The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I'm interested. Did fall out last time I tried, but let's see how it goes this time.
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
Originally posted by Boris Godunov
K, I'm pretty new to the concept of Civ MP. What exactly is a Democracy game?
2 kinds, player vs player of player vs. ai
in the player vs. ai, its typical that an elected body plays the game, with a president and several ministers making decisions. every month there is an election. This might vary depending on constitution.
in player vs player, its typically several teams, each with their own rules on how to run the team.
Originally posted by Boris Godunov
K, I'm pretty new to the concept of Civ MP. What exactly is a Democracy game?
Good question, not everyone will be familiar with the concept.
A Democracy Game is a game played by the entire community, either as an SP game with the whole community controlling the a single civ, or as an MP game with the community splitting up in teams which each control one civ. I'm only familiar with the SP variant myself, but I assume it works in same in MP: the community elects a president (who actually physically plays the game) and cabinet of ministers, who are each responsible for making the decisions in their area (e.g. Minister Interior Affairs controls city build queues, Minister of Defence controls the army, Minister of Science research, Minster of Foreign Affairs diplomacy, etc). These ministers consult the community to make their decisions: they organise debates and start polls, though typically any member can start a discussion or poll on their own as well if they want (the community more or less equates parliament and community members MPs). Once enough instructions have been gathered, the ministers pass their orders to the president who then plays a few turns, usually while holding a chat session in the IRC room so people can provide life feedback on issues that come up during play. There's also a Court of Judges which maintains the Constitution (rules of how the government is organised, how decisions are made, etc), resolves conflicts and periodically organises elections. There's often a fair amount of roleplaying involved, though it's not required to participate.
The details may differ per game (e.g. some DGs may not have a Court and/or a Constitution, the balance of power between cabinet and parliament differs per game, the freedom the president has during playsessions varies), but in large outlines that's how it works.
Count me in, but only if we get to play against Catherine.
9. LordShiva (provisional)
Provisional because I don't know how busy I'll be with work and with SP.
THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF
Good question, not everyone will be familiar with the concept.
A Democracy Game is a game played by the entire community, either as an SP game with the whole community controlling the a single civ, or as an MP game with the community splitting up in teams which each control one civ. I'm only familiar with the SP variant myself, but I assume it works in same in MP: the community elects a president (who actually physically plays the game) and cabinet of ministers, who are each responsible for making the decisions in their area (e.g. Minister Interior Affairs controls city build queues, Minister of Defence controls the army, Minister of Science research, Minster of Foreign Affairs diplomacy, etc). These ministers consult the community to make their decisions: they organise debates and start polls, though typically any member can start a discussion or poll on their own as well if they want (the community more or less equates parliament and community members MPs). Once enough instructions have been gathered, the ministers pass their orders to the president who then plays a few turns, usually while holding a chat session in the IRC room so people can provide life feedback on issues that come up during play. There's also a Court of Judges which maintains the Constitution (rules of how the government is organised, how decisions are made, etc), resolves conflicts and periodically organises elections. There's often a fair amount of roleplaying involved, though it's not required to participate.
The details may differ per game (e.g. some DGs may not have a Court and/or a Constitution, the balance of power between cabinet and parliament differs per game, the freedom the president has during playsessions varies), but in large outlines that's how it works.
Good explanation! For the team vs team type of game and Im talking about Apoly Teams playing Apoly teams, the organization is similar but the implementation of that org varies from team to team.
Some teams have lots of roganization some have less so and go about decision making less formally.
Some teams role play heavily others dont at all.
There are also intersite games where one Apoly team plays teams from CFC, CGN, Cases Ladder, GWT, CDG, etc. CIV Fansites from around the world. Those teams are usually very structured and have a lot of players.
Thats my 2 cents
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
And if it is Team v. Team, the Civ3 demogames were all played in PBEM, so the leaders could only play on turn at a time. The same will be true of CIV, if the game is played in PBEM (and it will be, as Pitboss is so far away)
You just wasted six ... no, seven ... seconds of your life reading this sentence.
Originally posted by Boris Godunov
K, I'm pretty new to the concept of Civ MP. What exactly is a Democracy game?
Loads of rules and legislation...
It can be good for learning something though.
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
i remember when I was president of the first Civ3 game. My military minister almost soiled himself cuz I moved 1 military unit to the wrong square. He feared immediate doom. Nothing happened.
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