I'm pretty sure the teams are more or less set for the C4DG, what's the happenings with private forums, are there any?
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I think a little more time to let the teams and the public forum "shake out" would be a good thing. The game start is still a ways out.
We will also likely need to split this forum into two - one for MP and one for SP.Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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I think we will be ready to set Private forums by the end of november (when everyone who really wants has his cIV).-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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I agree let the teams shake out till the end of the month, and then ask MarkG forums.*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
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No need to for private forums yet.
A month before the game starts at most would be best. If you get forums now you'll just have to change them if a team dies out or changes or if a new team wants to play. You don't even know how many teams there are going to be yet....Are we having fun yet?
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We already agreed - by the end of november we will know how many and which teams there will be and if we want to start next year, then starting private forums shortly before Xmas is very good idea - ppl will be enjoying their holidays and discussing strategies.-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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well, I think it would take at least a month from forums to game start
also, I would like to start before the end of Dec (which is a bit earlier then many.. but now would be about time for forums then)
maybe we should do this:
summarize teams
finalize teams who are playing
give private forums
with a goal of private forums by the end of the month
Mark is the one who will start up the forums.. so we are not the only ones responsible for things, we might ask for private forums Nov30, and then won't get them until Dec30
JMJon Miller-
I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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Nah, wait at least a month before doing anything at all.
Then see what teams are around, just cos a team says it's set to play now doesn't mean it'll still be around in a few months time. Also you'd expect at least 2-3 more teams will be started, there are loads of people who'd be interested in a game like this who haven't been heard from yet.
Then you need to look at the teams and how many members each has and decide how many teams will be playing. For ptwdg2 it was 5 but for this game I'd say a team would have to have at least 10 members to be considered a serious team, otherwise you end up with teams with just one guy who plays the save as if it were a pbem.Are we having fun yet?
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I'd say a team would have to have at least 10 members to be considered a serious team
..and is expected to grow to double the number during the next month.-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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there should be no upper limit on the amount of people in a team...but there should be a lower limit.
i've played a demogame where there were only two members on my team. While playing the game and making decisions was really easy, the players burn out way too easily.
Replacements are needed, and as such, I would suggest that 10 players is the absolute minimum.You just wasted six ... no, seven ... seconds of your life reading this sentence.
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Originally posted by Krill
there should be no upper limit on the amount of people in a team...but there should be a lower limit.
i've played a demogame where there were only two members on my team. While playing the game and making decisions was really easy, the players burn out way too easily.
Replacements are needed, and as such, I would suggest that 10 players is the absolute minimum.
I don't think there is one set formula that works. Nor one team size. Each team is different, as are the team dynamics. That is one of the additional points of interest in a demo game IMHO.Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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It seems to me that, looking from the outside since I used to be associated with a large team, that the folks on the 2 and 1 person teams may have missed a lot in the game. Part of the demo fun seems to be harassing each other about how the turn is going to go and fun stuff like that - that makes it a demo game.
I believe that I am supporting Krill on this.
Perhaps a lower threshold of ~5 people on a team would be good? We know that one-half to three-quarters of the team tunes out fairly quickly.
Upper limit should be pretty much open... but I think lower should have a limit.
CB
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