The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Pretty much. Legoland had a big bullseye painted on it early on. No way could the other teams allow them to just build merrily away, unmolested on their own largish continent. Cue the suicide transports.
Beaten to a pulp? We have vastly differing views of how well Lego did. I consider that a fantastically played game by lego, losing by a narrow margin in a war against 2 nations. I mean, suiciding galleys is not exactly my idea of beating someone to a pulp. But then, as you know, I don't judge by winning.
There's one in the MZO game. Not nearly as massive a landmass as Lego, and thus not imbalancing. Would GS have had a massive target on them if they were alone and Vox started with Lego? Most likely not.
Island starts can be just as balanced as a 'regular' continent. And, I'm not sure I like the idea of telling everyone they have a neighbor for sure before the game starts. Which means we have 3 continents at most. So '2 or 3 continents' is allot less random than I was thinking.
Last edited by UnOrthOdOx; February 13, 2006, 14:09.
One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin You're wierd. - Krill
Losing all but 4 cities in one turn kinda makes the empire shapeless, is what I was attempting to get at.
Yes, Lego fought the war incredibly well, only just falling for the settler blitz due to suicide transports and 8 chained artillery, neither of which would work in CIV, well, atleast not without a ****load of transports. But then one can't sit on an island and use a unit sea wall in CIV either. Swings and Roundabouts, the war it turned out, was all or nothing.
The economy of 1 civ islands in civ3 and CIV can't really be compared, though, at least not easily, as there are way too many variables. Lego did play it well, but I always get the feeling that it could have been played better. But then again, nobody plays perfectly.
But really, we ought to leave that in the past...
There's one in the MZO game. Not nearly as massive a landmass as Lego, and thus not imbalancing. Would GS have had a massive target on them if they were alone and Vox started with Lego? Most likely not.
Island starts can be just as balanced as a 'regular' continent. And, I'm not sure I like the idea of telling everyone they have a neighbor for sure before the game starts. Which means we have 3 continents at most. So '2 or 3 continents' is allot less random than I was thinking.
And that is the reason I would not try remove one civ islands/continents from the game. One civ on a Lego sized continent is indeed unbalancing, but so is 2 civs on Stormia, 3 civs in north Bob, 1 iron and 1 horse on all of the CoD continent...I would trust the mods in this game to keep the map balanced, as they have a lot of demogame experience, and Aeson especially knows an awful lot about CIV.
Originally posted by ZargonX
No fair insulting Lego and then following it up with that
Though if we are going to rehash this, I have to agree with Krill that Lego could have played things better. Not in its later history when Vondrack was doing a terrific job microing our build-up of the civ and then our build-up to the war, not to mention our tactics in the war that I am still quite proud of, but in its earlier history, when we were all still pretty new to civ and no one really understood how to optimally micro or city-space. We could have, probably should have, built up our civilization much better through the ancient and early middle ages and gone with a tighter city placement plan.
Of course, if we had squeezed more out of Legos, the world alliance against the inhabitants of the one-civ island might have formed all that much sooner as we became a clear #1 threat. If we had gone with a tighter spacing plan, the defense of Legos might have gone even worse and taken less time to fail due to easier railroad-hopping and forking of targets for attackers. There's no way to tell on those could-have-beens.
okay, if you guys want to continue this go off to your threads I'm going to detop/close this thread as we're done mapmaking. (Amerigo Vespucci, anyone? )
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