==> Gained access to horses at the end of last turn, so now we can build knights (10 attack power, no defense bonus, 2 movement points).
==> GS attacked our stack of chucks that was going around to flank them.
If you look at those combat odds and the actual results, I think we should thank the Random Number Generator again.
==> 2 catapult attacks from GS with collateral damage, which we stood up well against.
==> 3 war elephants killed by 3 cho-ko-nus, against the odds
==> 1 war elephant severely wounded (28/100) by our fourth cho-ko-nu
==> then GS used 3 skirmishers to finish off our 3 wounded cho-ko-nus without suffering any damage themselves.
The last GS' skirmisher is now on the tile where our units where attacked. We should be able to kill him without problems.
I'll post a screenshot of the battle situation right away...
==> GS attacked our stack of chucks that was going around to flank them.
- Catapult vs Cho-Ko-Nu : combat odds 5.9%
==> Catapult 0/100, Cho-Ko-Nu 84/100, Collateral damage to 3 units - Catapult vs Cho-Ko-Nu : combat odds 13.3%
==> Catapult 0/100, Cho-Ko-Nu 81/100, Collateral damage to 3 units - War Elephant vs Cho-Ko-Nu : combat odds 74.6%
==> War Elephant 0/100, Cho-Ko-Nu 19/100 - War Elephant vs Cho-Ko-Nu : combat odds 74.6%
==> War Elephant 28/100, Cho-Ko-Nu 0/100 - War Elephant vs Cho-Ko-Nu : combat odds 68.5%
==> War Elephant 0/100, Cho-Ko-Nu 3/100 - War Elephant vs Cho-Ko-Nu : combat odds 92.5%
==> War Elephant 0/100, Cho-Ko-Nu 29/100 - Skirmisher vs Cho-Ko-Nu : combat odds 97.5%
==> Skirmisher 100/100, Cho-Ko-Nu 0/100 - Skirmisher vs Cho-Ko-Nu : combat odds 99.8%
==> Skirmisher 80/100, Cho-Ko-Nu 0/100 - Skirmisher vs Cho-Ko-Nu : combat odds 100%
==> Skirmisher 100/100, Cho-Ko-Nu 0/100
If you look at those combat odds and the actual results, I think we should thank the Random Number Generator again.
==> 2 catapult attacks from GS with collateral damage, which we stood up well against.
==> 3 war elephants killed by 3 cho-ko-nus, against the odds
==> 1 war elephant severely wounded (28/100) by our fourth cho-ko-nu
==> then GS used 3 skirmishers to finish off our 3 wounded cho-ko-nus without suffering any damage themselves.
The last GS' skirmisher is now on the tile where our units where attacked. We should be able to kill him without problems.
I'll post a screenshot of the battle situation right away...
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