +100% vs archery units)
Isabella- Expansive, Spiritual, Spanish Fishing, Mysticism, conquistador: knight with +50% vs melee units, receives defensive bonus)
Juliues Caesar- Expansive, Organised, Roman (Fishing, Mining, praetorian: 8 str sword with no city attack bonus)
Kublai Khan- Agressive, Creative, Mongolian (Hunting, The Wheel, keshik: horse archer with first strike and ignores terrain movement costs)
Louis XIV- Creative, Industrious, French (Agriculture, The Wheel, musketeer: musketman with 2 moves)
Mansa Musa- Financial, Spiritual, Mali (Mining, The Wheel, skirmisher: 4 str archer with extra first strike chance)
Mao Zedong- Organised, Philosophical, Chinese (Agriculture, Mining, cho-ko-nu: crossbow with extra 1st strike, causes collateral damage)
Montezuma- Aggressive, Spiritual, Aztec (Hunting, Mysticism, jaguar: 5 str sword[6] with +25% jungle defence, no reource req)
Napoleon- Aggressive, Industrious, French (Agriculture, The Wheel, musketeer: musketman with 2 moves)
Peter- Expansive, Philosophical, Russian (Hunting, Mining, cossack: 18 str cavalry[15] with +50% vs mounted units)
Roosevelt- Industrious, Organised, American (Agriculture, Fishing, Navy SEAL: marine with 1-2 1st strikes)
Qin Shi Huang- Financial, Industrious, Chinese (Agriculture, Mining, cho-ko-nu: crossbow with extra 1st strike, causes collateral damage)
Tokugawa- Aggressive, Organised, Japanese (Fishing, The Wheel, samurai: maceman with 2 first strikes, req iron[loses copper])
Saladin- Philosophical, Spiritual, Arabian (Mysticism, The Wheel, camal archer: knight with 25% withdraw chance, no resource req)
Washington- Financial, Organised, American (Agriculture, Fishing, Navy SEAL: marine with 1-2 1st strikes)
Victoria- Expansive, Financial, English (Fishing, Mining, redcoat: 16 str rifleman[14] with +25% vs gunpowder units)
someone please review for mistakes.
Corrected Montys' traits, Monty is Spi/Agg, not Spi/Fin - Krill
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